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Thefernofrommars

Evolution of warfare - Ideas for warfare in the 1700 - 2024 years

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I see a lot of people asking for modern combat suggestions without thinking about the implications of it, some people simply don't understand that Lukas wants a EU4-like game with the ability to make modern scenarios as a bonus, most of the attention is on the 1400 - 1600s timeframe.
In other words, asking for things like capitulations wouldn't make sense if it was the only thing in the game, so I instead ask for combat to be changed slightly through each period in the research tree.

1790 - 1870:
This era was defined by line warfare, this was before the idea of "front lines" was really practical. Battles are quick events, with most battles being reliant on territorial advantage rather then unit composition. Large infantry/artillery stacks are key to success in this era.
1870 - 1920:
Battles are slower, more casualties are taken. You can mobilize your population into the army, causes unrest and the units are worse then your professional army, although useful nonetheless. Encircling armies will give a penalty to the encircled army
, front lines are important to keep encirclements from happening. Blockading causes unrest, it's important to build a navy during this time.
1920 - 1990:
Battles are more mobile with the invention of technologies like tanks, units are faster and battles are shorter. Don't know exactly what to add to this, as it's out of my scope.
1990 - 2030:
Battles are slower with the re-introduction of trench warfare, slow moving fronts reliant on strategic plays, front lines are important. Unit upkeep is higher, with professional armies being generally smaller in comparison to armies in the far past.

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11 hours ago, Łukasz Jakowski said:

The battle system won't change much over time

As long as it does change, though

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Posted (edited)
On 4/2/2024 at 3:55 AM, Łukasz Jakowski said:

The battle system won't change much over time

As I offered earlier, it's worth making at least a restriction for crossing heavily fortified provinces (so that it's impossible to bypass the conditional "Maginot Line" without losses in speed and troops).

 

Also, will the units differ in speed and ability to stay surrounded? In real history, the speed of an army depends on the speed of the slowest unit, with cavalry faster than infantry, motorized infantry faster than cavalry, etc. At the same time, in the Middle Ages, encircled troops couldn't defend for a long time, because they depended on supply convoys. As technology developed, new ways emerged to speed up the movement of armies or organize their supply: backpacks (since Napoleonic Wars), trucks (speed+supply), airplanes (air supply), a strategy of long-term roadblocks, and so on. Will technology affect the speed and morale of units?

Edited by Mirolit

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12 hours ago, Łukasz Jakowski said:

yes

Lukasz you don't have to make drastic change, just make the modern units work like aoh2 units with better encirclement tactics and maybe less going all over the place, and make modern units cant capture more than one province at a time, thats it, just make the units only move thru enemy provinces once occupied and make ai line up soldiers on every border province in modern periods, and bam, frontline system

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2 hours ago, Thefernofrommars said:

Hypothetically, would the best unit composition be 2 flanks, 5 backline, 3 frontline? assuming that anything above 30 gives attrition

If it's going to be anything like eu4 (it looks similar to eu4 at least) then technically that's the best army comp. Although we are not going to have any artillery in early game

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39 minutes ago, Hitler the secend said:

If it's going to be anything like eu4 (it looks similar to eu4 at least) then technically that's the best army comp. Although we are not going to have any artillery in early game

The battle system is eerily close to victoria 2

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