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Age of History 3
Redguy325

Editable title for the leaders

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2 hours ago, Redguy325 said:

I propose a simple change so that in the editor or .json file you can change the name of the leader for the tag if something like that is not already there.image.thumb.png.c4b375185c1004d6efd9c363857b2aea.png

Yes, I 100% agree, there should be option to change leader title in the .json file for a specific civilization

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It is already added for the type of Government

 

RulerTitle: XYZ,
 

{
	Government: [
		{
			Name: "Democracy",
			Extra_Tag: "",
			GOV_GROUP_ID: 0,
			
			RulerTitle: President,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [206, 181, 97],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			IncreaseManpowerCost: -5,
			MaxNumberOfLoans: 2,
			IncreaseTaxEfficiencyCost: -0.02,
		},
		{
			Name: "Monarchy",
			Extra_Tag: "m",
			GOV_GROUP_ID: 0,
			
			RulerTitle: King,
			RulerRoman: true,
			KingsImages: true,
			
			Color: [255, 194, 36],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			AdvisorCost: -0.05,
			MonthlyLegacy: 0.35,
			MaxManpower: 1000,
		},
		{
			Name: "ConstitutionalMonarchy",
			Extra_Tag: "n",
			GOV_GROUP_ID: 0,
			
			RulerTitle: King,
			RulerRoman: true,
			KingsImages: true,
			
			Color: [30, 65, 100],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			GeneralCost: -0.05,
			MonthlyLegacy: 0.15,
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: "Communism",
			Extra_Tag: "c",
			GOV_GROUP_ID: 1,
			
			RulerTitle: GeneralSecretary,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [204, 0, 0],
			
			AVAILABLE_SINCE_AGE_ID: 6,
			
			REVOLUTIONISTS: false,
			
			MilitaryBuildingsCost: -0.04,
			ConstructionTime: -0.10,
			GeneralAttack: 1,
		},
		{
			Name: "Fascism",
			Extra_Tag: "f",
			GOV_GROUP_ID: 2,
			
			RulerTitle: SupremeLeader,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [51, 108, 168],
			
			AVAILABLE_SINCE_AGE_ID: 1,
			
			REVOLUTIONISTS: false,
			
			GeneralCost: -0.1,
			MaxManpower: 2000,
			MonthlyLegacy: 0.2,
		},
		{
			Name: "Republic",
			Extra_Tag: "r",
			GOV_GROUP_ID: 0,
			
			RulerTitle: President,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [0, 90, 166],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			AdministrationBuildingsCost: -0.025,
			InvestInEconomyCost: -0.025,
			RecruitmentTime: -5,
		},
		{
			Name: "PresidentialRepublic",
			Extra_Tag: "p",
			GOV_GROUP_ID: 0,
			
			RulerTitle: President,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [134, 44, 44],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			MilitaryBuildingsCost: -0.025,
			DevelopInfrastructureCost: -0.025,
			MonthlyLegacy: 0.15,
		},
		{
			Name: "MerchantRepublic",
			Extra_Tag: "g",
			GOV_GROUP_ID: 0,
			
			RulerTitle: Leader,
			RulerRoman: false,
			KingsImages: true,
			
			Color: [130, 46, 46],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			ProductionEfficiency: 3.5,
			EconomyBuildingsCost: -0.025,
			RecruitmentTime: 5,
		},
		{
			Name: "ParliamentaryRepublic",
			Extra_Tag: "q",
			GOV_GROUP_ID: 0,
			
			RulerTitle: President,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [152, 134, 40],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			ProductionEfficiency: 2.0,
			UnitsDefense: 1,
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: "Horde",
			Extra_Tag: "h",
			GOV_GROUP_ID: 2,
			
			RulerTitle: Khan,
			RulerRoman: true,
			KingsImages: true,
			
			Color: [28, 99, 75],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			UnitsAttack: 2,
			RecruitArmyCost: -5,
			MaxNumberOfLoans: -1,
		},
		{
			Name: "CityState",
			Extra_Tag: "s",
			GOV_GROUP_ID: 0,
			
			RulerTitle: Governor,
			RulerRoman: false,
			KingsImages: true,

			Color: [117, 28, 136],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			CITY_STATE: true,
			
			ProvinceMaintenance: 4,
			UnitsDefense: 1,
			BuildingSlot: 1,
		},
		{
			Name: "Theocracy",
			Extra_Tag: "o",
			GOV_GROUP_ID: 0,
			
			RulerTitle: HighPriest,
			RulerRoman: true,
			KingsImages: true,
			
			Color: [254, 228, 116],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			MonthlyIncome: 2,
			MonthlyLegacy: 0.15,
			MaxNumberOfLoans: 2,
		},
		{
			Name: "Tribal",
			Extra_Tag: "t",
			GOV_GROUP_ID: 3,
			
			RulerTitle: Chieftain,
			RulerRoman: false,
			KingsImages: true,
			
			Color: [51, 153, 102],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			ConstructionCost: 0.1,
			ConstructionTime: 0.10,
			MaxManpower: 1000,
		},
		{
			Name: "Rebels",
			Extra_Tag: "u",
			GOV_GROUP_ID: 4,
			
			RulerTitle: Leader,
			RulerRoman: false,
			KingsImages: true,
			
			Color: [92, 92, 92],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			ConstructionCost: 2.0,
			UnitsAttack: -2,
			UnitsDefense: -2,
			
			REVOLUTIONISTS: true,
		},
	],
	
	Age_of_History: Governments
}

 

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20 hours ago, Łukasz Jakowski said:

It is already added for the type of Government

 

RulerTitle: XYZ,
 

{
	Government: [
		{
			Name: "Democracy",
			Extra_Tag: "",
			GOV_GROUP_ID: 0,
			
			RulerTitle: President,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [206, 181, 97],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			IncreaseManpowerCost: -5,
			MaxNumberOfLoans: 2,
			IncreaseTaxEfficiencyCost: -0.02,
		},
		{
			Name: "Monarchy",
			Extra_Tag: "m",
			GOV_GROUP_ID: 0,
			
			RulerTitle: King,
			RulerRoman: true,
			KingsImages: true,
			
			Color: [255, 194, 36],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			AdvisorCost: -0.05,
			MonthlyLegacy: 0.35,
			MaxManpower: 1000,
		},
		{
			Name: "ConstitutionalMonarchy",
			Extra_Tag: "n",
			GOV_GROUP_ID: 0,
			
			RulerTitle: King,
			RulerRoman: true,
			KingsImages: true,
			
			Color: [30, 65, 100],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			GeneralCost: -0.05,
			MonthlyLegacy: 0.15,
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: "Communism",
			Extra_Tag: "c",
			GOV_GROUP_ID: 1,
			
			RulerTitle: GeneralSecretary,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [204, 0, 0],
			
			AVAILABLE_SINCE_AGE_ID: 6,
			
			REVOLUTIONISTS: false,
			
			MilitaryBuildingsCost: -0.04,
			ConstructionTime: -0.10,
			GeneralAttack: 1,
		},
		{
			Name: "Fascism",
			Extra_Tag: "f",
			GOV_GROUP_ID: 2,
			
			RulerTitle: SupremeLeader,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [51, 108, 168],
			
			AVAILABLE_SINCE_AGE_ID: 1,
			
			REVOLUTIONISTS: false,
			
			GeneralCost: -0.1,
			MaxManpower: 2000,
			MonthlyLegacy: 0.2,
		},
		{
			Name: "Republic",
			Extra_Tag: "r",
			GOV_GROUP_ID: 0,
			
			RulerTitle: President,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [0, 90, 166],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			AdministrationBuildingsCost: -0.025,
			InvestInEconomyCost: -0.025,
			RecruitmentTime: -5,
		},
		{
			Name: "PresidentialRepublic",
			Extra_Tag: "p",
			GOV_GROUP_ID: 0,
			
			RulerTitle: President,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [134, 44, 44],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			MilitaryBuildingsCost: -0.025,
			DevelopInfrastructureCost: -0.025,
			MonthlyLegacy: 0.15,
		},
		{
			Name: "MerchantRepublic",
			Extra_Tag: "g",
			GOV_GROUP_ID: 0,
			
			RulerTitle: Leader,
			RulerRoman: false,
			KingsImages: true,
			
			Color: [130, 46, 46],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			ProductionEfficiency: 3.5,
			EconomyBuildingsCost: -0.025,
			RecruitmentTime: 5,
		},
		{
			Name: "ParliamentaryRepublic",
			Extra_Tag: "q",
			GOV_GROUP_ID: 0,
			
			RulerTitle: President,
			RulerRoman: false,
			KingsImages: false,
			
			Color: [152, 134, 40],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			ProductionEfficiency: 2.0,
			UnitsDefense: 1,
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: "Horde",
			Extra_Tag: "h",
			GOV_GROUP_ID: 2,
			
			RulerTitle: Khan,
			RulerRoman: true,
			KingsImages: true,
			
			Color: [28, 99, 75],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			UnitsAttack: 2,
			RecruitArmyCost: -5,
			MaxNumberOfLoans: -1,
		},
		{
			Name: "CityState",
			Extra_Tag: "s",
			GOV_GROUP_ID: 0,
			
			RulerTitle: Governor,
			RulerRoman: false,
			KingsImages: true,

			Color: [117, 28, 136],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			CITY_STATE: true,
			
			ProvinceMaintenance: 4,
			UnitsDefense: 1,
			BuildingSlot: 1,
		},
		{
			Name: "Theocracy",
			Extra_Tag: "o",
			GOV_GROUP_ID: 0,
			
			RulerTitle: HighPriest,
			RulerRoman: true,
			KingsImages: true,
			
			Color: [254, 228, 116],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			MonthlyIncome: 2,
			MonthlyLegacy: 0.15,
			MaxNumberOfLoans: 2,
		},
		{
			Name: "Tribal",
			Extra_Tag: "t",
			GOV_GROUP_ID: 3,
			
			RulerTitle: Chieftain,
			RulerRoman: false,
			KingsImages: true,
			
			Color: [51, 153, 102],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			REVOLUTIONISTS: false,
			
			ConstructionCost: 0.1,
			ConstructionTime: 0.10,
			MaxManpower: 1000,
		},
		{
			Name: "Rebels",
			Extra_Tag: "u",
			GOV_GROUP_ID: 4,
			
			RulerTitle: Leader,
			RulerRoman: false,
			KingsImages: true,
			
			Color: [92, 92, 92],
			
			AVAILABLE_SINCE_AGE_ID: 0,
			
			ConstructionCost: 2.0,
			UnitsAttack: -2,
			UnitsDefense: -2,
			
			REVOLUTIONISTS: true,
		},
	],
	
	Age_of_History: Governments
}

 

Make theocratic states vary from each faith, calling an islamic theocracy ruler a high priest is dumb, make it (and this is a bit untraditional but makes sense for modern eras) hakim (ruler in arabic) or wali (meaning governor in arabic)

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