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As your civilization expands, control over its most remote corners (from the capital) will decrease, and accordingly, there will be fewer taxes. To solve this problem, you would have to distribute land to vassals. I know that something similar is already in the game, but I suggest that it be improved so that it really matters, instead of being a decorative function. Also, in future ages, vassals can be transformed into governors who will have less freedom and won't be able to separate.

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nice, but how to implement your idea

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12 hours ago, Alexey Navalny said:

nice, but how to implement your idea

The more provinces between a province and the capital, the lower its control. If you transfer the province to a vassal, the countdown will be conducted from his capital. Accordingly, the more vassals, the higher the control. Naturally, vassals will not give you all their profits, but the tribute they will pay should be higher than taxes from low-controlled provinces.

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15 minutes ago, null said:

nice, but how to implement your idea

Governors can be created or made of vassals if a certain technology is discovered. They will not be able to declare wars, make alliances and do everything related to foreign policy, but they will be able to develop the economy, build structures, assimilate the population, spread religion, that is, engage only in domestic politics. Also, as I said, they will not be able to separate from civilization.

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