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Age of History 3
semka

Front line in the 20th and 21st centuries

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В Since the game will take place in the 20th/21st centuries, it is necessary to implement the front line.

The front line should allow divisions to move not like in the Middle Ages or modern times, but in a coordinated manner. They should automatically besiege provinces on their way.

Without the implementation of the front line mechanics, the battles of the 20th/21st centuries will be more similar to the events of the 19th/18th centuries. This will be a big flaw and will spoil the gameplay and the feeling of the game.

It would be very good if the front line mechanics were opened precisely with the adoption of some relevant technologies (let’s say specific 5 technologies are needed for this).With the front line feature, the player could use various tools/mechanics to create (essentially "draw") a front line to which divisions/armies would be attached.In the event of expansion or contraction of this line (during the offensive/retreat), the forces attached to it would close the gaps (if they appeared), or concentrate excess forces on weak areas.

Of course, such a function as the front line would be suitable for a panel with plans for defense and offensive (that is, determining the direction where the front line will move) as in Hearts of Iron 4.

I'm not suggesting copying this game and its features, but the front line is still needed for the 20th/21st centuries.

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