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Age of History 3
Rodak Polak

About the latest video "March"

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  • It seems that we see some of the information provided by the spy even without him in the civilization preview,
  • What can we do if unrest and devastation in the province increase? We will have to wait until it decreases or maybe there will be something like the festivals that were in AoH 2?
  • In AoH2, both 1440 and 2018 had a very similar starting economy. I hope this will be fixed in AoH 3. In fact, the economy in the 21st century is 3,000 times bigger than it was in the 15th century - This MUST be the case in AoH3 too. But what happens when we exceed maximum economy? From the video I conclude that in a modern day scenario in each province the economy will be exceeded by thousands of percent. Don't you think that it should be the case that once maximum economy is achieved, further investment in the economy should be impossible? Furthermore I think that the maximum economy should increase with the population in the province and with the technological advancement of the civilization. 
  • Without investment in reducing corruption, without investment in infrastructure and without investment in the economy, they should deteriorate very slowly but constantly, because if you stop investing in the city, it will decline and people will start leaving it (for example Detroit in US). Without investment in population growth, it should also decrease
  • It looks like we don't need flanks in battle, because front-line troops are also able to fill the flanks. Please don't let this be the case in the final version. If we do not have units for the flanks, the flanks should remain empty

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    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

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      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

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      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
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