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will there be a tab in the editor for custom units?

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as the title asks, will there be a tab in the editor for units in AOH3 like how there was  with leaders & civs in AOH2?

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2 hours ago, Typik Recep said:

How will it be on mobile devices?

 

in no way

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"Will the bonuses given to leaders in the editor section of the game be the same, and will these bonuses be above 25%, or will they be a maximum of 25%?"

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Posted (edited)

So what I want to tell you is that in the age of history 2 game, bonuses to leaders in the editor section were 25 percent max 

Can this value be higher in Age of history 3 or will it be the same?

Edited by Zola
I sent the same message twice, so I thought I would make a different addition here.

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21 minutes ago, Zola said:

So what I want to tell you is that in the age of history 2 game, bonuses to leaders in the editor section were 25 percent max 

Can this value be higher in Age of history 3 or will it be the same?

It will be editable in another json file(The max value for bonus) but the bonuses are random for all of the leaders

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Example:

 

    RULER_YEARS_OLD_MIN: 24,
    RULER_YEARS_OLD_RANDOM: 26,
    
    RULER_ROMAN_NUMBER_MAX_RANDOM: 9,
    
    RULER_MONTHLY_INCOME_MIN: -0.15,
    RULER_MONTHLY_INCOME_RANDOM: 0.65,
        
    RULER_TAX_EFFICIENCY_MIN: 0.65,
    RULER_TAX_EFFICIENCY_RANDOM: 2.65,
    
    RULER_PRODUCTION_EFFICIENCY_MIN: 1.25,
    RULER_PRODUCTION_EFFICIENCY_RANDOM: 2.25,
    
    RULER_PROVINCE_MAINTENANCE_MIN: 1.35,
    RULER_PROVINCE_MAINTENANCE_RANDOM: 2.75,
        
    RULER_MAX_MANPOWER_MIN: 250,
    RULER_MAX_MANPOWER_RANDOM: 1000,
    
    RULER_RECRUITMENT_TIME_MIN: 2.45,
    RULER_RECRUITMENT_TIME_RANDOM: 3.25,
    
    RULER_RESEARCH_MIN: 0.35,
    RULER_RESEARCH_RANDOM: 1.75,

 

If you want to give a specific bonus for a Civilization you can do that by event that gives bonus for Civilization for X years.

 

option_btn
name=Amazing
ai=25
bonus_duration=30
bonus_construction_cost=-15
option_end

 

for 30 years the construction cost will be -15%

 

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36 minutes ago, Łukasz Jakowski said:

Example:

 

    RULER_YEARS_OLD_MIN: 24,
    RULER_YEARS_OLD_RANDOM: 26,
    
    RULER_ROMAN_NUMBER_MAX_RANDOM: 9,
    
    RULER_MONTHLY_INCOME_MIN: -0.15,
    RULER_MONTHLY_INCOME_RANDOM: 0.65,
        
    RULER_TAX_EFFICIENCY_MIN: 0.65,
    RULER_TAX_EFFICIENCY_RANDOM: 2.65,
    
    RULER_PRODUCTION_EFFICIENCY_MIN: 1.25,
    RULER_PRODUCTION_EFFICIENCY_RANDOM: 2.25,
    
    RULER_PROVINCE_MAINTENANCE_MIN: 1.35,
    RULER_PROVINCE_MAINTENANCE_RANDOM: 2.75,
        
    RULER_MAX_MANPOWER_MIN: 250,
    RULER_MAX_MANPOWER_RANDOM: 1000,
    
    RULER_RECRUITMENT_TIME_MIN: 2.45,
    RULER_RECRUITMENT_TIME_RANDOM: 3.25,
    
    RULER_RESEARCH_MIN: 0.35,
    RULER_RESEARCH_RANDOM: 1.75,

 

If you want to give a specific bonus for a Civilization you can do that by event that gives bonus for Civilization for X years.

 

option_btn
name=Amazing
ai=25
bonus_duration=30
bonus_construction_cost=-15
option_end

 

for 30 years the construction cost will be -15%

 

very cool

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9 hours ago, Łukasz Jakowski said:

Example:

 

    RULER_YEARS_OLD_MIN: 24,
    RULER_YEARS_OLD_RANDOM: 26,
    
    RULER_ROMAN_NUMBER_MAX_RANDOM: 9,
    
    RULER_MONTHLY_INCOME_MIN: -0.15,
    RULER_MONTHLY_INCOME_RANDOM: 0.65,
        
    RULER_TAX_EFFICIENCY_MIN: 0.65,
    RULER_TAX_EFFICIENCY_RANDOM: 2.65,
    
    RULER_PRODUCTION_EFFICIENCY_MIN: 1.25,
    RULER_PRODUCTION_EFFICIENCY_RANDOM: 2.25,
    
    RULER_PROVINCE_MAINTENANCE_MIN: 1.35,
    RULER_PROVINCE_MAINTENANCE_RANDOM: 2.75,
        
    RULER_MAX_MANPOWER_MIN: 250,
    RULER_MAX_MANPOWER_RANDOM: 1000,
    
    RULER_RECRUITMENT_TIME_MIN: 2.45,
    RULER_RECRUITMENT_TIME_RANDOM: 3.25,
    
    RULER_RESEARCH_MIN: 0.35,
    RULER_RESEARCH_RANDOM: 1.75,

 

If you want to give a specific bonus for a Civilization you can do that by event that gives bonus for Civilization for X years.

 

option_btn
name=Amazing
ai=25
bonus_duration=30
bonus_construction_cost=-15
option_end

 

for 30 years the construction cost will be -15%

 

Will there be a possiblity for Republics/Democraties for leader to be changed automatically otherwise than by death (terms, for example)?

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18 hours ago, Łukasz Jakowski said:

Example:

 

    RULER_YEARS_OLD_MIN: 24,
    RULER_YEARS_OLD_RANDOM: 26,
    
    RULER_ROMAN_NUMBER_MAX_RANDOM: 9,
    
    RULER_MONTHLY_INCOME_MIN: -0.15,
    RULER_MONTHLY_INCOME_RANDOM: 0.65,
        
    RULER_TAX_EFFICIENCY_MIN: 0.65,
    RULER_TAX_EFFICIENCY_RANDOM: 2.65,
    
    RULER_PRODUCTION_EFFICIENCY_MIN: 1.25,
    RULER_PRODUCTION_EFFICIENCY_RANDOM: 2.25,
    
    RULER_PROVINCE_MAINTENANCE_MIN: 1.35,
    RULER_PROVINCE_MAINTENANCE_RANDOM: 2.75,
        
    RULER_MAX_MANPOWER_MIN: 250,
    RULER_MAX_MANPOWER_RANDOM: 1000,
    
    RULER_RECRUITMENT_TIME_MIN: 2.45,
    RULER_RECRUITMENT_TIME_RANDOM: 3.25,
    
    RULER_RESEARCH_MIN: 0.35,
    RULER_RESEARCH_RANDOM: 1.75,

 

If you want to give a specific bonus for a Civilization you can do that by event that gives bonus for Civilization for X years.

 

option_btn
name=Amazing
ai=25
bonus_duration=30
bonus_construction_cost=-15
option_end

 

for 30 years the construction cost will be -15%

 

What about the portraits? 

Are they randomly generated or can the modder use their own portrait?

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How will the nation creation system be in the Age of history 3 game, will it be like in age of history 2, how will the event of making flags or something like that?creati

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