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Age of History 3
E.T.R.

The mechanics of the disintegration of states.

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The essence of the idea is to make a system of disintegration of states in the game (either permanently or as a separate mode). As for me, this would add more realism and aesthetics to the game (after all, overgrown countries with ugly borders would simply shrink to their original lands, and insane enclaves would separate themselves) and hardcore, because the player would have to fight not only external, but also internal rivals. I suggest the following types of decays:

1) disintegration into dozens of small countries (that is, each fortress declares itself the capital of the allotment).

2) disintegration incomplete (that is, half/a third of the territories are separated and disintegrated, and half remain under control.

3) disintegration proportional (that is, the state splits into three/four/five uniform countries. By analogy with the collapse of the empire of Charlemagne)

4) Separation of a small territory

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THIS SO GOOD

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