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Age of History 3
Rodak Polak

I propose one new about the provinces

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I propose that each province should include in its description, apart from the type of terrain, the height above sea level (either as a curios or in a functional form):

  • <0 m above sea level: +1 to attacking, -1 to defending
  • 0 - 500 m.a.s.l.:                                   no effect
  • 500 - 1000 m.a.s.l.:     -1 to attacking, +1 to defending
  • 1000 - 2000 m.a.s.l.:   -2 to attacking, +2 to defending
  • 2000 - 5000 m.a.s.l.:   -3 to attacking, +3 to defendiing
  • 5000 - 9999 m.a.s.l.:   -4 to attacking, +4 to defending

The type of terrain and the altitude above sea level are two different things
It should be an additional indicator independent of the type of terrain
This will allow you to divide the difficulty level of the fight depending on the height of the mountains, so that it will be visible that fighting in the Himalayas is more difficult than in the Pyrenees
This will increase the player's emotions during the unit skirmish

What do you think @Łukasz Jakowski?

 

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I think the height isn't important, but the height difference with neighbour provinces.

So for example in Tibetan plateau which everywhere is quite high, you won't take non-logical buffs, but if your attacking from a low heightened province to a high one, then there should be effects

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