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Age of History 3
angamo123

Civilian casualty count mechanic need to be fixed in aoh3

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Dear @Łukasz Jakowski in aoh2 civilian casualty count mechanic is very bad, when a battle happend in a occupied province, the civilian casualty will be counted to who is occupying that province instead of owner of that province. Exp usa and mexico have war between them and mexico occupied California then usa attack California to retake, all civilian casualty in that retake battle will be counted to mexico instead of the usa the owner of that province. Can you fix it in Aoh3?

Edited by angamo123

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13 hours ago, Łukasz Jakowski said:

There won't be civilian casualties

There should be civilian casualties tho, what about nuked? That seems unrealistic

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22 hours ago, Łukasz Jakowski said:

Жертв среди гражданского населения не будет

Don't worry, the modders will do it for you)

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2 hours ago, Łukasz Jakowski said:

Once a province is occupied, the province will be devastated, which will reduce the province's income for some time

 

After a nuclear attack, there are civilian casualties

Just income be reduced? Population of the province should be reduced too due to battle

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6 hours ago, Łukasz Jakowski said:

Once a province is occupied, the province will be devastated, which will reduce the province's income for some time

 

After a nuclear attack, there are civilian casualties

I think there should be a looting system like in age of history 2 and this system should be developed. So that there are types of looting (economic looting, civilian looting, etc.)

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6 hours ago, angamo123 said:

Just income be reduced? Population of the province should be reduced too due to battle

tbf, population will already be reduced in battle, as im pretty sure you need pops to create units

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On 1/28/2024 at 6:08 AM, Łukasz Jakowski said:

There won't be civilian casualties

Dear @Łukasz Jakowski how about this idea. Turn civilian casualties from battle and civilian casualties from nuclear attack into percentage value for terrain types like economy grow and population grow in terrain types editor so we can adjust civilian casualties base on terrain types. Example, we adjust civilian casualties from battle in city terrain is 50% of population and civilian casualties from nuclear attack is 50% population but in hill or forest terrain we ajust the values lower like 10% or 0% of population so when there is a battle happened in province has city terrain 50% of its population will be lost but in hill province 10% or 0% of its population will be lost.

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