Jump to content
Age of History 3
Ulisses Zago Xavier

Sphere of influence system

Recommended Posts

Sphere of Influence System: Definition of Spheres of Influence: Each nation would have the ability to establish its sphere of influence over neighboring countries or specific regions. This could be done through treaties, alliances, strong trade relationships or even through military pressure.

Benefits and Consequences: Having a sphere of influence over a country or region could provide benefits, such as access to resources, increased diplomatic and commercial influence or a type of "protectorate" over that area. However, it could also generate struggles with other great powers or even lead to war if the sphere of influence comes into conflict with another country.

Maintenance and Management: Maintaining a sphere of influence required continuous efforts, such as economic, political or military support for the country or region in question. This could involve diplomatic negotiations, financial aid, preferential trade agreements, or even limited military interventions to protect the interests of the sphere of influence.

External Interference: Other nations could attempt to challenge or undermine a country's sphere of influence, seeking influence in the target country to disrupt established ties. This could create rivalries, geopolitical tensions and even conflicts if not resolved diplomatically.

Ethical and Political Challenges: Establishing a sphere of influence could raise ethical and political questions, especially if it involved suppressing the sovereignty of a country or region. Players had to balance their goals of power and influence with ethical considerations and the potential impact on global stability.

Restriction on Super Powers: Limited Access: The ability to establish a sphere of influence would only be available to nations considered superpowers in the game. These superpowers would be determined by criteria such as size, economy, military power and global influence.

Competition between Superpowers: The superpowers would be the only ones capable of competing with each other to establish and maintain spheres of influence. This could lead to intense rivalries and complex diplomatic strategies between these nations.

Global Impact: The superpowers' spheres of influence have had a more significant impact on the global stage, directly influencing alliances, regional conflicts, and even world events. The game could reflect this through mechanics that show regions the dominance of these nations over strategies.

Balance of Power: Restricting the sphere of influence to superpowers could maintain a more realistic balance of power in the game, preventing smaller or less influential nations from dominating global politics.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games