Jump to content
Age of History 3
Happylight

Please change the military strategy of AI to be smarter.

Recommended Posts

Hi. First, I used a translator. Please understand.
 
I remember that the AI in AOH2 was not that good.
In AOH3, let the AI make more careful and complex decisions.
( I think Lucas is already doing well in other areas. )

For example, AI must make slightly different decisions in each country.
(Based on the modern era) 
If an AI country plays a superpower like the USA or Russia, it will be able to play more aggressively.

However, for relatively small countries or countries with many hostile forces nearby,AI behavior must change.

Let's assume that in the game, the player's country is China, and the AI country is playing North Korea.

If a situation arises where China becomes hostile toward North Korea, it would be more natural for North Korea AI to build large-scale fortresses in the border area with China and choose a defensive strategy.

In AOH2, when a similar situation occurs, a weak country goes to war against a powerful country, but the army does not focus on defense and very foolishly sends all its troops to the border fort where the powerful country's army is gathered, exhausting them, and then being easily annexed by the powerful country. I remember it was quite frequent.

In common sense, it would be more natural for a country that is inferior in military power to adopt a defensive strategy that exhausts the other country's military power and forces damage rather than adopt an offensive strategy.

Alternatively, when the relationship between the player's China and North Korea's AI becomes hostile, North Korea's AI may instead adopt a diplomatic strategy of using South Korea, Japan, or the United States to try to keep China in check.
Because it is a game, it will very often happen that a weak country ends up being annexed by a powerful country, but at least that should not be done too easily.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games