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Age of History 3
Денис Живков

wars that don't just start like that - Age of History 3

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1 hour ago, Денис Живков said:

Unlike the second part of the Age of History series, 3 should have a system for declaring war correctly.So that the enemy can understand what to do. Just like you have to understand what you're protecting. 
If the enemy controls the goal of the war, then a large additional % of the war score is added to him, just as if you control the goal of the war.
And so my friend and I came up with goals for declaring wars. @IKayzerI

 

1. Conquest Casus Belli: Allows you to declare war to conquer provinces that you have a core on or provinces that belong to a nation you have a claim on.

2. Colonial Casus Belli: Used against colonial nations to seize their colonies or against natives to establish colonies.

3. Reconquest Casus Belli: Allows you to declare war to reclaim provinces that were once part of your nation but are now controlled by others.

4. Imperialism Casus Belli: It allows you to declare war for almost any reason with reduced aggressive expansion impact after 1790s.

5. Crusade Casus Belli: Called by the Papal State against specific targets.

some beneficiary person is proposed, who receives the title won as a result of the crusade. In addition, there is a debuff of the religion that lost and plus the religion that won.

 

6. Revanchism. In a sense, this is when one country is trying to regain lost territories.

 

7. The Uprising. There may be different religious opinions and adventurous goals. Or it may simply be caused by a large migration of people.

 

8. The invasion. A common reason among pagan tribal states. Basically just a loss of opinion about the enemy's power.

 

9. The Holy War. You can declare a holy war for the territories of another state. Then the enemy has the right to call the closest rulers of the same religion into the war.

 

10. The war of alliances. Well, it's simple here, the states are in alliances and one against the other, then the countries belong to the territories of other countries

 

11. The war of submission or vassalage. The one who declared victory vassalizes the enemy's power.

 

12. The war for de jure territories. As a rule, the state has de jure rights to this territory.

 

13-14. the war for tribute / establishment of hegemony.

In a tribute war, the enemy pays you 40% of his income as tribute.

When establishing hegemony, the enemy pays you 20% of income and 15% of recruits as tribute.

 

@aa30388@Alexey Navalny,@wbladew5,@qxz,@Wayne23lololh, @Anyone,@Nowarhia,   @Outlawexperience@GalacticCakes,   @Matvey @bizacjum @paul2kdj @BALONA30,   @Barbaris,  @Rodak Polak,   @wafflestein8,@Historyk,   @wbladew5,  @Mihael1@Warnnexx @Free City of Łódź what do you thinks about my idea?

expert opinion on the ideas from, @SmearierMoon19 , please:D

@Łukasz Jakowski

15. the ability to create your own wargoals that will modify the cost of occupation of the province during the conference.

 

16. mega wars that will allow neighboring countries to join the war or remain neutral. 

 

17. Unlocking and locking wargoals. Which are to allow unlocking new wargoals: Nationalism. Or to block wargoals that are no longer in use: crusades.

 

18. religious wargoals that will be able to enable defending the faith against dissenters or expanding their faith to new regions

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Posted (edited)

19: technological sharing. If a nation is somehow weaker yet is technologically advanced than you, you could declare war, force them to share their technology with you and get a 150% boost

20: liberation war goal. It's similar to the religious war goal you and bizacjum mentioned, but instead of religious minorities it should be general minorities, like say, the Kurds of Kurdistan(that being eastern türkyie, northwestern Iran, north Iraq and northeastern Syria). They are both Muslim in all cases but are ethnicity separate. In a peace you MUST release a nation you want to free

21: "space" war(not the space with the moon and planets and stuff, just territory). Pretty similar to the conquest. Basically if you have a population which exceeds the housing availability, you can declare war to deport the population living there to place your own instead.

22: trade deals. Basically the war will have an unfair trade deal as a casus belli. This can range from trading rights, unfair prices(cheap for expensive on the winners end, expensive for cheap on the losers end), land, port cities and more

Edited by paul2kdj

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37 minutes ago, paul2kdj said:
22: trade deals. Basically the war will have an unfair trade deal as a casus belli. This can range from trading rights, unfair prices(cheap for expensive on the winners end, expensive for cheap on the losers end), land, port cities and more

An embargo war or something like that?!

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36 minutes ago, Денис Живков said:

An embargo war or something like that?

 No. Basically take it like this:

Say China and Britain want to make a favorable deal towards the Brits yet china refuses. Britain could than use the deal that china refused as a war justification, but also sneak in some more like ports, land and reparations as well as cheaper prices on the Chinese products to them and make theirs cost more, or in other words justify a deal refused by them to declare war and get more, assuming they win

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1 hour ago, paul2kdj said:

 No. Basically take it like this:

Say China and Britain want to make a favorable deal towards the Brits yet china refuses. Britain could than use the deal that china refused as a war justification, but also sneak in some more like ports, land and reparations as well as cheaper prices on the Chinese products to them and make theirs cost more, or in other words justify a deal refused by them to declare war and get more, assuming they win

It sounds like overexpansion just because someone didn't agree to be with someone like you. You can simply send this offer to others and thus gain a lot of territories by conquering.

Damn, that sounds like a challenge.

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10 hours ago, Денис Живков said:

Unlike the second part of the Age of History series, 3 should have a system for declaring war correctly.So that the enemy can understand what to do. Just like you have to understand what you're protecting. 
If the enemy controls the goal of the war, then a large additional % of the war score is added to him, just as if you control the goal of the war.
And so my friend and I came up with goals for declaring wars. @IKayzerI

 

1. Conquest Casus Belli: Allows you to declare war to conquer provinces that you have a core on or provinces that belong to a nation you have a claim on.

2. Colonial Casus Belli: Used against colonial nations to seize their colonies or against natives to establish colonies.

3. Reconquest Casus Belli: Allows you to declare war to reclaim provinces that were once part of your nation but are now controlled by others.

4. Imperialism Casus Belli: It allows you to declare war for almost any reason with reduced aggressive expansion impact after 1790s.

5. Crusade Casus Belli: Called by the Papal State against specific targets.

some beneficiary person is proposed, who receives the title won as a result of the crusade. In addition, there is a debuff of the religion that lost and plus the religion that won.

 

6. Revanchism. In a sense, this is when one country is trying to regain lost territories.

 

7. The Uprising. There may be different religious opinions and adventurous goals. Or it may simply be caused by a large migration of people.

 

8. The invasion. A common reason among pagan tribal states. Basically just a loss of opinion about the enemy's power.

 

9. The Holy War. You can declare a holy war for the territories of another state. Then the enemy has the right to call the closest rulers of the same religion into the war.

 

10. The war of alliances. Well, it's simple here, the states are in alliances and one against the other, then the countries belong to the territories of other countries

 

11. The war of submission or vassalage. The one who declared victory vassalizes the enemy's power.

 

12. The war for de jure territories. As a rule, the state has de jure rights to this territory.

 

13-14. the war for tribute / establishment of hegemony.

In a tribute war, the enemy pays you 40% of his income as tribute.

When establishing hegemony, the enemy pays you 20% of income and 15% of recruits as tribute.

 

@aa30388@Alexey Navalny,@wbladew5,@qxz,@Wayne23lololh, @Anyone,@Nowarhia,   @Outlawexperience@GalacticCakes,   @Matvey @bizacjum @paul2kdj @BALONA30,   @Barbaris,  @Rodak Polak,   @wafflestein8,@Historyk,   @wbladew5,  @Mihael1@Warnnexx @Free City of Łódź what do you thinks about my idea?

expert opinion on the ideas from, @SmearierMoon19 , please:D

@Łukasz Jakowski

(4) Missing:

jihad was declared by caliphate

Horedism declared by hordes

Communist expansion to establish puppets

Democratic freedom wars to establish freedom and change idoelgoy

Fascists and monarchies use other causes belies

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7 hours ago, Денис Живков said:

It sounds like overexpansion just because someone didn't agree to be with someone like you. You can simply send this offer to others and thus gain a lot of territories by conquering.

Damn, that sounds like a challenge.

Brits would still have to fight china. It may sound powerful but then you realize this has happened many times in real life. It started with a small disagreement and ended with massive conquering.

No one is going to fully occupy a nation just to get them to sign a treaty. If the war drags on there should be compensation. 

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And also when making peace treaties, the goals that the war is started with should be discounted to for example half. Making the AI more interested in achieving war goals than the other treaties 

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12 hours ago, xox said:

(4) Missing:

jihad was declared by caliphate

Horedism declared by hordes

Communist expansion to establish puppets

Democratic freedom wars to establish freedom and change idoelgoy

Fascists and monarchies use other causes belies

The Modern era should generally have a separate game or MEGA DLS because a lot of things happened in modern times that never happened in the past. MEGA-FAST TECHNICAL DEVELOPMENT is not even the most important thing here. 2 World Wars in one century, but that's not the main thing either.

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12 hours ago, xox said:

jihad was declared by caliphate

Horedism declared by hordes

Islam is generally different.

It's just that at one point religions such as Christianity and Islam can begin holy campaigns (jihad - in Islamic states) 900 years after the birth of Jesus Christ

https://ck2.paradoxwikis.com/Crusades,_Jihads_and_Great_Holy_Wars

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20 hours ago, Wayne23lololh said:

I think it is better to only keep 10-15 of them, because if there are more than 20 ways, this would make the game more complicated.

Appart from this, I approve this idea.

and I'm not saying that all these reasons should be available from the very beginning. They will simply be available in different eras of the game. And not all at once. And, for example, claims to some historical regions should eventually be historical. Like, for example, the Russian Empire's claim to Crimea. This will add historicity and, of course, will not allow the powers to become very big just like that.

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