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Age of History 3
Matvey

Logical Limits of Colonization

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To balance colonialism, in addition to the need for the necessary technology and law, the following is required:

1. Introduce a limit on the simultaneous number of colonized regions (you can increase the number with some reforms or achievements)

2. Enter the time required for colonization (up to this point the region already belongs to the state, but it cannot be improved and nothing can be built there)

3. Regions to be colonized require a temporary investment of money until colonization is completed.

4. With some chance, depending on the law of the country, the aborigines may rebel.

5. Restrictions on colonization are compensated by an increased limit of colonized regions and their monetary support for vassals (unless “colonies” are created as a separate type of vassal in accordance with my topic on types of vassals) in the same region in which their capital is located.

6. Newly founded colonies have a temporary growth bonus.

 

What do you think about this, @Łukasz Jakowski?

Edited by Matvey

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Regarding point 6, it actually already is in the game which is good. You can see in the latest video Lukasz posted.

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In tech tree, I saw colonialism about two techs. Probably, colonialism will have "colonial range" and second tech will increase the range. So firstly, portugal spain britain and france will go to the Americas. If there is no range i hope Lukasz will add it.

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