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Age of History 3
Mirolit

Randomly generated politicians for each civilization?

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The new mechanics of generals and advisers look very good, but the videos do not give an idea of a very important nuance: how will it be edited? Will it be necessary to create politicians for each civilization in advance? Or will there be a leader generator that will replace the "missing" politicians?

When creating mods for AoH2 with hundreds of civilizations and a high degree of elaboration (in the development of several of which I participate), there was already a problem with adding leaders to each of them. But in AoH3, creating hundreds and thousands of generals and advisers manually can become an almost impossible task. Therefore, the leader generator could become a very useful mechanic.

For example, in Paradox games (starting with EU3), a similar system works like this: for each tag, three lists are created, one of which contains the surnames used in the selected country, and the other two contain names (separate lists for female and male names). If the game finds that a particular tag (country) does not have enough leaders (rulers, heirs, ministers, generals, etc.) for normal gameplay, it simply creates new leaders (randomly choosing a first and last name from the lists), filling in the missing places. This is very useful, for example, to add little-known tribal monarchies to the game, for which information about political figures is often almost impossible to find.

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