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Łukasz Jakowski

Holy Roman Empire - Ideas

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Posted (edited)
36 minutes ago, Łukasz Jakowski said:

Alliance Editor in the scenario editor

The idea is to be able to create more alliances than just HRE(Type of the Alliance) but we will see

For example Defensive alliance

 

image.thumb.png.0ca5e19dbc4a44cab7a0d5bc362f5682.png

This Is Very Good And Useful Alliance Creator.

I Recieved My Answer In Previous Reply.

YES.IS SO GOOD If WE CAN CREATE MORE ALLIANCE THAN HRE I SUPPORT THIS GREAT IDEA.

In the same way, with the same shape, image, and usage, it is very excellent, useful, and good. In my opinion, it does not need to be changed or updated, and it is complete.👌

Edited by GeneralHitler

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23 minutes ago, Łukasz Jakowski said:

Alliance Editor in the scenario editor

The idea is to be able to create more alliances than just HRE(Type of the Alliance) but we will see

For example Defensive alliance

 

image.thumb.png.0ca5e19dbc4a44cab7a0d5bc362f5682.png

Very good! I think for 1440 scenario, alliances like hre should be, Papacy (Leader: Papal State, other Catholic countries are Cardinals), HRE, Shogunate (Leader: Ashikaga, other Japanese are Daimyo) Chinese Mandate (Leader: Ming, others are Tributary). I think Electors doesnt exist except HRE. 

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39 minutes ago, Łukasz Jakowski said:

Alliance Editor in the scenario editor

The idea is to be able to create more alliances than just HRE(Type of the Alliance) but we will see

For example Defensive alliance

 

image.thumb.png.0ca5e19dbc4a44cab7a0d5bc362f5682.png

I suggest to be possible to create an alliance like this mid-game too. In aoh2 you can create an alliance but it comes with a random name.

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Posted (edited)
29 minutes ago, Iceman said:

I suggest to be possible to create an alliance like this mid-game too. In aoh2 you can create an alliance but it comes with a random name.

@Łukasz Jakowski random name issue in mid game I hope it won't be present in aoh3

Edited by xox

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Will there be an "imperial diplomacy" in the game? Be possible to manage HRE's foreign relations as emperor, making peace treaties, trade agreements, waging wars against other powers, etc.

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How about the ability for Electors to change? If you have a certain ammount of Legacy Points and good engouhg relations with the Emperor you can challenge one of the Electors in a war for their title if you win this war your country becomes one of the Electors? 

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Posted (edited)

Se eu criar uma aliança como a HRE, com países culturalmente diferentes do meu no editor de cenários, a aliança terminará? ou eles tentariam se unir ao meu país? 

Edited by Kiwi

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31 minutes ago, Raffy21 said:

E quanto à capacidade dos eleitores mudarem? Se você tiver uma certa quantidade de Pontos de Legado e boas relações com o Imperador, você poderá desafiar um dos Eleitores em uma guerra pelo título. Se você vencer esta guerra, seu país se tornará um dos Eleitores? 

I believe that, if you were to declare war on a country that won the election, all the HRE countries would declare war against you, however if you have good relations with the HRE countries, they would perhaps stay neutral and lose -5 relations with you. your country  

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Tasks of Unification under a Single Civilization:

1. Electoral Monarchy:

Task: A choice must be made among the princes of the empire to establish an elective monarchy.
Conditions:
A certain level of imperial prestige
A specific imperial income
A specific army strength
Impacts
More stable governance
Higher imperial prestige
A stronger army
2. Central Bureaucracy:

Task: Establish an empire-wide centralized bureaucracy.
Conditions:
A certain level of city development
A certain level of technology
A specific imperial income
Impacts
More efficient management
Higher tax revenues
Less corruption
3. Common Language:

Task: Adopt a common language for the Empire.
Conditions:
A certain level of city development
A certain level of technology
A certain imperial prestige
Impacts
Imperial unity
High culture
Better trade
4. Common Religion:

Task: Adopt a common religion for the Empire.
Conditions.
A certain level of city development
A certain level of technology
A certain imperial prestige
Impacts
Imperial unity
High religion
Fewer riots
5th Federal System:

Task: To transform the Holy Roman Empire into a federal system.
Conditions:
A certain level of imperial prestige
A specific imperial income
A specific army strength
Impacts:
More local autonomy
Fewer riots
A stronger empire
Additional Ideas:

Quests Based on Historical Events:
Acceptance of the Golden Bull
Treaty of Prague
Treaty of Westphalia
Hane

HOPE IT HELPS LUKASZ 😉

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22 hours ago, Łukasz Jakowski said:

HRE üzerinde çalışıyorum ve oyunda nasıl çalışması gerektiği konusunda fikirlerinize ihtiyacım var.

 

Eklemek istediklerim:

- İmparator, HRE'deki aktif Medeniyetlerin sayısına bağlı olarak insan gücü ve gelir elde eder

- İmparator, HRE'deki her Medeniyetin bağımsızlığını garanti etmelidir

 

Daha sonra İHE için bazı özel görevler (Reformlar) eklemek istiyorum.

Tüm görevler (veya Reformlar) tamamlanırsa, HRE tek bir Medeniyet altında birleşecektir.

Misyonlar/reformlar için herhangi bir fikriniz var mı?

 

Bazı temel fikirler:

İmparatorun X Altın harcaması gerekiyor.

İmparator'un X teknolojilerinin kilidini açması gerekiyor.

İmparatorun X Legac y puanı harcaması gerekiyor,

HRE'deki tüm Medeniyetlerle imparatorla ortalama ilişkiler X'in üzerindedir

X'in üzerinde gelire sahip olmak

Avantaj puanlarını harcayın

 

image.thumb.png.44da5f6b28512c72392ea63d174388a7.png

 

 

image.png.e248cc1c2b2ed12657759556a9fe54d3.png


Game Mechanic Ideas for the Holy Roman Empire
Emperor's Power

Manpower:
The Emperor receives manpower according to the number of active civilizations in the HRE.
Each civilization contributes a certain number of troops to the imperial army.
The Emperor can use these troops to protect the empire and suppress civil wars.
Income:
The Emperor receives taxes based on the number of active civilizations in the HRE.
Each civilization contributes a certain amount of gold to the imperial treasury.
The Emperor can use this money to construct buildings, train troops and pay for other imperial expenses.
Emperor's Responsibilities:

Guarantee of Independence:
The Emperor must guarantee the independence of every civilization in the HRE.
This means ensuring that other civilizations do not attack and annex a civilization.
The Emperor protects a civilization by declaring war against an aggressive civilization and defending it.
Maintaining Internal Peace:
The Emperor must maintain internal peace in the HRE.
This means mediating disputes between civilizations and suppressing civil wars.
The Emperor tries to resolve disputes through mediation and use the imperial army to suppress rebellions.

 

Additional Game Mechanics:

Election System:
The Emperor must be elected by the leaders of the civilizations in the HRE.
Each civilization has one vote in the imperial election.
The election must take place every certain amount of time (e.g. 50 turns).
Prestige System:
The Emperor must be respected by the civilizations in the HRE.
The emperor can gain prestige to keep peace, protect civilizations and develop the empire.
Prestige helps the emperor to gain influence over other civilizations and convince them to comply with his wishes.
Diplomacy:
The emperor must establish diplomatic relations with civilizations in the HRE.
This means forming alliances, making trade agreements and signing non-aggression pacts.
Diplomacy can help the emperor maintain stability and peace in HRE.
Here are a few examples of how to adapt these ideas to the Age of History game:

Events:
Imperial elections can be an important event in HRE.
Players can play as leaders of different civilizations to influence the choice of empire.
Missions:
The emperor can complete quests to protect civilizations, keep the peace and develop the empire.
Completing quests can increase the emperor's prestige and power.
Decisions:
The Emperor can make important decisions about the future of HRE.
These decisions can affect the stability and prosperity of the empire.
 

I HOPE THIS WAS HELPFUL LUKASZ JAKOWSKI 

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6 hours ago, Łukasz Jakowski said:

Alliance Editor in the scenario editor

The idea is to be able to create more alliances than just HRE(Type of the Alliance) but we will see

For example Defensive alliance

 

image.thumb.png.0ca5e19dbc4a44cab7a0d5bc362f5682.png

If there will be a separate type of alliance - defensive alliance, I think that wars should also be divided into defensive wars and wars of claims.

It would be good to divide these two types of wars because war reparations are associated with a victorious defensive war. It looks a bit strange that after an attack on a country you can receive war reparations from it

Peace talks when we are the attacking side can look like they currently look like, excluding war reparations, and at peace talks when we are defending side we can only ask for reparations, gold and vassalization. Perhaps this will prevent border gore to a small extent also

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5 minutes ago, Rodak Polak said:

What will happen if we play as only member of HRE and suddenly the emperor unites the entire HRE? Will this mean our defeat and the inability to continue the game?

Yes ! This could make HRE more challenging.

Could be a mission : Unite the HRE under your banner,or another country makes before you.

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@Łukasz Jakowski in the images, there is a sentence "Funds infrastructure development projects in Free Cities and HRE..." What does Free City gonna do? Is it a type of Merchant Republic or else? Thanks for your amazing work!

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7 hours ago, Łukasz Jakowski said:

Alliance Editor in the scenario editor

The idea is to be able to create more alliances than just HRE(Type of the Alliance) but we will see

For example Defensive alliance

 

image.thumb.png.0ca5e19dbc4a44cab7a0d5bc362f5682.png

Will there be economic alliances like the European Union or will there be only military alliances?

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