Jump to content
Age of History 3
Łukasz Jakowski

Age of History 3 - Peace treaty ideas

Recommended Posts

-"I think that for the peace treaty you could have the complete annexation of a nation even if you have a smaller territorial size, if the nation is much larger than yours"

-"Have a way for you to demand a limitation of the army of the defeated nation or nations".

Share this post


Link to post
Share on other sites

31 minutes ago, Łukasz Jakowski said:

Burada bu konuya barış anlaşması için fikirlerinizi yazabilirsiniz.

 

Şöyle işleyebilir:
Savaş lideri %100 savaş puanına sahip olmalı ve her türlü talepte bulunabilmelidir.

Bir barış antlaşmasına ilhak edilebilecek il sayısı konusunda bir sınırlama olacak.
Savaştığı medeniyetle karşılaştırıldığında medeniyetin büyüklüğüne bağlı olacaktır.

 

Bir medeniyetin savaş yorgunluğu yüksekse, savaş puanı daha hızlı artacaktır.

Saatli savaş puanı yalnızca savaşın şu anda kazanan tarafı için artacaktır.

 

 

4RJ48q8.png

I hope that the entire population of a state whose religion is converted does not suddenly convert their religion.

Share this post


Link to post
Share on other sites

1 hour ago, Łukasz Jakowski said:

Here in this topic you can write your ideas for a peace treaty.

 

It might work like that:
The war leader must have 100% war points and can make any demands.

There will be a limit to how many provinces can be annexed in a peace treaty.
It will depend on the size of the civilization compared to the civilization it is fighting against

 

If a civilization's war exhaustion is high, the ticking war score will increase faster.

The ticking war score will only increase for the currently winning side of the war.

 

 

4RJ48q8.png

Giving provinces to a country that hasn't participated in the war.

Share this post


Link to post
Share on other sites

1 hour ago, muhoaga said:

I hope that the entire population of a state whose religion is converted does not suddenly convert their religion.

Of course not, only state religion will change. Just like eu4 force religion casus belli, while reformation. While provences religion will stay same and you will try to convert to your state religion.

Share this post


Link to post
Share on other sites

35 minutes ago, Magnum said:

1. Pay an amount of money in a determined time. Obviously the amount should be proportional to war, economy of the other country and time.

The other country could refuse to pay the money, so you would need to send soldiers or declare another war.

Refusing to pay would be very cool

Share this post


Link to post
Share on other sites

2 hours ago, Łukasz Jakowski said:

Here in this topic you can write your ideas for a peace treaty.

 

It might work like that:
The war leader must have 100% war points and can make any demands.

There will be a limit to how many provinces can be annexed in a peace treaty.
It will depend on the size of the civilization compared to the civilization it is fighting against

 

If a civilization's war exhaustion is high, the ticking war score will increase faster.

The ticking war score will only increase for the currently winning side of the war.

 

 

4RJ48q8.png

Here are my ideas for possible new demands in the peace deal:

-If the enemy Civilization is in an alliance, then there can be a demand to remove it from their alliance, but if the winner Civilization is in an alliance, then it could force the loser civilization to join their alliance

 

-Demilitarization, we can choose how much we demilitarize an enemy Civilization by either raising their military upkeep if they pass the limit of units they shouldn't pass, this should depend on the warscore: for example if you have a low warscore the limit isn't harsh but if is it high then the limit is very harsh

 

-War Reparations: The time and number of money to pay for war reparations should also depend on warscore you have: if you have a low warscore, then the enemy civilization must pay a quick and small amount of gold, if you have a high warscore then the enemy civilization will pay a huge amount of gold for a long time

 

Here are my ideas for peace deal demands, I hope you read them and possibly add them 🙏

Edited by Outlawexperience

Share this post


Link to post
Share on other sites

In Polish:

  1. Dotyczące warscore'a:
    • NAJWAŻNIEJSZE żeby przegrywający nie mógł w żaden sposób dyktować warunków (mógłby jedynie wysyłać wiadomość, że chce dostać propozycję pokoju, a strona wygrywająca albo odrzuci ten apel albo wyśle propozycję pokoju narzucając swoje warunki)
    • jeśli warscore wynosi 100%: przegrany nie może ani proponować ani wpływać na rozmowy pokojowe, jedynie może zaakceptować narzucony mu pokój
    • jeśli warscore wynosi 1-99%: zaproponować pokój może tylko strona wygrywająca, przegrany nie ma możliwości ani proponowania ani negocjowania pokoju. Może albo może przyjąć albo odrzucić propozycje i walczyć dalej w nadziei, że odwróci losy wojny
    • jeśli warscore wynosi równo 0% to obie strony mogą proponować rozmowy pokojowe
  2. Dotyczące aneksji:
    • anektować można wszystkie prowincje, a nie tylko te, które są okupowane tak jak to było w AoH2
    • aneksja powinna być możliwa tylko w następującej kolejności:
      • najpierw prowincje powstałe w wyniku kolonizacji,
      • później prowincje, które nie są prowincjami core przeciwnika
      • następnie można anektować prowincje , które są prowincjami core przeciwnika, ale wg odległości od naszej stolicy (najpierw te najbliższe)
      • na samym końcu można zaanektować stolicę przeciwnika
  3. Najpotężniejszym państwom powinno dać się odebrać mniej prowincji (bycie wielką potęgą powinno dawać bonus - przykład: załóżmy, że Anglia (ma 100 punktów rankingowych) wygrała wojnę z Francja (100 punktów rankingowych), ale Francja NIE JEST wielką potęgą, więc Anglia zajmuję 1/4 Francji. W tej samej sytuacji (Anglia ma 100 punktów i Francja ma 100 punktów), ale Francja JEST wielką potęgą, więc Anglia może zająć mniej, bo 1/5).

Share this post


Link to post
Share on other sites

I personally like gaining small parts of defeated civilization rather than annexing all it's provinces. I think in earlier dates there should be negative modifier to the amount of provinces that can be annexed (due to hard administration). Main problem in AoH2 was fast snowballing.

If you want to do annexing like in AoH2, then I think player should be able to take only 50% of the provinces of defeated civilization, and 100% if he is 1.5 times larger.

Share this post


Link to post
Share on other sites

4 hours ago, Łukasz Jakowski said:

Burada bu konuya barış anlaşması için fikirlerinizi yazabilirsiniz.

 

Şöyle işleyebilir:
Savaş lideri %100 savaş puanına sahip olmalı ve her türlü talepte bulunabilmelidir.

Bir barış antlaşmasına ilhak edilebilecek il sayısı konusunda bir sınırlama olacak.
Savaştığı medeniyetle karşılaştırıldığında medeniyetin büyüklüğüne bağlı olacaktır.

 

Bir medeniyetin savaş yorgunluğu yüksekse, savaş puanı daha hızlı artacaktır.

Saatli savaş puanı yalnızca savaşın şu anda kazanan tarafı için artacaktır.

 

 

4RJ48q8.png

Minority rights should be protected. If a minority is not able to be liberated through peaceful means or if a religion that is not your own has already been established in a country through previous agreements, measures should be taken to protect their religious rights in order to minimize assimilation. If assimilation and conversion to another religion is completed by about 80% in 10 years, then the same should be achieved in 40 years. In fact, the essence of this is to ensure that there is always a counterbalance in peace agreements. Especially in modern history, this would be a very positive outcome.

Share this post


Link to post
Share on other sites

I think the option "Goverment change" should be split into two options:

  • change ideology
  • change the ruler (the winning side chooses the weakest ruler among the available rulers, just as it is with advisors)

Both options should improve our relations with the enemy after changing it

Share this post


Link to post
Share on other sites

It might be a bit too op, but it would be really cool if peace deals could change the civilization (E.g.: You defeated Rome and take a lot of their provs, but keep Italia, so you also convert them to Italy (It is very stylistic/rp-focused, i know))

It would also be cool, even if added later, there was a option for player-controlled peace deals, where in a way you can do everything, including giving and taking provinces with your opponent's war score and setting your opponent's demands to you (again very rp-focused)

Share this post


Link to post
Share on other sites

35 minutes ago, MarerjhAdditionalAccount said:

I personally like gaining small parts of defeated civilization rather than annexing all it's provinces. I think in earlier dates there should be negative modifier to the amount of provinces that can be annexed (due to hard administration). Main problem in AoH2 was fast snowballing.

If you want to do annexing like in AoH2, then I think player should be able to take only 50% of the provinces of defeated civilization, and 100% if he is 1.5 times larger.

I agree with you. In AoH2 After becoming the greatest power, the game actually lost its sense because everyone could be eaten without any problems in one peace treaty

Edited by Rodak Polak

Share this post


Link to post
Share on other sites

There should also be this option:

  • when you have 50% warscore or more and and another country attacked you during the war you should be able to make the white peace but on condition that your enemy, whom you have just defeating, will help you in a defensive war and declare war on the only country that attacked you from the back. If more than one country attacked you, you only can to choose one

This should be more accessible and easier to negotiate than demanding vassalization, because the defeated one still retains his independence

Share this post


Link to post
Share on other sites

45 minutes ago, Wayne23lololh said:

The peace deal could have some extra features :

 

1. Military occupation. The victorious country could occupy some bordering provinces for a determined time. The occupation will cost according to the occupation time.

 

2. Limitation of the army. The country must not exceed the army size, or it would break up the peace treaty. Like Germany ad in the treaty of Versailles.

 

3. Disband alliance. The possibility to disband an alliance and make some countries not able to join or even make a military alliance.

 

4. War reparation. The defeated country must give an amount of money to the victorious country, in one time or for each month for a determined time.

 

5. The dominant country in a victorious alliance led the peace conference. Like this, the weak country couldn’t refuse the peace deal. 

 

6. To make peace deals, these countries must do a ceasefire, next make the peace conference, and then release the peace treaty. This could take weeks.

Province occupation would be very cool, with a more complex economy system It would be surely a great mechanic

Share this post


Link to post
Share on other sites

As usual, there should be a military rating. The military rating is influenced by things like revanchism. Revanchism is the desire of some people to take revenge and take back the provinces. It should also be an excuse for war.

  Wars should not be declared just like that. "I declare war on you because I just need your territories." Then many major powers will become even bigger, and then what's the point of playing for some small country (then it makes sense to add coalitions, but not those when countries rush to ask for your help, fighting against a super-powerful power). It is necessary that there be a casus belli. so that the players can understand where the threat is coming from. In addition, there are functions in rulers that allow you to wage new wars without tracking the windows of all countries. It will also be very interesting, but what if any country is fighting several wars at once. Then can two so-called warring countries be considered allies because they have one common enemy?

_______________________________

Должен быть варскор, как и обычно. На варскор влияют такие вещи как реваншизм. Реваншизм - некоторые желание взять реванш и вернуть провинции. Это должно быть и оправданием войны. 

Войны не должны идти просто так. Я тебе объявлю войну потому что просто хочу твоих территорий. Тогда многие большие державы будут становиться еще больше и тогда какой смысл играть за какую-либо маленькую страну (тогда имеет смысл добавить коалиции, но не такие которые кидают страны тебе, как спасательный круг, когда воюют против сильной державы). Нужно что бы были казус бели. что бы игроки могли понимать откуда ждать угрозы. Так же черты правителей есть которые могут позволять о новых войнах без мониторинга окна всех стран. Так же очень интересно будет, а что если какая-либо страна будет вести несколько войн сразу. Тогда можно ли считать две так скажем совоюющие страны союзниками, потому что у них один общий враг?

Share this post


Link to post
Share on other sites

Ideas for peace demands:

- Army limitation or zero army (it can be broken but the relationship between the countries will decrease)

- Demand Law (revolution)

- Demand Reform (revolution)

- Promote a leader (revolution and Wars)

- Release new state (example: federal republic of Germany/socialist republic of Germany)

- leave the war (you leave your allies alone against the enemy, You can abandon the war as long as the enemy accepts it. When you leave the war, you will lose much of your good relations with your allies.)

If there are foreign winners, then:

They will not accept a unfair peace treaty.

The defeated nation could need to be divided between the winners

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games