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Age of History 3
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Enhanced Ideologies

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Ideologies in AoC2 didn't really do much, they only really affected your economy. So, here's some ideas on how to make them better!

 

Enhanced Ideology Effects

They did pretty much nothing in the AoH2 besides affect your economy. So, there should still obviously be economic effects, but more as well!

 

Army/War Effects

For Example, Fascist or Communist nations could get a higher Manpower gain boost than other ideologies. Not only that, but there should be different war types. So, if a democratic nation declares a offensive war for expansion, then there should be negative modifiers. However, if they do it to liberate other regions/counties, then there could be a positive modifier. And, there should be a World Tension feature. If a Democracy declares war on a 'warmongering country' then there should be positive modifiers. And for Communist countries, if they declare a war to spread ideology then they should also get some kind of positive modifier as well. Also, your ideology could affect your solider's willingness to fight, and in turn affecting army strength!

 

Diplomacy

Fascist nations should always be more aggressive to non fascist nations, Communists to non communist, and Democracies to non democratic. You get the point. It should be much more difficult to have good relations with nations that have conflicting ideologies. Also, there could be an event where you can become 'anti-communist' or 'anti-fascist' (or others) which could cause positive modifiers to wars with countries with that ideology, and forever have bad relations with those nations.

 

Basic Modifiers

Some basic modifier ideas. So, communist countries should have certain modifiers, like higher economic output, lower warscore cost to change government and puppet, and higher manpower. Fascism about the same. Higher manpower, lower warscore costs, but they will tend to be more aggressive so higher insult power. Democratic nations should have lower warscore costs to free countries, higher happiness, and higher compliance. There should also be policies you can enact based on ideology that can affect gameplay!

The AI

The AI would pretty much always act the same regardless of the ideology. So, in a peace deal Fascist Nations could always try to take as much land as possible, and set up puppet regimes. (Kinda like Reichskommissariats?) Communist counties will mostly puppet, and set up communist regimes. Democracies will establish democratic governments and release free democratic countries. Overall, the ideology of the AI should actually affect the peace deal. Not only that, but AI should be able change government. Maybe there could be a setting where you could set the AI paths?

 

That's all i got right now, feel free to add your own ideas!

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+1

Good idea, I would also add for the ideologies system the option of mixing your ideology with the other, like an spectrum, they can exist the extremes but they can be mixed ideologies, like for example, constitutional monarchies, or you can have a democratic country with some communist approaches. For this they could include their own section for ideologies were you can decide what is your approach in certain things and even develop new ideologies. 
 

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