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since we already have 1936,1939,1942 scenario in this mod,I think for modern era I would like to have 1925,1928,1931,1933,1918,1917,1916,1944,1945 as well as 2000,1989,1962,1977,2018,2014,2001 etc

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47 minutes ago, ohmmyzaza said:

since we already have 1936,1939,1942 scenario in this mod,I think for modern era I would like to have 1925,1928,1931,1933,1918,1917,1916,1944,1945 as well as 2000,1989,1962,1977,2018,2014,2001 etc

Difference between 2014 and 2018 is too small for it to be its own scenario to be honest, same for 2000 and 2001. I think 2024 and 2006 could work

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2 hours ago, cvbnm07 said:

image.png.8cb24ecc0710f8ca9e6646377e272bf3.pngI still have the problem in the new engine

hey, at least the other side is actually losing something.

eitherway. you seem to be attacking a capital province which normally has a castle and a watch tower, stuff that gives plenty of a defense buff, hence your losses.

don't worry, this is completely intentional, and if it's annoying you can always increase troop breakthrough in the game party settings.

10 hours ago, ohmmyzaza said:

since we already have 1936,1939,1942 scenario in this mod,I think for modern era I would like to have 1925,1928,1931,1933,1918,1917,1916,1944,1945 as well as 2000,1989,1962,1977,2018,2014,2001 etc

sounds decent enough even though i might end up adding less than the half lmao.
even some of these are on the translation files since rc1

 

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Hace 9 horas, cvbnm07 dijo:

imagen.png.8cb24ecc0710f8ca9e6646377e272bf3.pngTodavía tengo el problema en el nuevo motor.

 

9 hours ago, cvbnm07 said:

imagen.png.8cb24ecc0710f8ca9e6646377e272bf3.pngTodavía tengo el problema en el nuevo motor.

You're just not used to it, try to improve military spending using the second-to-last option in your own country's diplomacy menu and aim to advance technology, meaning obtain more research points. This way, your army will inflict more damage on enemy troops.

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16 hours ago, HaiseBonet said:

try to improve military spending using the second-to-last option

Is this in the uwut version

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I found a bug that occurs everytime I play in the 2021 scenarios.

Basically after a few hundred turns, I start gaining a lot more money per turn but also other countries' economy (especially the richest ones like China and U.S.) start growing uncontrollably.

For example, in my latest 2021 game after about 600/700 turns, China had an economic score of just over 100 million points but only a few turns later I checked and its economic score had grown to 400 million points. At the same time my country was gaining about 4 million money per turn when just a few turns before it was gaining about a million per turn.

Despite the huge income, my country's rank was becoming lower and lower, no matter how much I invested on my economy or how many countries I invaded.

Note: I'm playing on Android and on RC 6

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40 minutes ago, Alxssio said:

I found a bug that occurs everytime I play in the 2021 scenarios.

Basically after a few hundred turns, I start gaining a lot more money per turn but also other countries' economy (especially the richest ones like China and U.S.) start growing uncontrollably.

For example, in my latest 2021 game after about 600/700 turns, China had an economic score of just over 100 million points but only a few turns later I checked and its economic score had grown to 400 million points. At the same time my country was gaining about 4 million money per turn when just a few turns before it was gaining about a million per turn.

Despite the huge income, my country's rank was becoming lower and lower, no matter how much I invested on my economy or how many countries I invaded.

Note: I'm playing on Android and on RC 6

Same here im pc

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1 hour ago, Alxssio said:

I found a bug that occurs everytime I play in the 2021 scenarios.

Basically after a few hundred turns, I start gaining a lot more money per turn but also other countries' economy (especially the richest ones like China and U.S.) start growing uncontrollably.

For example, in my latest 2021 game after about 600/700 turns, China had an economic score of just over 100 million points but only a few turns later I checked and its economic score had grown to 400 million points. At the same time my country was gaining about 4 million money per turn when just a few turns before it was gaining about a million per turn.

Despite the huge income, my country's rank was becoming lower and lower, no matter how much I invested on my economy or how many countries I invaded.

Note: I'm playing on Android and on RC 6

36 minutes ago, Siamese said:

Same here im pc

tl:dr, invest 2 billion+ gold in a province to achieve the same results. this is a consequence of having no limits in how much you can invest in a province.

either that or i haven't double-checked stuff.

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On 7/14/2024 at 12:15 AM, bun_dha4 said:

hello, dear flat earthers...

today i've done something, special.

peakbam_in_be.png?ex=66949201&is=6693408
image.png?ex=669493be&is=6693423e&hm=d43

today is the day where i can finally ditch uwut engine once for all. honestly fuck the completely ultra-detailed vassal system from scenario+ if it needs to carry lots of broken af stuff behind, no offense.

images?q=tbn:ANd9GcRj5T2wPxNMTGSDALIwZZN   <---- me right now,  in this very precise moment

this means release candidate 6 soon? you're not kidding, this is such a big change it needs it's own update, so yes, quickest update ever i guess.

so expect an update dropping in less than 24 hours.

and then i can finally shift my work priorities in my so desired mapping series...

I think it's a BE2 thing, but is it normal to spend 10 million gold to receive only 34 thousand soldiers?image.thumb.png.eab79fd49f494addaa08a443fd4d1f76.pngimage.thumb.png.3e098e703491675b90fc87b8144c2454.png 

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On 2024/7/17 at AM6點54分, bun_dha4 said:

嘿嘿,至少對方確實是失去了一些東西。

無論哪種方式。你似乎正在攻擊一個首都省份,該省份通常有一座城堡和一座瞭望塔,這些東西可以提供大量的防禦增益,因此你會損失。

不用擔心,這完全是故意的,如果這很煩人,你可以隨時在遊戲聚會設置中增加部隊突破。

聽起來很不錯,儘管我最終添加的可能還不到一半。
甚至其中一些內容自 rc1 起就出現在翻譯文件中

 

Unrelated but in the China scenario Fujian should have Pucheng province

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I don't know if this is a BE2 thing but I was using Sandbox mode for testing, so when I went to another load and came back the technology points simply became negative and the technology forever stays at 0.52. Is it on purpose?

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56 minutes ago, Yjuu8 said:

I don't know if this is a BE2 thing but I was using Sandbox mode for testing, so when I went to another load and came back the technology points simply became negative and the technology forever stays at 0.52. Is it on purpose?

most likely a nasty ass bug, sorry

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Posted (edited)

No hay más eventos jaja, pero supongo que es más bien culpa del Bloody Engine, es una lástima queria probarlos,.

Edited by HaiseBonet

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Posted (edited)
El 17/7/2024 a las 18:07, cvbnm07 dijo:

¿Esto está en la versión uwut?

No lo sé, creo que solo está disponible para la versión 6 del mod que usa Blood Engine.

Edited by HaiseBonet

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2 hours ago, HaiseBonet said:

No hay más eventos jaja, pero supongo que es más bien culpa del Bloody Engine, es una lástima queria probarlos,.

degrada al rc5 por ahora

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For the next update can you make a 1440 scenario? I'm a sucker for medieval scenarios since they're hard to make.

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