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What does every1 think of the new siege & conquer system

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Just wondering do u think that the system of sieges then conquering multiple provinces at the same time is reasltic because it's unlike the last game and unlike eu4, ck2 & hoi4 when u conquer 1 place at a time which ig is more realstic rather than 5 places being conquered at the same time won't this make conquering mid sized and small countries very quick and easy?

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33 minutes ago, Łukasz Jakowski said:

"After a successful siege, Civilization will loot province and all neighboring provinces without Defensive buildings will be occupied. This reflects the strategic importance of forts and the domino effect a successful siege can have on a region."

It's very cool and realistic in medieval times, but I guess it doesn't make sense anymore after 1815?

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36 minutes ago, Łukasz Jakowski said:

"After a successful siege, Civilization will loot province and all neighboring provinces without Defensive buildings will be occupied. This reflects the strategic importance of forts and the domino effect a successful siege can have on a region."

What if there is an enemy army in these neighboring provinces without forts?
And can we add forts with scenario editor?

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On 2/20/2024 at 11:27 PM, Łukasz Jakowski said:

"After a successful siege, Civilization will loot province and all neighboring provinces without Defensive buildings will be occupied. This reflects the strategic importance of forts and the domino effect a successful siege can have on a region."

Could you please work on the modern-day land grab? Because, what is it now is fighting is suitable ONLY for the Middle Ages.

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On 21.02.2024 at 00:27, Łukasz Jakowski said:

"Başarılı bir kuşatmanın ardından Medeniyet eyaleti yağmalayacak ve  Savunma binaları olmayan tüm komşu eyaletler  işgal edilecek. Bu, kalelerin stratejik önemini ve başarılı bir kuşatmanın bir bölge üzerinde yaratabileceği domino etkisini yansıtıyor."

What kind of war system will there be after 1815?

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What will be the evolution of castles so that it makes sense in modern times?

In AoH2 was "castle" and then a "fortress"

In AoH3 may be "castle", "fortress" and "modern defensive fortifications". So that the game would be more realistic in the times of WW2

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2 hours ago, Rodak Polak said:

What will be the evolution of castles so that it makes sense in modern times?

In AoH2 was "castle" and then a "fortress"

In AoH3 may be "castle", "fortress" and "modern defensive fortifications". So that the game would be more realistic in the times of WW2

Army outpost of base!

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