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Age of History 3
muhoaga

Alliance Internal Competition and Rules

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Alliance Internal Competition and Rules

1.0

When alliances are formed, they should be able to vary according to the ideologies, religion, and even cultural characteristics of the participating countries, and there should be various types of alliances. In addition, they should influence the foreign policies of member states in the game. I have some suggestions for alliance types:

 

Religious alliances (Crusades and Caliphate)

Coalition

Military

General alliance

Religious alliances are alliances that have very great influence on all countries belonging to that religion as religious values.

 

Coalitions are relatively short-lived alliances formed by countries feeling threatened by excessively grown and expansionist policies of certain countries compared to others.

 

Military alliances may have more purposes that have emerged after imperialism, and they can last longer compared to other types of alliances.

 

General alliance is a type of alliance that has various organizations with long life, providing more suitable economic, cultural, and technological agreements.

 

1.1

General Features of Alliances

 

Alliances must definitely have characteristics that reflect the specific ideologies of countries and provide various bonuses.

 

Ideological compatibility

 

Most countries in most alliances must definitely have the same or similar ideologies. A country adopting a fascist ideology should only form alliances with fascist, autocratic, or dictatorial countries.

 

While it may be easier for Democrats and Monarchies to form alliances with each other, Fascist and Communist countries should form alliances with other ideologies less. Instead, they should be able to make defense agreements, etc.

 

Internal features of the alliance

 

Internal features of the alliance should vary according to ideologies and goals, and they should receive various special bonuses.

 

In an alliance formed by Democrats, the leading country must definitely be able to change with various elections and possible alliance competitions. Initially, in such alliances, major and SuperPower countries must compete in elections every 2-4 years. Various intrigues and influences on countries may take place, and in alliances with more than 2 countries, the leadership should change. These elections can be canceled during wars.

 

There should not be such elections in alliances formed by Fascist or totalitarian regimes. Usually, the most powerful and prestigious countries take the leadership.

 

Construction features within the alliance

 

As long as there are no economic agreements within the alliance, no country should build its economic or infrastructure structures for member countries. However, member countries should be able to undertake infrastructure and various military constructions that are important for war.

 

Organization during wartime

 

During the war, if alliance members are far from the war, they should go to assist the member country on the front. They can create various campaigns to make country armies act in a more united way and create plans.

 

For example, if an enemy island country is heavily fortified and it is very weak for a single country to invade it, alliance countries have announced an operation to that island in the alliance tab, so that the member countries will increase the likelihood of moving their soldiers to that region and can launch a collective invasion campaign. The more the leader within the alliance, the more effective it will be if it has high relations or agreements with other member countries.

 

Intrigues within the alliance

 

If the alliance you are on the side of in inter-alliance war has won or appears to have won, it would be very nice to present our demands to the alliance leader in a more appropriate way before the agreement without an agreement. If the alliance leader approves this, you can indicate with a green color; if not, it can be indicated with red; these demands can be determined based on active role in the war.

 

Post-war agreement forms of alliances

 

If the defeated alliance is a democracy-led alliance, they mostly tend to keep the defeated countries close to democratic ideology.

Merge ethnic and cultural regions with the main country or establish a new state.

They may tend to create puppets and restrict troops.

 

Monarchies and Fascists or their members may tend to ask for territories, create puppets, and take strategic positions.

 

Communist countries may act towards changing ideologies, creating puppets, and demanding territories.

Edited by muhoaga
Cevri

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