Jump to content
Age of History 3
Wayne23lololh

Wars, and retreat in modern time

Recommended Posts

Posted (edited)

Hi,

To start, we all know that we don't siege castles in WW2, so all I suggest is to have a second war system which the occupation is as it was in AoH2, a one-to-one occupation system that could be unlocked in the tech tree. Imagine, a game with two war systems, a unique feature in strategy games ! This would force AI to make fronts, and then, make modern wars more convenient. The time for occupation could vary by the importance of the province. So capital cities could be longer to occupy.

The second thing I want to talk about is to make the retreat different. The army who retreats must move to ONLY one province beside. Like the war system I propose, it could be unlocked in the tech tree, at the same time, in the 1800's.

 

What do you all think of these ? Does this must be implemented or not ?

Edited by Wayne23lololh

Share this post


Link to post
Share on other sites

Posted (edited)
On 3/6/2024 at 6:59 PM, Rodak Polak said:

I think that it is enough to make that improvement of the "castle" in the 19th century will be "defensive fortifications". I like the system presented in the videos

Okay, but does the AI would do this too ? And would AI make fronts too ? I would know how.

But for retreat, I think it's okay.

Edited by Wayne23lololh

Share this post


Link to post
Share on other sites

This doesn't have to be a technology tree, modern units could just be coded to move and act differently than earlier units, it makes more sense but it would need to make older units locked after certain periods or else a bunch of warriors will break thru the soviet front line (medieval system) and it will be weird 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games