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It might be too late for this ,but @Łukasz Jakowski do you think it would be possible to add army maneuvers to the game? What I mean by this is the player has an option to assign different army Maneuvers to generals which they'd use during battle, this would have some sort of bonuses and disadvantages. Some examples of this are

1.Flanking (gives -2 defense and +3 attack)

2.Encirclement (gives -2 defence and +2 attack)

3. Straight Charge ( gives -4 defense and +5 attack)

(As long as the bonuses are taking effect it doesn't really need to be visible in battle) You can also change the bonuses too

I don't know if this makes sense but since the game has a medieval scenario it might make sense to have something like this.

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Es muy buena la idea, también habría algo así pero para la defensa, ¿no?

 

Tambien podria haber como defensa tácticas como:

 

Frente seguro: habría mucha letalidad en tu ejército pero te daría mucha defensa.

 

Defensa Elastica: habría poca letalidad a tu ejército pero te daría un poco más de defensa.

 

Avance frontal: te daría mucho ataque pero tendrías mucha letalidad en tu ejército.

 

Habría que ver qué más se puede agregar

Edited by Taquito_Dictador

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7 hours ago, Matvey said:

An addition to this idea could be the introduction of new technological tactics (scattered formation, linear tactics, massive assault, etc.)

 

@Łukasz JakowskiSince the game is early in development can this be implemented? Can you add a menu Called Army Tactics that contains both defensive and offensive Tactics that the player can assign to the generals? This might add some diversity to the game so...

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That's a good idea, it may be added to the game in the future I hope so. This will make the game interesting since this could be applied to the AI as well. The battle screen would be expanded at least an additional 10x10px since there should be an option for encirclement or maybe in the far future there would be a control-type battle simulation which is good. As always complexity and creating such data structure might take time, especially for game optimization.

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2 hours ago, Łukasz Jakowski said:

It is easy to add but bonuses need to be more diverse and balanced.

 

1.Flanking (gives -2 defense and +3 attack)

2.Encirclement (gives -2 defence and +2 attack)

3. Straight Charge ( gives -4 defense and +5 attack)

 

What you can propose:

Units attack/defense

General Attack/Defense

Discipline: + - X%

 

Discipline signifies the organization and coordination of the army in battle, increasing units attack.

 

@Łukasz JakowskiSo,what i think is , The units stats remain the same, until the Tactics get assigned to the general, that's where Discipline comes into play, If the discipline is high then the bonuses would come into effect but if discipline is low The effects wouldn't work and they'd also have decreased stats, you can also add tactics for defense (if the player wants a war of attrition) these are some I thought of:

 

Entrench(gives +2 defense -1 attack)

Fortify( +1 defense, attack isnt affected)

Also, since the General is basically the head of the military you can make it in a way that the tactics bonus go to him and in turn affects the whole military the player places under his control.

Edited by Samuel05

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5 hours ago, Łukasz Jakowski said:

It is easy to add but bonuses need to be more diverse and balanced.

 

1.Flanking (gives -2 defense and +3 attack)

2.Encirclement (gives -2 defence and +2 attack)

3. Straight Charge ( gives -4 defense and +5 attack)

 

What you can propose:

Units attack/defense

General Attack/Defense

Discipline: + - X%

 

Discipline signifies the organization and coordination of the army in battle, increasing units attack.

 

Is it possible to have a bonus on occupation speed ?

Occupation speed: +- X%

It could have Blitzkrieg

Blitzkrieg: straight charge, flank attack, +10% discipline each year, faster occupation speed.

Note : Stated by Germany in 1939, and by other countries around 1942.

Edited by Wayne23lololh

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52 minutes ago, Wayne23lololh said:

It could have Blitzkrieg

Is it possible to have a bonus on occupation speed ?

Occupation speed: +- X%

 

Blitzkrieg: straight charge, flank attack, +10% discipline each year, faster occupation speed.

Note : Stated by Germany in 1939, and by other countries around 1942.

Yea that makes sense 

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10 hours ago, Łukasz Jakowski said:

It is easy to add but bonuses need to be more diverse and balanced.

 

1.Flanking (gives -2 defense and +3 attack)

2.Encirclement (gives -2 defence and +2 attack)

3. Straight Charge ( gives -4 defense and +5 attack)

 

What you can propose:

Units attack/defense

General Attack/Defense

Discipline: + - X%

 

Discipline signifies the organization and coordination of the army in battle, increasing units attack.

 

I think another feature that could be added is army experience. I don't know if it can be added in this way, but I think this feature should definitely be there. Armies can get extra bonuses like attack and defense every time they win a battle!

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On 1/27/2024 at 12:09 PM, Łukasz Jakowski said:

It is easy to add but bonuses need to be more diverse and balanced.

 

1.Flanking (gives -2 defense and +3 attack)

2.Encirclement (gives -2 defence and +2 attack)

3. Straight Charge ( gives -4 defense and +5 attack)

 

What you can propose:

Units attack/defense

General Attack/Defense

Discipline: + - X%

 

Discipline signifies the organization and coordination of the army in battle, increasing units attack.

 

I think army battles can be influenced with the following:
1, the army's combat power, which is the unit's original attack and defense power
2, the morale of the army
3, the support efficiency of the army (e.g. tanks lacking infantry support will lower their defense, cavalry without infantry support will be more likely to lower their morale and rout, some special tactics and special army models can change these, e.g. if you have a Manstein as a general, his tanking skill can lower the infantry support penalty of tanks significantly and you can build up a high speed tank unit)
4, Army experience, armies gain experience after a war if they are not totally wiped out and allow squads to gain upgrades, replacements will reduce the experience level, the only way to steadily grow your army level is if you always win, taking a lot of casualties will make experienced veterans disappear.
5, Training level, you can train to get up to 10% combat power bonus, but it will decrease as you stop training and lower. Combat and marching in wartime will not reduce training, but an army staying in place will slowly reduce training.
6, Tactics, armies should randomize their tactics after a battle, and there may be restraints on tactics between the two sides. You can develop special tactics and assign them to your command, and generals may gain special tactics as they grow. For example, Genghis Khan has a tactic that grows on horseback, which greatly enhances the morale striking ability of cavalry units and increases impact damage. You can add tactics such as Artillery Support, Rain of Arrows, Counter Charge, Backdraft, and Orderly Retreat to your Command so that your generals are more likely to use them. Artillery Support allows artillery to make additional attack determinations and deal more damage, Rain of Arrows is similar, and Counter Charge will neutralize an opponent's charge and have a certain probability of having a charge effect on the opponent. Backlash will enhance defenses and greatly reduce the number of retreating armies, and Orderly Retreat will enhance defenses while reducing morale defenses, allowing armies to withdraw from battle in large numbers and safely. Generals use skills that are changed every ten days, and more capable generals will be more likely to randomize tactics that restrain the opponent, as your spy network and other advantage modifiers can do. Tactics are unlocked with military technology and are categorized into basic tactics, national command tactics, and generals' unique tactics.
7, Full strength rate, it is well known that undermanned armies will also be less effective in combat.
8, Terrain and Direction of Attack: obviously, crossing rivers reduces an army's fighting ability, and if you impact an enemy army on the plains from the mountains, you also get a bonus to impact for a period of time (maybe half a month or a month, getting an Impact = 10% modifier), and if your army is attacking an army that doesn't have more than the total of your two armies at the same time from both provinces, the attacked side will be attacked on both sides because of the and gets a low morale debuff that lasts for a month, and is more likely to suffer a morale hit to get their army out of the fight. Of course, if there are more enemy armies than the attacking side, they will have enough troops to hold the flanking armies so they are not interfered with.
9, supply: supply is determined by the military technology, correction, and general ability, so the army led by a general's supply capacity is certain, once you enter the enemy territory, you will start to consume supply, and occupy a month, and with your supply provinces connected to the area, can slowly provide supply. Resupply provinces are mainly armament centers (military type buildings), capitals, and ports with access to capitals.
10, Weather: Weather has a direct effect on a type of army, for example, in muddy weather, cavalry and tanks, which are also part of the mobility type of army, will get a reduction in their ability to charge and mobility. In rainy weather, the attack power and range of long-range armies are affected, and musketry armies are almost completely incapacitated. You should have built-in climate types such as temperate continental, oceanic, Mediterranean, polar, etc., and then populate the map editor with the provinces, so that when a battle occurs, the climate type and month of the landmass will be read, and the appropriate weather will be randomized for the battle, and the weather will also change every ten days.

Translated with DeepL.com (free version)

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8 minutes ago, Łukasz Jakowski said:

Added, but this will apply to all armies. You can't apply this to one general and different tactics to another general.

It was difficult to find where it should be placed. Now it's in the government window?

battletactics.png

A place below/above (like it is now) the 'Military Academy' would make sense UI wise.

Is there a reason why different tactics cant be applied to different generals?

Awesome addition to the game!

Edited by qxz

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58 minutes ago, Łukasz Jakowski said:

Eklendi ancak bu tüm ordular için geçerli olacak. Bunu bir generale, farklı taktiği ise başka bir generale uygulayamazsınız.

Nereye yerleştirilmesi gerektiğini bulmak zordu. Şimdi hükümetin penceresinde mi?

battletactics.png

generals could have had ready-made battle tactics and we could have chosen accordingly (can write when we hover over the generals)

we have to choose generals strategically

(I may have said it a little late because this system was transferred into the game)

Edited by YusufAliDE

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On 2/1/2024 at 4:02 PM, Łukasz Jakowski said:

Because changing the combat tactics of all armies requires a lot of work for the player. Who knows how many divisions the player will have.

It is much simpler and more convenient.

@Łukasz Jakowski It looks good, would AI be able smart enough to equip a tactic too? And if they the AI can, would there be a way for the player to find out what tactic the AI is using (maybe through spies)?

Also don't you think it would be better to add an option to "Apply to all generals" and also be able  to apply to only one general? The "apply to all generals" can have a seperate button, this would be so much better instead of all generals having it, don't you think? And thanks so much for implementing this idea into the game

@Łukasz Jakowski

Edited by Samuel05

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On 2/2/2024 at 2:02 AM, Łukasz Jakowski said:

requires a lot of work for the player

But wouldn't it be more convenient if the maneuvers were changed individually, but if changing the maneuver for one army, it would be possible to use the "apply to all armies" option?

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