Jump to content
Age of History 3
Łukasz Jakowski

Age of History 3 - Spies in the game and their role

Recommended Posts

You can add a spy, a traitor, some spies betrayed you and told your secrets to the country in which the spy is located who betrayed you 

Share this post


Link to post
Share on other sites

My suggestion for an Intelligence Agency tab:
agency.thumb.png.1cc8a687fcbd26661bdf8f52f53c4355.png
Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded

Missions explanation:
Spy = It would work like the spy in this video.
Spread Propaganda = Maybe reduce the manpower, or the growth rate.
Cause Unrest = Increase the unrest.
Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline.
Infiltrate Province = Maybe reduce the siege time.
Steal Technology = Self-explanatory
Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy.
Sabotage Resources = Damage the resource production, so they will produce less.

 

Share this post


Link to post
Share on other sites

Starting and increasing strength of rebellions, reducing stability, ability to sabotage, ability to create and manage sleeper cells to cause sabotage and opposition, ability to spy and reveal information like buildings, fortifications, and military

Share this post


Link to post
Share on other sites

On 4/11/2024 at 7:09 PM, Iceman said:

My suggestion for an Intelligence Agency tab:
agency.thumb.png.1cc8a687fcbd26661bdf8f52f53c4355.png
Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded

Missions explanation:
Spy = It would work like the spy in this video.
Spread Propaganda = Maybe reduce the manpower, or the growth rate.
Cause Unrest = Increase the unrest.
Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline.
Infiltrate Province = Maybe reduce the siege time.
Steal Technology = Self-explanatory
Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy.
Sabotage Resources = Damage the resource production, so they will produce less.

 

wow, nice illustration

Share this post


Link to post
Share on other sites

Posted (edited)
On 4/11/2024 at 5:09 PM, Iceman said:

My suggestion for an Intelligence Agency tab:
agency.thumb.png.1cc8a687fcbd26661bdf8f52f53c4355.png
Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded

Missions explanation:
Spy = It would work like the spy in this video.
Spread Propaganda = Maybe reduce the manpower, or the growth rate.
Cause Unrest = Increase the unrest.
Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline.
Infiltrate Province = Maybe reduce the siege time.
Steal Technology = Self-explanatory
Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy.
Sabotage Resources = Damage the resource production, so they will produce less.

 

I hope it will be in the game

Edited by Wayne23lololh

Share this post


Link to post
Share on other sites

I think spies can show us the location of the enemy army in foreign territories in the fog of war. It's like infiltrating spies into the enemy camp

Share this post


Link to post
Share on other sites

Spies can get caught and killed by the civ you're spying on, when this happens the relations with the civ goes down by 10-20 points. Also makes it harder for you to spy on them again(a cool down timer or the spies wouldnt agree to spy on that country) etc. 

If spies are going to be OP they should cost a large sum of gold to be hired. 

Share this post


Link to post
Share on other sites

I should add assassinations. Assassinations you can support, or do your own and then is highter change to success, but when that person will survive you will have worse relations. When assassinations success, then new ruler is his main advisor, but when he doesn' t have main advisor, then any his neighbour can be a ruler of civilization ( like in Hungary after battle of mohac )

I think it will be interesting when you add this.

Share this post


Link to post
Share on other sites

You should add propaganda, with this other civilization would overvalue you ( That' s same for other civilization too ). Because this you should send spy to know real information.

I should add it.

Share this post


Link to post
Share on other sites

how about adding ability to send stealthy brigads. like through a country that didn't give you military accesss. the bigger the army and the more time spent in those territories the higher risk for being exposed and maybe trigger a conflict.

this can be also done for sneak attacks ofcourse.

there can be technologies to make it harder/ to easier to expose the stealthy units.

Share this post


Link to post
Share on other sites

How spies work in Age of History 3:

Intelligence: Spies can infiltrate enemy territory to gather information about their military, economy, technology, and plans. This helps players make more accurate strategic decisions.

Sabotage: Spies can carry out sabotage activities such as destroying infrastructure, weakening the enemy army, and causing internal chaos.

Assassination: In some cases, spies may be tasked with assassinating important enemy figures to weaken their morale and leadership.

Propaganda: Spies may spread rumors, incite rebellion, or change public opinion to weaken popular support for the opposing government.

Plunder: Spies can carry out plundering activities to gather resources and weaken the enemy's economy.

What spies can do:

Collect information about the enemy army: Number of troops, types of weapons, station positions, combat strength...

Collect information about the enemy's economy: Agricultural output, industry, gold reserves, weapon production ability...

Collect information about enemy technology: Level of military and civil technology development, ability to research new technology...

Destroy buildings: Factories, armories, bridges, roads...

Weaken the enemy army: Causes rebellions, reduces fighting spirit, slows down movement...

Assassinate generals and kings: Weaken the enemy's leadership ability, causing internal chaos.

Spreading rumors, inciting rebellion: Weakening popular support for the enemy government.

Note:

Using spies requires players to carefully consider costs and risks.

Spies can be captured or destroyed if discovered.

The effectiveness of spies depends on many factors such as the spies' skills, the enemy's security level, and the general situation of the war.

Tactics for using spies:

Combine with the military: Use spies to gather information about the enemy before attacking.

Surprise attack: Use spies to sabotage important enemy structures before attacking.

Weaken the enemy from within: Use spies to cause rebellions, weakening popular support for the enemy government.

Protect your territory: Use spies to detect and destroy enemy spies.

Advice:

Invest in intelligence network: Build a widespread network of spies to collect information effectively.

Spy training: Providing spies with necessary skills such as camouflage, assassination, sabotage...

Information security: Protect the secrets of spies' activities to avoid being discovered by the enemy.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games