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Age of History 3
Łukasz Jakowski

Land units - Ideas AoH3

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Also I would add supportive units - these would be outside of a regular battle. They would be pretty expensive and give perks to regular forces.

 

Example:

 

Offensive support:

Heavy (large-calibre) Artillery

Catapult  --> Trebuche --> Early Siege Artillery --> Siege Artillery --> Railway Gun --> Modern Heavy Artillery 

+ applying to Modern times:

Anti-Air Artillery

Anti-Air artillery --> Modern Anti-Air artillery

Anti-Tank Artillery 

Anti-Tank Artillery --> Modern Anti-Tank Artillery 

 

Deffensive Support:

Engineers (pretty uselss in their times) -- > Sappers (pretty OP in their times) --> Modern Sappers

Engineers and Sappers would be responsible for Trenches, minefileds etc. Sappers would give sick bonuses like 100% or 150% defense bonus, but get quickly useless as soon as Tanks go into the battle. It would make wars at the edge of Tank era very slow, just as World War I was. 

 

Logistic support:

Supply Company --> Logistic company --> Modern logistic company

 

Edited by Redguy325
Removed unimportant

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16 hours ago, Łukasz Jakowski said:

In this topic we will write ideas for new land units. 

 

AoH3 will have different types of land units.

 

First of all, the AoH 3 will have new battle system:

The battlefield

Representation of the battlefield in the game.

units.png.d12f4d68f11b9d74c25c79b7b830865f.png

 

Land units will be grouped into 3 types.

Groups determine the placement of units on the battlefield.

 

lines.thumb.png.5797b0cff16b852aa782cfca7db562a5.png

 

Each unit can be unlocked by researching technology and then upgraded.

Units will have a different recruitment cost, attack, defense, movement speed and upkeep.

 

Here is the current list of units with upgrades:

First line:

Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

First line side:

Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

Second line:

Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

Canon -> Field Cannon -> Artillery -> Modern Artillery

Early Airplane -> Airplane -> Modern Airplane

 

This is a very early version, so maybe something should be changed?

Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

 

landUnits.thumb.png.0d6f9b0dddc17e097355c57f1828dc09.png

nice

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Lukasz, I think you should add the weapon manufacturing system to the game, it would be great, for example, to build an infantry army, you must have 1000 weapons, and to manufacture weapons, you must have a military factory, which can be of two types, one in terms of points per day, like The game is aoh2 where some weapons can be made or the latter can be made like a hoi4 factory game and make weapons relative to it.

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El cerco es una táctica viejísima, en realidad. Tendría sentido que estuviera en todas las eras por igual: pelear rodeado y sin suministro a largo plazo es una tortura para cualquier ejército, sea el año que sea (sino pregúntenle a los romanos contra Hanibal).

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Sí, estaría genial. Se me acaba de ocurrir que, si hay religión, podría haber unidades religiosas específicas que aumenten la moral/efectividad de combate? Y que se pueda hacer guerras santas junto a otros países amigos con la misma religión y eso les de un "boost" a las unidades religiosas. Idk, estoy divagando un poco.

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Sí, por favor. Mientras más simple, más gente puede jugarlo y menos lo van a abandonar: más posibilidad de que sea un éxito. Diablos, personas que no tocaron un juego de estrategia en su vida se engancharon a AoH2 por su simplicidad, porque puede ser casual y hardcore a la vez según cómo lo configures y cómo juegues. El juego anterior tenía muchos errores, es innegable, pero seamos sinceros, es divertido incluso así. AoH3 parece que va a tener más profundidad y eso me encanta (al mismo tiempo que me da miedo que no sea simple en absoluto O_o ).

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Not to sound like the creator of the game, but this is text-based editing.
moddability will be greater than before (json).
I have experience in paradox games.

example paradox victoria 2:

Quote

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RUS_349 = { 349 350 351 352 353 }
RUS_354 = { 354 355 356 357 358 359 }
RUS_360 = { 360 361 362 363 364 365 }
RUS_676 = { 676 677 678 }
RUS_706 = { 706 707 708 709 711 715 }
RUS_707 = { 719 936 937 938 939 940 }
RUS_710 = { 710 712 713 716 717 }
RUS_718 = { 718 941 942 }
RUS_943 = { 943 999 1000 1007 }
RUS_947 = { 944 945 946 947 948 949 }
RUS_955 = { 955 956 957 }
RUS_958 = { 954 958 959 960 961 962 963 }
RUS_964 = { 964 966 967 }
RUS_965 = { 965 968 969 970 971 }
RUS_977 = { 977 1017 1018 1019 }
RUS_979 = { 979 1047 1046 1045 }
RUS_980 = { 972 973 974 975 976 978 980 }
RUS_981 = { 981 2588 }
RUS_990 = { 990 987 1024 991 1023 }
RUS_994 = { 994 996 997 1006 }
RUS_998 = { 998 1001 992 993 989 }

RUS_1003 = { 1003 1004 1005 2580 }
RUS_1008 = { 1008 1011 1012 1013 1022 }
RUS_1009 = { 1009 1010 1014 1015 1016 }
RUS_1020 = { 1020 1027 1028 1030 1032 1033 }
RUS_1026 = { 2689 1026 1029 1031 2700 }
RUS_1037 = { 1037 1038 1025 1021 }
RUS_1041 = { 1041 1036 1040 1039 }
RUS_1048 = { 1048 1049 1050 1051 1056 }
RUS_1052 = { 1052 1053 1054 1055 1057 }
RUS_1060 = { 1060 1044 1042 1034 1043 1035 }
RUS_1064 = { 1064 2683 2686 1066 }
RUS_1065 = { 1065 2613 2614 2659 2682 2684 2690 }
RUS_1069 = { 1069 2671 2695 2650 2651 }
RUS_1070 = { 1070 2691 2646 2681 2692 }
RUS_1071 = { 1071 2649 2652 2667 2672 }
RUS_1072 = { 1072 2642 2641 2669 2648 }
RUS_1074 = { 1074 2633 2616 2663 1073 }
RUS_1075 = { 1075 2676 1078 1076 2677 }
RUS_1079 = { 1079 1081 2697 1080 2696 2645 2644 }
RUS_1090 = { 1090 1093 1091 1092 1094 1095 }
RUS_1098 = { 1098 1099 1100 1101 }
RUS_1102 = { 1102 1105 1106 1104 1107 1103 }
RUS_1182 = { 1182 1183 1194 2610 2611 2702 }
RUS_1184 = { 1181 1184 1193 2612 }
RUS_1185 = { 1185 1186 1187 1188 2606 }
RUS_1196 = { 1196 1204 1205 1206 }
RUS_1469 = { 1469 1077 1068 1067 1063 2698 }

RUS_2589 = { 2589 985 986 2699 2688 2687 }
RUS_2590 = { 2590 2634 2637 2661 2666 }
RUS_2615 = { 2615 2657 2658 2680 2693 }
RUS_2618 = { 2618 2620 2638 2639 2640 }
RUS_2621 = { 2621 2622 2660 2662 2664 }
RUS_2653 = { 2653 2654 2670 2673 2674 }
RUS_2668 = { 2619 2643 2647 2665 2668 }
RUS_2685 = { 2685 1062 1058 1061 1059 }
RUS_2694 = { 2694 2656 2701 2655 2675 }


SAR_466 = { 465 466 }
SAR_720 = { 720 721 722 723 724 725 }
SAR_765 = { 765 766 }


SAX_558 = { 558 559 560 561 563 562 687 }


SER_794 = { 794 797 795 796 }


SIA_1355 = { 1355 2572 1349 1348 }
SIA_1358 = { 1358 1350 1359 1351 1365 }
SIA_1366 = { 1366 1367 1364 1368 }
SIA_1392 = { 1392 1352 1354 1353 1346 1347 }


SIC_753 = { 753 756 757 758 }
SIC_754 = { 754 755 759 760 761 2567 }
SIC_763 = { 763 762 764 854 }


SIN_1288 = { 1288 1289 1290 }


SPA_474 = { 474 476 475 478 }
SPA_477 = { 477 479 480 481 482 483 }
SPA_484 = { 484 485 486 }
SPA_487 = { 487 488 489 490 491 }
SPA_492 = { 492 493 494 495 496 497 }
SPA_498 = { 498 499 500 501 502 }
SPA_503 = { 503 504 505 506 507 508 }
SPA_512 = { 512 509 510 511 }
SPA_513 = { 513 514 515 516 }
SPA_517 = { 517 }
SPA_1455 = { 1455 1456 1457 1458 }
SPA_1459 = { 1459 1460 1461 2565 }
SPA_1463 = { 1463 1462 1464 }
SPA_2209 = { 2209 2210 2211 2212 }
SPA_2517 = { 2517 2518 2519 2521 2522 610 2579 }


SWE_308 = { 308 305 306 307 3246 }
SWE_309 = { 309 311 310 312 }
SWE_313 = { 313 316 314 315 }
SWE_318 = { 318 317 319 320 321 }
SWE_322 = { 322 324 323 326 325 327 328 }
SWE_329 = { 329 330 332 331 333 335 334 }


SWI_603 = { 603 606 611 2568 }
SWI_605 = { 605 604 607 608 609 }


TEX_132 = { 132 133 134 135 136 137 138 }


TIB_1591 = { 1591 1592 1589 1587 1588 1590 1593 }


TRI_1739 = { 1739 2585 1738 1740 }
TRI_1743 = { 1743 1741 1742 1744 1732 1731 }


TRN_2108 = { 2108 2110 2109 2114 2105 2107 2106 }


TUN_1726 = { 1726 1727 1728 1725 1729 1730 }


TUR_674 = { 674 675 818 }
TUR_788 = { 788 787 789 783 786 785 784 }
TUR_803 = { 803 804 798 802 799 }
TUR_805 = { 805 822 823 829 830 }
TUR_806 = { 806 807 }
TUR_809 = { 809 808 815 816 817 }
TUR_810 = { 810 811 812 813 814 }
TUR_819 = { 819 820 821 }
TUR_832 = { 832 831 833 825 824 }
TUR_853 = { 853 852 849 851 850 }
TUR_855 = { 855 856 857 }
TUR_860 = { 860 828 858 859 861 }
TUR_863 = { 863 862 866 867 868 }
TUR_869 = { 869 864 865 870 872 871 }
TUR_873 = { 873 874 875 895 }
TUR_876 = { 876 877 878 894 896 898 }
TUR_881 = { 881 880 883 }
TUR_884 = { 884 879 888 882 887 }
TUR_885 = { 885 886 1096 }
TUR_889 = { 889 890 891 892 893 899 }
TUR_923 = { 923 924 925 928 }
TUR_931 = { 931 927 929 926 934 }
TUR_935 = { 935 932 933 930 }


TUS_744 = { 744 745 747 748 }


UCA_2186 = { 2186 2187 2188 2189 2190 }
UCA_2191 = { 2193 2191 2192 2194 2195 2196 }
UCA_2197 = { 2197 2198 2199 2200 }
UCA_2201 = { 2201 2202 2203 }


URU_2344 = { 2344 2345 2346 2347 }


USA_1 = { 1 2 3 4 5 2599 2630 2631 }
USA_78 = { 78 79 80 }
USA_81 = { 81 82 83 }
USA_91 = { 91 92 93 }
USA_106 = { 106 107 108 109 }
USA_111 = { 110 111 112 }
USA_116 = { 116 115 114 113 }
USA_118 = { 117 118 119 }
USA_121 = { 120 121 122 }
USA_124 = { 123 124 125 }
USA_126 = { 126 127 128 }
USA_129 = { 129 130 131 }
USA_139 = { 139 140 141 142 }
USA_144 = { 144 143 145 }
USA_148 = { 148 147 149 150 146 }
USA_151 = { 151 152 153 154 }
USA_158 = { 155 156 157 158 }
USA_162 = { 159 160 161 162 }
USA_168 = { 168 167 166 165 164 163 }
USA_170 = { 170 169 172 171 }
USA_176 = { 173 174 175 176 177 }
USA_178 = { 178 179 180 183 182 181 }
USA_185 = { 185 186 184 187 }
USA_188 = { 188 189 191 190 }
USA_194 = { 194 192 193 }
USA_196 = { 196 195 197 }
USA_200 = { 200 199 198 }
USA_201 = { 201 202 204 205 206 2555 }
USA_211 = { 211 212 213 214 215 216 }
USA_218 = { 218 217 }
USA_219 = { 219 222 221 }
USA_220 = { 220 }
USA_223 = { 223 224 225 226 227 228 }
USA_231 = { 231 229 230 }
USA_232 = { 232 233 234 235 236 237 238 239 240 }
USA_243 = { 243 244 245 241 242 }
USA_247 = { 247 246 248 249 250 }
USA_2556 = { 2556 209 207 208 210 }


VNZ_2234 = { 2234 2235 2268 2270 2271 2272 2273 }
VNZ_2265 = { 2264 2265 2266 2267 2274 }
VNZ_2278 = { 2269 2275 2276 2277 2278 }


WAL_665 = { 665 666 664 668 667 669 }


WUR_589 = { 589 590 591 593 594 }


YEM_1173 = { 1173 1175 1176 1178 1179 1180 1412 1177 }


ZUL_2113 = { 2113 2112 2111 2104 }


Moreover :
The game engine on which Age of History 2 was made is probably also made with this game engine. (I wish it was c or c++, a faster but more complex language). Since this game engine is Java, I think it will definitely be released on Android.
https://github.com/libgdx/libgdx/tree/master

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2 hours ago, MeteHun said:
Not to sound like the creator of the game, but this is text-based editing.
moddability will be greater than before (json).
I have experience in paradox games.

example paradox victoria 2:


Moreover :
The game engine on which Age of History 2 was made is probably also made with this game engine. (I wish it was c or c++, a faster but more complex language). Since this game engine is Java, I think it will definitely be released on Android.
https://github.com/libgdx/libgdx/tree/master

I just hope Lukasz annotates the JSON as much as possible, I'm not decoding all that or reading/writing a wiki and god knows the community isn't gonna either, maybe some modders that keep it to themselves.

Edited by Minemaster552

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4 minutes ago, Iceman said:

I suggest to rename the lines:
First line -> Front Line
First line side -> Flank
Second line -> Support

I originally thought "first line side" should be support, but yeah this makes more sense!

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My new proposal is very similar and contradictory at the same time to what I wrote earlier, but who cares, maybe one of those proposals will be approved:

My new Idea: Support Elements

Support Elements would be special "items" able to buy before the battle. Support Elements wouldn't work as regular forces (first, second line) but rather special perks unlockable for countries that have bought these. They would work simply - You buy it, and because of that you have chance for better outcomes / you have better statistics of main forces. Obviously they could be unlocked in the tech tree. My suggerstion for "Support Elements":

Ancient, Medieval and early modern era:
Rampart
- Logistic company
- Engineers company
- Scouts
- additional supplies of: Horses, Armors, Gunpowder
- Reconnaissance balloons
(Generally in Ancient and Medieval era they wouldn't be used very much, I am also not a very smart about these times so can't say uch)

modern era (XIX-XXI cen.)

Trenches
- spy plane
- Medium and Heavy machine guns
- anti-air and modern anti-air support
- anti-tank and modern anti-tank support
- Oil and supply depots
- spy plane
- Trucks
- Railway gun
- Rocket artillery and modern rocket artillery
- Drone company
-  field hospitals

 

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