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Age of History 3
MarerjhAdditionalAccount

Sieges in mid XIX — XXI

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Posted (edited)

After researching early artillery units, the mechanics of occupying neighboring provinces as a result of a successful siege should be turned off, reflecting the loss of importance of forts in the modern era. This should force the player to build a front to control the occupied provinces. The mechanic can be disabled in several ways:
1. Only if the army has artillery units
2. Only during a siege by a civilization that has researched the relevant technology
3. For all civilizations, which would reflect a change in worldview

Forts, in turn, become either less important or completely lose their significance:
1. They still need to be sieged, but it does not affect the outcome of the war as much
2. Or they provide an additional bonus to the protection of troops in this province
3. Or they become cultural buildings that only give the civilization Legacy points. In later eras, forts can also provide gold, about +0.05 - 0.1 (tourism).

Edited by MarerjhAdditionalAccount

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