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Random Gadzo

States

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Once upon a time, I stumbled upon a video about aoc2, I think it was about some concepts for new features to the game. One feature caught my eye though, it was about making states: A group of provinces that the AI would have as preset, and the player could either do preset or make their own, this could significantly reduce the late game micro management and you could do stuff like: Build a building in a state of 5 provinces and that would mean that each province gets a building, invest into the state and each province gets a split from the investment, eu IV has this feature and I think it could be a nice quality of life addition to people like me that like the numbers going up but don't want to spend hours doing micro economics. However I know that a lot of features that I would want from this game would be too ambitious for an indie dev and therefore I understand that a lot of the things I want will probably not make it into the game, but from what I've seen so far, it already has surpassed my expectations at least tenfold, so cheers, I hope the game makes it big and I hope you make sure it's perfect before release.
-Gadzo

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26 minutes ago, Random Gadzo said:

Once upon a time, I stumbled upon a video about aoc2, I think it was about some concepts for new features to the game. One feature caught my eye though, it was about making states: A group of provinces that the AI would have as preset, and the player could either do preset or make their own, this could significantly reduce the late game micro management and you could do stuff like: Build a building in a state of 5 provinces and that would mean that each province gets a building, invest into the state and each province gets a split from the investment, eu IV has this feature and I think it could be a nice quality of life addition to people like me that like the numbers going up but don't want to spend hours doing micro economics. However I know that a lot of features that I would want from this game would be too ambitious for an indie dev and therefore I understand that a lot of the things I want will probably not make it into the game, but from what I've seen so far, it already has surpassed my expectations at least tenfold, so cheers, I hope the game makes it big and I hope you make sure it's perfect before release.
-Gadzo

so basically each state manages on its own automatically

Edited by aunitydevteam

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Gadzo seems to propose consolidating provinces into larger administrative regions, aiming to streamline governance and simplify interactions for the player. I doubt he means it being automated by some sort of AI.

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On 2/16/2024 at 3:53 PM, Unity said:

so basically each state manages on its own automatically

That would be probably too ambitious for a indie dev, what I proposed was a fairly easy and simple reduction of useless clicking simulator gimmicks.

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