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Age of History 3
Денис Живков

World tension in AOH3

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Posted (edited)

 @daniiiiiii , I published this idea in a special topic in English, as you wanted 😄

@Łukasz Jakowski  Besides, I am interested in how the event for the Second World War will be implemented. It would be weird if she just walked by. Here is just an example of a mechanic that fits neatly into the ENT of the game.

World tension is a special game mechanics that determines the level of tension in the world in the range from 0 to 100. The level of global tension has a variety of consequences, for example, it allows/restricts political decisions, national focuses, and so on. It is displayed with an icon in the form of a globe, enveloped in flames more and more, with increasing tension. If events that lower the tension occur at a low value, it may fall to values below 1%.

Factors affecting global tensions Increasing tension

  • The following actions increase the level of tension:
  • Declaration of war Annexation
  • Sending volunteers
  • Joining alliances

Reducing tension

  • The following actions reduce the level of tension:
  • Declaration of Wars (For democracies only)
  • Peace treaties Guarantee of independence (Only for democracies)
  • Also, global tensions are falling over time.

For your observation, @WATER ,@china peple , @Nowarhia  , @Outlawexperience ,@GalacticCakes   ,@Matvey , @muhoaga ,  @BALONA30,  @Barbaris , @Rodak Polak ,  @wafflestein8  ,@Vyatka My Dearest  , @Historyk  , @wbladew5,  @Mihael1

Edited by Денис Живков

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Esto no tiene ningún sentido para este juego. Tendría lógica si fuera un RTS complejísimo con mil mecánicas, pero no es a lo que apunta o eso creo. Además, es un sistema muy aislado que no se relaciona con los demás. Por ejemplo, la población se relaciona con la mano de obra, la economía y tu capacidad para soportar una guerra de desgaste, además de con las enfermedades, religiones y lalá. La tensión global sólo sería un handicap o un bonus, no tiene mucho sentido. En HoI4 sí, porque el juego se supone que quiere ser "histórico". Capáz podría estar en opcional si AoH3 tiene un modo histórico, en cualquier caso.

This doesn't make any sense for this game. It would make sense if it were a very complex RTS with a thousand mechanics, but that's not what it's aiming for or so I think. Furthermore, it is a very isolated system that does not relate to the others. For example, population relates to labor, the economy, and your ability to withstand a war of attrition, as well as disease, religion, and lalah. The global tension would only be a handicap or a bonus, it doesn't make much sense. In HoI4 yes, because the game is supposed to want to be "historical". Capáz could be optional if AoH3 has a historical mode, in any case.

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8 hours ago, AmericanLiberia said:
For example, population relates to labor, the economy, and your ability to withstand a war of attrition, as well as disease, religion, and lalah.

Then there will be fewer aggressive conflicts in the world at the same time.

Moreover, I just prescribed one of the mechanics that can reflect the historicity of the 19th and 20th centuries. She will go along with the player and, in a sense, help him develop his internal policy.

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