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Age of History 3
DualTo

happiness

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In the game should be the happiness of the population, which will affect various details. Happiness should be measured from 0%-100% and every province should have its own.
High happiness equals more income and rapidly growing manpower. Accordingly, low results in less income and less manpower, and in case of too low results in rebellions. Happiness must be influenced by various facts, for example, if the country is at war, or if food is low, it decreases. to increase it, various festivals can be held, special buildings can be built and so on.

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On 1/18/2024 at 7:23 PM, DualTo said:

In the game should be the happiness of the population, which will affect various details. Happiness should be measured from 0%-100% and every province should have its own a small world cup.
High happiness equals more income and rapidly growing manpower. Accordingly, low results in less income and less manpower, and in case of too low results in rebellions. Happiness must be influenced by various facts, for example, if the country is at war, or if food is low, it decreases. to increase it, various festivals can be held, special buildings can be built and so on.

I absolutely love this idea! Incorporating the happiness of the population as a crucial aspect of the game adds depth and realism. It adds another layer of strategy for players to consider, making decisions not only based on military or economic factors but also on the well-being of their citizens.

Edited by Refor1957

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Indeed, I hope also that when happiness drops by 10% or 5%, increases the rebellion percentage by 5 or 10 per turn.
When happiness drops to 50% people will then begin to migrate to other provinces by 3% per turn, and so on.

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