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Thefernofrommars

AI Behaviors - New approach to the Ai behavior

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Since the Ai has not been implemented yet, I see it as preferable to give a suggestion about it before it's fully finished. This idea mainly comes from the indie RTS/Grand strategy game "Airships: Conquer the skies"

Each country can be assigned a "Behavior" there can be 8ish behavior types, which are the following:
Paranoid: Will break alliances and betray other nations frequently.
Technocrat: Focuses on research.
Conqueror: Will conquer neighboring countries.
Crusader: Will conquer countries with opposing religions.
Contender: The middle of the pact, see this as the "standard" for nations.
Bully: Will conquer neighboring nations weaker then them.
Isolationist: Wont ally with other countries.
Revolutionary: Supports revolts in other countries, will puppet countries with opposing ideologies.
Haven: Accepts trade requests more often, doesn't expand as much.

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1 hour ago, Thefernofrommars said:

Since the Ai has not been implemented yet, I see it as preferable to give a suggestion about it before it's fully finished. This idea mainly comes from the indie RTS/Grand strategy game "Airships: Conquer the skies"

Each country can be assigned a "Behavior" there can be 8ish behavior types, which are the following:
Paranoid: Will break alliances and betray other nations frequently.
Technocrat: Focuses on research.
Conqueror: Will conquer neighboring countries.
Crusader: Will conquer countries with opposing religions.
Contender: The middle of the pact, see this as the "standard" for nations.
Bully: Will conquer neighboring nations weaker then them.
Isolationist: Wont ally with other countries.
Revolutionary: Supports revolts in other countries, will puppet countries with opposing ideologies.
Haven: Accepts trade requests more often, doesn't expand as much.

If this does get added, I'd like vassals to have different behaviors too

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