Jump to content
Age of History 3
Łukasz Jakowski

Map Editor for Age of History 3

Recommended Posts

I added a special jar file to the first post that allows you to add only cities to the map.
Here's how it works:

 

How to add city:
MapEditor_2_Cities.jar should be in the same folders as MapEditor_2.jar

# Step 1:
Just copy any text.
Ctrl + C

# Step 2:
Click on the map in MapEditor_2_Cities to set the location of the city.

# Step 3:
Enter!

Share this post


Link to post
Share on other sites

On 2/5/2024 at 2:33 PM, Łukasz Jakowski said:

BackgroundSize_X: 0,
BackgroundSize_Y: 0,

It can't be 0. If you want to use only one image, it should be:

BackgroundSize_X: 1,
BackgroundSize_Y: 1,

 

Image name: 0_0.png

 

For two images like it was in AoH2 it would be:

BackgroundSize_X: 2,
BackgroundSize_Y: 1,

 

Image name: 0_0.png

Image name: 0_1.png

## The width of every single image should be the same!
## The height of every single image should be the same!

## The width and height may be different.

 

Read: MapEditorSettings.txt file, there is more tips!

 

 

BackgroundSize_X: 3,
BackgroundSize_Y: 2,

 

Image name: 0_0.png

Image name: 0_1.png

Image name: 0_2.png

 

Image name: 1_0.png

Image name: 1_1.png

Image name: 1_2.png

 

wrzuć na jutuby poradnik jak w tym mapy robić żeby prowincje działały, ale twoja gierka (Age of History III) graficznie wygląda ekstra

Share this post


Link to post
Share on other sites

What the meaning for cropping the image? I dont get it right, this is for optimization, like optimizations regions in AoH2? How many divides each side needed?

Share this post


Link to post
Share on other sites

2 hours ago, Unity said:

you cropped the image to pieces your rendering a large image image its more memory efficient to render parts the image instead of one entire image

So, the more, the better?

Share this post


Link to post
Share on other sites

On 2/4/2024 at 10:41 PM, Łukasz Jakowski said:

Map Editor for Age of History 3

 

It works almost the same as the old one, but is more convenient.

If you want, you can now create a province map in this map editor and once the game is released, your map will be playable in the game.

 

You can save the province by clicking Enter and continue adding another new province.

You can remove a province and add another one in its place by clicking "J". Do not close the editor until all deleted provinces have been added.

 

 

CUT_FROM_PROVINCE_MODE=true

New special version of the map, provinces created in this mode will crop the images of the main provinces.

 

All provinces are stored in one file: MapName/data/ProvincePoints.json

No more strange files with numbers like in AoH 2.

 

One tip: make map backgrounds larger than in AoH2, so your map will have more details.

For example with width: 6000 px or 8000 px or even more.

The main map for AoH3 will be: 17760 px width x 8600px height

 

Read: MapEditorSettings.txt file, there is more tips!

 

The map editor will also be included in the game files.

Required: Java JDK 21: https://www.oracle.com/java/technologies/downloads/#jdk21-windows

 

mapeditor.thumb.png.675f163462edd4e445e50ac1273d063e.png

MapEditor_2.zip 27.33 MB · 251 downloads MapEditor_2_Cities.zip 29.28 kB · 21 downloads

 

How to add city:
MapEditor_2_Cities.jar should be in the same folders as MapEditor_2.jar

# Step 1:
Just copy any text.
Ctrl + C

# Step 2:
Click on the map in MapEditor_2_Cities to set the location of the city.

# Step 3:
Enter!


@ All rights reserved Łukasz Jakowski Games

 

@Łukasz Jakowski

I'm having a really hard time making Squares out of these

2024-02-24192738.png.5b4b0da779c2813344e1f342b0a82678.png

Share this post


Link to post
Share on other sites

On 2/24/2024 at 12:39 PM, Łukasz Jakowski said:

City editor updated in first post

mine does not work either image.png.de1befad3886bf41b0def52648bfb7f9.png

Share this post


Link to post
Share on other sites

On 3/17/2024 at 8:37 AM, Unity said:

City file is JSON for the 3rd game

in reality it would actually work with aoh2. since it's practically unchanged.

look at this comparison.

Quote

image.thumb.png.36c9544a1a5fd6845fc33d56ca6b4226.png

only inconvenient would be changing the "cities" file every once in a while. (ej. cities_1 to cities_3), but it pretty much works.

Share this post


Link to post
Share on other sites

On 2/4/2024 at 11:04 PM, GyLala said:

Hmm.... I have no idea
    BackgroundSize_X: 8,
    BackgroundSize_Y: 4,
How calculator size resolutions?

I make new test image map 0_0.png 1792x1024

    BackgroundSize_X: 0,
    BackgroundSize_Y: 0,

    BackgroundZoomOut_Enable: true,
    BackgroundZoomOut_Size_X: 0,
    BackgroundZoomOut_Size_Y: 0,
    BackgroundZoomOut_Scale: 0.13,

but not work won't launch error

Error: Could not find or load main class MapEditor_2.jar
Caused by: java.lang.ClassNotFoundException: MapEditor_2.jar

Maybe you make new program auto image map to 0_0 0_1 0_2 0_3 1_0 1_1 1_2 1_3? (Map Converter Full Image to 0_0 0_1.. etc)

if its backgroud size 0 it means there is no background

Share this post


Link to post
Share on other sites

On 2/7/2024 at 5:53 AM, Mirolit said:

What's the difference between the "main" and "MapEditor" backgrounds? Should they necessarily be different? Which one should be used when creating provinces? Both of these backgrounds are displayed side by side in the editor, which is somewhat confusing.

Main background is the one you will be using in game and map editor is the line map essentially

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games