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DualTo

battle

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The game has many functions that diversify the economy, we need such things for battles as well.
My idea is as follows
Each tile is connected to 1-9 other tiles. If an enemy army is standing on one tile and is attacked from another tile, the battle will be even.
But if this army is attacked from two different sides(two different tiles), the attacker will have additional chances to win. If three different tails even more chances.
This is the siege of the army, which we know from history how much advantage. This will make the game more strategic.

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On 1/11/2024 at 4:41 PM, DualTo said:

The game has many functions that diversify the economy, we need such things for battles as well.
My idea is as follows
Each tile is connected to 1-9 other tiles. If an enemy army is standing on one tile and is attacked from another tile, the battle will be even.
But if this army is attacked from two different sides(two different tiles), the attacker will have additional chances to win. If three different tails even more chances.
This is the siege of the army, which we know from history how much advantage. This will make the game more strategic.
Ps: geometry dash world is a game that makes you more agile and sharp with levels full of quick reflexes.

Having each tile connected to 1-9 other tiles might be a bit too much. It could lead to situations where armies are constantly being attacked from multiple sides, making it difficult to defend anything effectively. Perhaps a range of 2-5 connections per tile would be more balanced.
 

Edited by Upposties

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