Jump to content
Age of History 3
silverr

Declaring War - AOH3

Recommended Posts

Hello,

 

I think it would be better to have a reason while declaring war on other nations etc. As this will be more realistic while playing if we declare war for no reason there should be consequences like getting less land area than you wanted or the possibility of the coalition at those provinces. This would be a great idea just like the peace treaties.

Share this post


Link to post
Share on other sites

Posted (edited)

you know, that would actually make things more realistic, if theres like a mission tree for the civilization which says something like "take Paris" then it would be a reason to declare war instead of there being random wars or if you lost territory before then you have a goal to retake the lands back

Edited by Ares I of Congo

Share this post


Link to post
Share on other sites

1. Conquest Casus Belli: Allows you to declare war to conquer provinces that you have a core on or provinces that belong to a nation you have a claim on.

2. Colonial Casus Belli: Used against colonial nations to seize their colonies or against natives to establish colonies.

3. Reconquest Casus Belli: Allows you to declare war to reclaim provinces that were once part of your nation but are now controlled by others.

4. Imperialism Casus Belli: It allows you to declare war for almost any reason with reduced aggressive expansion impact after 1790s.

5. Crusade Casus Belli: Called by the Papal State against specific targets.

Share this post


Link to post
Share on other sites

On 3/4/2024 at 2:31 PM, silverr said:

Hello,

 

I think it would be better to have a reason while declaring war on other nations etc. As this will be more realistic while playing if we declare war for no reason there should be consequences like getting less land area than you wanted or the possibility of the coalition at those provinces. This would be a great idea just like the peace treaties.

the addition of justifications for what is redundant within the integrated framework of the treaty-making process

Share this post


Link to post
Share on other sites

T

3 hours ago, IKayzerI said:

1. Conquest Casus Belli: Allows you to declare war to conquer provinces that you have a core on or provinces that belong to a nation you have a claim on.

2. Colonial Casus Belli: Used against colonial nations to seize their colonies or against natives to establish colonies.

3. Reconquest Casus Belli: Allows you to declare war to reclaim provinces that were once part of your nation but are now controlled by others.

4. Imperialism Casus Belli: It allows you to declare war for almost any reason with reduced aggressive expansion impact after 1790s.

5. Crusade Casus Belli: Called by the Papal State against specific targets.

It would be cool to have something like this 

Share this post


Link to post
Share on other sites

On 3/8/2024 at 10:02 PM, IKayzerI said:

5. Crusade Casus Belli: Called by the Papal State against specific targets.

 

some beneficiary person is proposed, who receives the title won as a result of the crusade. In addition, there is a debuff of the religion that lost and plus the religion that won.

 

6. Revanchism. In a sense, this is when one country is trying to regain lost territories.

7. The Uprising. There may be different religious opinions and adventurous goals. Or it may simply be caused by a large migration of people.

8. The invasion. A common reason among pagan tribal states. Basically just a loss of opinion about the enemy's power.

9. The Holy War. You can declare a holy war for the territories of another state. Then the enemy has the right to call the closest rulers of the same religion into the war.

10. The war of alliances. Well, it's simple here, the states are in alliances and one against the other, then the countries belong to the territories of other countries

11. The war of submission or vassalage. The one who declared victory vassalizes the enemy's power.

12. The war for de jure territories. As a rule, the state has de jure rights to this territory.

 

13-14. the war for tribute / establishment of hegemony.

In a tribute war, the enemy pays you 40% of his income as tribute.

When establishing hegemony, the enemy pays you 20% of income and 15% of recruits as tribute.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games