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Age of History 3
Rodak Polak

Petition about tribes and proposition how they may work

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Posted (edited)

Will AoH 3 include more African tribes and peoples than AoH 2?

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As for the tribes and how they should work:

  • A tribe is a country that has up to 10 technologies. Once 11 technologies are developed, one ceases to be a tribe
  • The number of provinces occupied by a tribe depends on the technological level and with each newly developed technology, amount of province increases by one until it is civilized (0 technologies - 1 province, 1 technology - 2 provinces, ..., 10 technologies - 11 provinces, 11 technologies - still 11 provinces but you are civilized and you lose ability to gain provinces by developing technology)
  • To get a new province after unlocking a new technology, you should migrate from one province to another. Then you have both these provinces
  • Migrating without developing another technology does not add another province, but accelerates technology research, as it was in AoH 2
  • Migration that separates part of the territory from the rest of the tribe should be impossible. Each province should have contact with our other province
  • If an AI tribe has bad relations with its neighbor, it should strive to migrate so as not to border with this neighbor
  • After obtaining the appropriate level of technology, civilization occurs spontaneously. The player can only delay civilization by slowing down technology development and by camping in weak provinces
  • Uncivilized tribes have no access to any map modes. They do not know the details of other provinces, either regarding their population growth or their economy. They also know nothing about their neighbors and their provinces. The cards are revealed along with technological development

 

These are my ideas for tribes

Edited by Rodak Polak

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20 minutes ago, Łukasz Jakowski said:

Taki plan że trzeba odblokować X technologii kub konkretną technologie żeby móc w ogóle zmienić typ rządu na inny.

Całkiem ciekawe z tym limitem prowincji i raczej może automatycznym rozwojem terytorialnym.

 

Nie wiem czy w ogóle będzie migracja bo każda Cywilizacja ma więcej prowincji niż wcześniej.

 

A to całkiem ciekawe.

 

Ogólnie ten typ rządu ma mieć spore minusy, zamiast bonusów jak każdy inny typ rządu.

 

 

 

image.thumb.png.5eb4409d1414a41b26c4e92aa314d5b4.png

Please don't forget in the scenario to add the American tribes!, aboriginals and Maori in nz

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Just now, xox said:

Please don't forget in the scenario to add the American tribes!, aboriginals and Maori in nz

As they are missing from the scenario when they weren't missing in aoh2 @Łukasz Jakowski

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15 hours ago, Łukasz Jakowski said:

Nie wiem czy w ogóle będzie migracja bo każda Cywilizacja ma więcej prowincji niż wcześniej.

Jeśli nie będzie migracji, to może zrobić coś takiego, że z każdą nowo wypracowaną technologią (aż do osiągniecia ucywilizowania) dostaje się możliwość zajęcia jednej wybranej przez gracza prowincji sąsiadującej z jego państwem. Tak żeby jednak gracz miał jakiś wpływ na to w którą stronę rozwinie się jego plemię. 

Dla plemion otoczonych przez sąsiadów, które nie miałyby możliwości zdobycia nowych terenów może być inny bonus. Po opracowaniu nowej technologii każde plemię ma do wyboru:

  • albo zająć jedną wybraną sąsiednią prowincję
  • albo dostać +500 manpowera

Jedne plemiona zwiększałyby swoje terytorium a inne swój potencjał militarny

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