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Age of History 3
Łukasz Jakowski

Land units - Ideas AoH3

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Bana göre bir medeniyetin bütün orduları yenildiğinde ve neredeyse hiç insan gücü kalmadığında o ülke teslim edilmeli ve savaş bir an önce sona ermelidir. Kısacası oyunda kapitülasyon sistemi olsun.

 

kıbristan'dan yapılmış bu fikir :3

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I would also add mounted units to the first line (cavalry for close combat) as well as archers on horses to the second line so that we could have a nomadic army ( mongolian)

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Posted (edited)

I believe mutinies should be added such as if a battle is going on for to long some of the surrendered units may flee to the opponents side and add to there numbers

 

Another idea is one to specialize training for your army such as you can eliminate certain aspects of the training for faster training time but also weaker units

 

I hope my ideas go out to you Lukasz and godspeed on the game!

 

Edited by discretemiddleman

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A good idea would be bombing. They need a bomber plane. They would be like atomic bombs but less expensive and less strong. There could also be anti-aircraft missiles.

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I just got the idea that, hear me out, Militia,

they will have a lower recruitment time plus they can be recruited in captured territory, But with a catch, they will be more weaker and also more likely to switch sides if they are recruited from captured territory.

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Maybe im too late or something, i've got an idea to units its about how many units conquer/occupy territory 

if 1-3 units attacking one province then it gonna just occupy that 1 province, if more then multiple provinces

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You recently demonstrated a scenario for the modern world; The video shows that the war system at this stage of game development is exactly the same as in medieval scenarios. I would like to know whether in the future the combat system will depend on the time period or there will be no front and the capture will take place through a siege?

It would be nice if, for example, from a certain game date/era, some innovations appeared, such as the width of the front, a change in the system of capturing a province.

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Можно создать лучшие условия для войск. Например, если армия Южной страны нападет зимой на северную страну, то они воюют хуже.

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instead of justmodern infantry when going into the mdern era i suggest you add those things 

first of all air force 
Attack 
and close air support or bomber 

second of all more unit types 

storm troopers (basicinf with less statistics)
normal inf (the one we already have) 
and shock troops (acts as cannons has a boost when sieging)

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The discussion revolves around suggestions for enhancing the gameplay of AoH3 by adding region-specific units and seasonal variations. These ideas aim to introduce strategic depth and historical accuracy. One specific suggestion involves incorporating The Finest CB Antenna Collections, particularly in modern eras, to enhance battlefield communication and strategic coordination among units.

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how about When we bring the infantry to the city, which has a port, the convert panel came out and there was an option to convert it to an attack ship and a Defence ship and a ship was formed in the nearest sea area after converting it, then when we want to convert it back to infantry, it would be automatically returned when we went to any land?

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I believe that the addition of defensive lines and siege troop settings could be beneficial. These could be deployed with defensive forces to prevent enemy entry into the area. The enemy would then have to use missile troops or archer troops, which are types of siege forces, to attack the defending army. Once the defending forces on the city walls of this area are eliminated, the defensive line is breached. The defensive line could be constructed like the Great Wall, and after being captured, it can continue to be utilized.

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On 12/5/2023 at 11:21 PM, Łukasz Jakowski said:

In this topic we will write ideas for new land units. 

 

AoH3 will have different types of land units.

 

First of all, the AoH 3 will have new battle system:

The battlefield

Representation of the battlefield in the game.

units.png.d12f4d68f11b9d74c25c79b7b830865f.png

 

Land units will be grouped into 3 types.

Groups determine the placement of units on the battlefield.

 

lines.thumb.png.5797b0cff16b852aa782cfca7db562a5.png

 

Each unit can be unlocked by researching technology and then upgraded.

Units will have a different recruitment cost, attack, defense, movement speed and upkeep.

 

Here is the current list of units with upgrades:

First line:

Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

First line side:

Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

Second line:

Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

Canon -> Field Cannon -> Artillery -> Modern Artillery

Early Airplane -> Airplane -> Modern Airplane

 

This is a very early version, so maybe something should be changed?

Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

 

landUnits.thumb.png.0d6f9b0dddc17e097355c57f1828dc09.png

Думаю было бы уместно добавить уникальных юнитов или спецназ, который будет иметь ограничения на численность войск и доступен только по уникальной технологии, которую другие страны могли бы получить по ивенту. К примеру такими войсками могут быть польские крылатые гусары или российские стрельцы, ну или скандинавские викинги

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