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Age of History 3
Łukasz Jakowski

Age of History 3 - Spies in the game and their role

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You can add a spy, a traitor, some spies betrayed you and told your secrets to the country in which the spy is located who betrayed you 

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My suggestion for an Intelligence Agency tab:
agency.thumb.png.1cc8a687fcbd26661bdf8f52f53c4355.png
Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded

Missions explanation:
Spy = It would work like the spy in this video.
Spread Propaganda = Maybe reduce the manpower, or the growth rate.
Cause Unrest = Increase the unrest.
Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline.
Infiltrate Province = Maybe reduce the siege time.
Steal Technology = Self-explanatory
Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy.
Sabotage Resources = Damage the resource production, so they will produce less.

 

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Starting and increasing strength of rebellions, reducing stability, ability to sabotage, ability to create and manage sleeper cells to cause sabotage and opposition, ability to spy and reveal information like buildings, fortifications, and military

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On 4/11/2024 at 7:09 PM, Iceman said:

My suggestion for an Intelligence Agency tab:
agency.thumb.png.1cc8a687fcbd26661bdf8f52f53c4355.png
Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded

Missions explanation:
Spy = It would work like the spy in this video.
Spread Propaganda = Maybe reduce the manpower, or the growth rate.
Cause Unrest = Increase the unrest.
Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline.
Infiltrate Province = Maybe reduce the siege time.
Steal Technology = Self-explanatory
Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy.
Sabotage Resources = Damage the resource production, so they will produce less.

 

wow, nice illustration

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Posted (edited)
On 4/11/2024 at 5:09 PM, Iceman said:

My suggestion for an Intelligence Agency tab:
agency.thumb.png.1cc8a687fcbd26661bdf8f52f53c4355.png
Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded

Missions explanation:
Spy = It would work like the spy in this video.
Spread Propaganda = Maybe reduce the manpower, or the growth rate.
Cause Unrest = Increase the unrest.
Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline.
Infiltrate Province = Maybe reduce the siege time.
Steal Technology = Self-explanatory
Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy.
Sabotage Resources = Damage the resource production, so they will produce less.

 

I hope it will be in the game

Edited by Wayne23lololh

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I think spies can show us the location of the enemy army in foreign territories in the fog of war. It's like infiltrating spies into the enemy camp

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Spies can get caught and killed by the civ you're spying on, when this happens the relations with the civ goes down by 10-20 points. Also makes it harder for you to spy on them again(a cool down timer or the spies wouldnt agree to spy on that country) etc. 

If spies are going to be OP they should cost a large sum of gold to be hired. 

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I should add assassinations. Assassinations you can support, or do your own and then is highter change to success, but when that person will survive you will have worse relations. When assassinations success, then new ruler is his main advisor, but when he doesn' t have main advisor, then any his neighbour can be a ruler of civilization ( like in Hungary after battle of mohac )

I think it will be interesting when you add this.

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You should add propaganda, with this other civilization would overvalue you ( That' s same for other civilization too ). Because this you should send spy to know real information.

I should add it.

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how about adding ability to send stealthy brigads. like through a country that didn't give you military accesss. the bigger the army and the more time spent in those territories the higher risk for being exposed and maybe trigger a conflict.

this can be also done for sneak attacks ofcourse.

there can be technologies to make it harder/ to easier to expose the stealthy units.

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