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Age of History 3
Łukasz Jakowski

Map Editor for Age of History 3

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Posted (edited)
26 minutes ago, PeteFromPat said:

image.png?ex=665a7e0f&is=66592c8f&hm=2e9

here are the images, something wrong with them?

try flipping the y and x based on what you have you have 8x and 12 y if it doesn't work make sure your squares don't exceed 2200 px they can be below it will be fine 

Edited by Unity

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1 minute ago, Unity said:

remember tiles read Y_X.png that's how I remember it

 

4 minutes ago, Unity said:

remember tiles read Y_X.png that's how I remember it

like this?

image.png.2c2126c06714bcc1c4c94a9905f1b440.png

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Posted (edited)
6 minutes ago, PeteFromPat said:

each tile have a size of 3600 x 2700, would it maybe be a good idea to shrink them down?

tiles to big it has to be below the size 

 

or render as 1 image Name image as 0_0.png Chand x and y to 1

Edited by Unity

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2 minutes ago, Unity said:

tiles to big it has to be below the size 

 

or render as 1 image Name image as 0_0.png Chand x and y to 1

ah right, thanks for the help 👍, so if i just keep it down to that size everything will be good?

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Posted (edited)
2 minutes ago, PeteFromPat said:

ah right, thanks for the help 👍, so if i just keep it down to that size everything will be good?

yes or you can try rendering the entire image without tiles by naming the whole image 0_0.png then setting both x and y to 1 if it doesn't load your image is to large 

 

Edited by Unity

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Just now, Unity said:

yes or you can try rendering the entire image without tiles by naming the whole image 0_0.png then setting both x and y to 1 if it doesn't load your image is to large 

yeah i dont think that would work unfortunately for the scale this map is at i will just divide map using your GIMP tutorial 👍

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2 minutes ago, PeteFromPat said:

yeah i dont think that would work unfortunately for the scale this map is at i will just divide map using your GIMP tutorial 👍

some corrections have been made there by Łukasz as well in the tutorial 

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11 minutes ago, PeteFromPat said:

each tile have a size of 3600 x 2700

So the full map is 43200 x 21600? Maybe it's too big.

Try to remove some rows and columns, update BackgroundSize X and Y in the config.json and check if the editor opens. For example, remove column y_11, then row 8_x, etc.

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2 minutes ago, Iceman said:

So the full map is 43200 x 21600? Maybe it's too big.

Try to remove some rows and columns, update BackgroundSize X and Y in the config.json and check if the editor opens. For example, remove column y_11, then row 8_x, etc.

yes it's way too big my map size is 18600x14700 it loads fine

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5 minutes ago, Iceman said:

So the full map is 43200 x 21600? Maybe it's too big.

Try to remove some rows and columns, update BackgroundSize X and Y in the config.json and check if the editor opens. For example, remove column y_11, then row 8_x, etc.

Also map editor can't handle anything above 30,000 pixel width for some reason or upper 20,000

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3 minutes ago, Unity said:

yes it's way too big my map size is 18600x14700 it loads fine

 

Just now, Unity said:

Also map editor can't handle anything above 30,000 pixel width for some reason or upper 20,000

ah right, well I guess I will have to figure something else out then, thanks for telling me 👍

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14 minutes ago, Unity said:

Also map editor can't handle anything above 30,000 pixel width for some reason or upper 20,000

say i had a 25k wide map, would that work?

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6 hours ago, PeteFromPat said:

say i had a 25k wide map, would that work?

You can upscale the map in the game in two ways.(One new)

The map background doesn't need to be that huge.

Use 18k pixels width map.

 

Official map for AoH3:

17760 px width

8600px height

 

7 hours ago, Unity said:

Also map editor can't handle anything above 30,000 pixel width for some reason or upper 20,000

It depends on the PC that you have, not the map editor

7 hours ago, PeteFromPat said:

each tile have a size of 3600 x 2700, would it maybe be a good idea to shrink them down?

It also depends on PC how big image size(width-height) can be loaded.

 

 

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2 hours ago, Łukasz Jakowski said:

You can upscale the map in the game in two ways.(One new)

The map background doesn't need to be that huge.

Use 18k pixels width map.

 

Official map for AoH3:

17760 px width

8600px height

 

It depends on the PC that you have, not the map editor

It also depends on PC how big image size(width-height) can be loaded.

 

 

okay thank you Lukasz for that information 👍

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Just now, PeteFromPat said:

I have good news 

 

image.png?ex=665b5097&is=6659ff17&hm=6a8

I have managed to load the big map into the map editor and it runs quit well too. lets hope it loads into aoh3 well enough when it comes out 👍

As long, it loads, there are no problems

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