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Age of History 3
Mirolit

Advisors/Generals modding

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It was mentioned earlier that at the moment, advisers and generals are created exclusively randomly. However, to create well-detailed mods, it's necessary to be able to change them.

It would look strange if, in a conditional 1936 scenario, instead of real people, ministers and military leaders would be random people who dressed as residents of Florence at the end of the XV century. Thus, the modding functions for generals and advisers would be very useful:

1. Creating/editing advisors and generals (similar to leaders)

2. Event outcomes such as "add an advisor", "kill an advisor", etc.

So, the game can randomly generate advisers and generals only when there aren't enough of them for the civilization to be playable.

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In the new video (add own units) Lukasz showed the game files, and there are two generals folders (generals and generalsRandom) but only one advisors folder. So, I think at least will be possible to create generals.

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7 hours ago, Iceman said:

there are two generals folders (generals and generalsRandom) but only one advisors folder

Indeed, there is only the "advisors" folder for advisors. Logically, should this be a folder for manually created Expert Advisors? By the way, there is also a folder withrandom leaders. In addition, there is a certain folder "random"

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