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Cuponmebrickstonmate

Effects Of Diffrent Terrains In AoH3

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So i Feel Like The Terrain In AoH3 Has So Much Potential To Become Something Extremely Fun And Powerful At The Sane Time, Effecting Many Things In The Game, Like For Example:

 

On Flatter Terrain:

 

- Armies Will Move Faster

 

- No Casualties/Damage Done To The Army

 

-Bigger Population

 

-Easier To Settle

 

-Very Easy To Atack Very Hard To Defend

 

On Rougher Terrains:

 

-Armies Move a Bit Slower

 

-Small Numbers Of Casulaties

 

-A Bit Of a Smaller Population

 

-A Bit Less Population

 

-A Bit Less Easy To Settle

 

-A Bit Hard To Invade And a Bit Hard To Defend

 

On Very Rough Or Very Mountainous Terrain:

 

-Armies Move Slowly

 

-A Lot More Casualties

 

-A Lot Of a Smaller Population

 

-Much Harder To Settle

 

-Much Harder To Invade And Much Easier To Defend

 

Rivers:

 

-Armies Move Very Slowly

 

-A Lot More Casualties

 

-Easy To Defend And Very Hard To Atack

 

-Easy To Populate

 

This Has So Much More Potential And Can Be Cganged And Tweaked In So Many Ways. 

Edited by Cuponmebrickstonmate
Tags And Rivers

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24 minutes ago, Łukasz Jakowski said:

Here is list of current terrain types:


 

{
	Age_of_History: Data,
		Data: [
		{
			Name: "Sea",
			ImageFile: "sea.png",
			Color: [255, 255, 255],
			MovementSpeed: 1.0,
			Defense: 0,
			PopulationGrowth: 0,
			BuildCost: 1.0,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 3,
		},
		{
			Name: "Desert",
			ImageFile: "desert.png",
			Color: [185, 171, 45],
			MovementSpeed: 0.9,
			Defense: 0,
			PopulationGrowth: -10,
			BuildCost: 1.25,
			BasePopulation: -15,
			BaseEconomy: -15,
			BattleOver: 1,
		},
		{
			Name: "Drylands",
			ImageFile: "drylands.png",
			Color: [155, 145, 31],
			MovementSpeed: 0.95,
			Defense: 0,
			PopulationGrowth: -3,
			BuildCost: 1.15,
			BasePopulation: -4,
			BaseEconomy: -4,
			BattleOver: 1,
		},
		{
			Name: "Forest",
			ImageFile: "forest.png",
			Color: [10, 52, 5],
			MovementSpeed: 0.95,
			Defense: 1,
			PopulationGrowth: 0,
			BuildCost: 1.05,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 0,
		},
		{
			Name: "Hills",
			ImageFile: "hills.png",
			Color: [59, 58, 67],
			MovementSpeed: 0.9,
			Defense: 1,
			PopulationGrowth: -2,
			BuildCost: 1.1,
			BasePopulation: -1,
			BaseEconomy: -1,
			BattleOver: 2,
		},
		{
			Name: "Jungle",
			ImageFile: "jungle.png",
			Color: [8, 44, 4],
			MovementSpeed: 0.85,
			Defense: 2,
			PopulationGrowth: -4,
			BuildCost: 1.15,
			BasePopulation: -5,
			BaseEconomy: -8,
			BattleOver: 0,
		},
		{
			Name: "Marsh",
			ImageFile: "marsh.png",
			Color: [19, 53, 72],
			MovementSpeed: 0.9,
			Defense: 1,
			PopulationGrowth: -2,
			BuildCost: 1.15,
			BasePopulation: -5,
			BaseEconomy: -8,
			BattleOver: 0,
		},
		{
			Name: "Mountains",
			ImageFile: "mountains.png",
			Color: [38, 37, 43],
			MovementSpeed: 0.75,
			Defense: 2,
			PopulationGrowth: -2,
			BuildCost: 1.2,
			BasePopulation: -6,
			BaseEconomy: -8,
			BattleOver: 2,
		},
		{
			Name: "Plains",
			ImageFile: "plains.png",
			Color: [32, 74, 11],
			MovementSpeed: 1.0,
			Defense: 0,
			PopulationGrowth: 1,
			BuildCost: 1.0,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 0,
		},
		{
			Name: "Steppes",
			ImageFile: "steppes.png",
			Color: [74, 101, 18],
			MovementSpeed: 0.95,
			Defense: 0,
			PopulationGrowth: -1,
			BuildCost: 1.05,
			BasePopulation: -4,
			BaseEconomy: -4,
			BattleOver: 0,
		},
		{
			Name: "Savanna",
			ImageFile: "savanna.png",
			Color: [173, 104, 0],
			MovementSpeed: 0.95,
			Defense: 0,
			PopulationGrowth: 0,
			BuildCost: 1.05,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 1,
		},
		{
			Name: "Tundra",
			ImageFile: "tundra.png",
			Color: [240, 240, 240],
			MovementSpeed: 0.9,
			Defense: 1,
			PopulationGrowth: -4,
			BuildCost: 1.15,
			BasePopulation: -6,
			BaseEconomy: -8,
			BattleOver: 0,
		},
		{
			Name: "Taiga",
			ImageFile: "taiga.png",
			Color: [15, 113, 20],
			MovementSpeed: 0.9,
			Defense: 1,
			PopulationGrowth: -3,
			BuildCost: 1.15,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 0,
		},
		{
			Name: "Semidesert",
			ImageFile: "semidesert.png",
			Color: [169, 121, 32],
			MovementSpeed: 0.95,
			Defense: 0,
			PopulationGrowth: -4,
			BuildCost: 1.15,
			BasePopulation: -5,
			BaseEconomy: -5,
			BattleOver: 1,
		},
	]
}

 

I think that since neither the British Empire nor the Soviet Union nor the United States (and these are the 3 most powerful countries in history) managed to capture Afghanistan, the provinces of Afghanistan should have a bigger defense bonus. They are simply unbeatable on their home provinces and in the game they should be almost unbeatable as well

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17 hours ago, Łukasz Jakowski said:

Here is list of current terrain types:


 

{
	Age_of_History: Data,
		Data: [
		{
			Name: "Sea",
			ImageFile: "sea.png",
			Color: [255, 255, 255],
			MovementSpeed: 1.0,
			Defense: 0,
			PopulationGrowth: 0,
			BuildCost: 1.0,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 3,
		},
		{
			Name: "Desert",
			ImageFile: "desert.png",
			Color: [185, 171, 45],
			MovementSpeed: 0.9,
			Defense: 0,
			PopulationGrowth: -10,
			BuildCost: 1.25,
			BasePopulation: -15,
			BaseEconomy: -15,
			BattleOver: 1,
		},
		{
			Name: "Drylands",
			ImageFile: "drylands.png",
			Color: [155, 145, 31],
			MovementSpeed: 0.95,
			Defense: 0,
			PopulationGrowth: -3,
			BuildCost: 1.15,
			BasePopulation: -4,
			BaseEconomy: -4,
			BattleOver: 1,
		},
		{
			Name: "Forest",
			ImageFile: "forest.png",
			Color: [10, 52, 5],
			MovementSpeed: 0.95,
			Defense: 1,
			PopulationGrowth: 0,
			BuildCost: 1.05,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 0,
		},
		{
			Name: "Hills",
			ImageFile: "hills.png",
			Color: [59, 58, 67],
			MovementSpeed: 0.9,
			Defense: 1,
			PopulationGrowth: -2,
			BuildCost: 1.1,
			BasePopulation: -1,
			BaseEconomy: -1,
			BattleOver: 2,
		},
		{
			Name: "Jungle",
			ImageFile: "jungle.png",
			Color: [8, 44, 4],
			MovementSpeed: 0.85,
			Defense: 2,
			PopulationGrowth: -4,
			BuildCost: 1.15,
			BasePopulation: -5,
			BaseEconomy: -8,
			BattleOver: 0,
		},
		{
			Name: "Marsh",
			ImageFile: "marsh.png",
			Color: [19, 53, 72],
			MovementSpeed: 0.9,
			Defense: 1,
			PopulationGrowth: -2,
			BuildCost: 1.15,
			BasePopulation: -5,
			BaseEconomy: -8,
			BattleOver: 0,
		},
		{
			Name: "Mountains",
			ImageFile: "mountains.png",
			Color: [38, 37, 43],
			MovementSpeed: 0.75,
			Defense: 2,
			PopulationGrowth: -2,
			BuildCost: 1.2,
			BasePopulation: -6,
			BaseEconomy: -8,
			BattleOver: 2,
		},
		{
			Name: "Plains",
			ImageFile: "plains.png",
			Color: [32, 74, 11],
			MovementSpeed: 1.0,
			Defense: 0,
			PopulationGrowth: 1,
			BuildCost: 1.0,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 0,
		},
		{
			Name: "Steppes",
			ImageFile: "steppes.png",
			Color: [74, 101, 18],
			MovementSpeed: 0.95,
			Defense: 0,
			PopulationGrowth: -1,
			BuildCost: 1.05,
			BasePopulation: -4,
			BaseEconomy: -4,
			BattleOver: 0,
		},
		{
			Name: "Savanna",
			ImageFile: "savanna.png",
			Color: [173, 104, 0],
			MovementSpeed: 0.95,
			Defense: 0,
			PopulationGrowth: 0,
			BuildCost: 1.05,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 1,
		},
		{
			Name: "Tundra",
			ImageFile: "tundra.png",
			Color: [240, 240, 240],
			MovementSpeed: 0.9,
			Defense: 1,
			PopulationGrowth: -4,
			BuildCost: 1.15,
			BasePopulation: -6,
			BaseEconomy: -8,
			BattleOver: 0,
		},
		{
			Name: "Taiga",
			ImageFile: "taiga.png",
			Color: [15, 113, 20],
			MovementSpeed: 0.9,
			Defense: 1,
			PopulationGrowth: -3,
			BuildCost: 1.15,
			BasePopulation: 0,
			BaseEconomy: 0,
			BattleOver: 0,
		},
		{
			Name: "Semidesert",
			ImageFile: "semidesert.png",
			Color: [169, 121, 32],
			MovementSpeed: 0.95,
			Defense: 0,
			PopulationGrowth: -4,
			BuildCost: 1.15,
			BasePopulation: -5,
			BaseEconomy: -5,
			BattleOver: 1,
		},
	]
}

 

Wow now  this is what i was talking about thanks lukasz! 

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