Jump to content
Age of History 3
Wayne23lololh

Demographics, land

Recommended Posts

Posted (edited)

Hello,

Population and land are one of the most important things to rule a country. So I propose to add some features/characteristic and explain how it would work, I try to make them easy :

Ethnicity/Language :

  • Major/Minor ethnic groups :

Ethnic groups are a community or population made up of people who share a common cultural background or descent. We know that groups are already added to categorize civilizations.It's a good start to set ethnic majority groups.  So all you can do is to apply it for provinces, but with a greater diversity, divided into groups.

  • Ethnic distribution :

Each province could handle 3 distinct ethnic groups (to make it simple), they could be shown in 2 mods, a world map of the population of an ethnic group, and a national map of the population of an ethnic group. When an ethnic group is the majority of provinces, the more the color will be opaque. The reverse case is transparent.

  • Ethnic integration (acceptance) :

In history, some ethnic groups were repealed, discriminated against, and segregated. Laws would define whatever if a ethnic group could be integrated in society, with the same, less or no rights as the dominant group(s), but it won't be like that without consequences, like happiness or unrest. Ethnic integration unit is percent.

Faith/religion :

  • Secularism :

I won't add too much but there must be secularism. Not as a religion but as a law, which must be respected. It's not logical to convert religion in 2020's scenarios, not even in some countries in the 1900's, like the separation of the government and the church in France in 1906. Minor religion will stay intact, and the population will stay happy.

  • State Atheism :

It's a similar thing to secularism, in terms of laws applied more likely to communist countries. Religion is not abolished but repressed (depends).

Population :

  • Alphabetization :

Alphabetization is one of the most important things to learn, aside from mathematics and culture, and it's a major factor to grow population efficiency.

  • Population happiness :

Population happiness is already in the game, but it could be improved by relying on army morale. If the country's happiness is low, it will give army morale debuff.

  • Urbanized population :

A province could be mostly urbanized or rural.

An urbanized province brings creation of employment opportunities, technological and infrastructural advancements and the improved transportation and communication and quality educational and medical facilities. A rural province brings more happiness, less unrest and vice versa. Advantage for urbanized provinces would be disadvantages for rural provinces.

The more a province is urbanized, the advantages and disadvantages would be more efficient.

  • Population poverty (rate) :

Population poverty would define the population conditions. If the population is poor, it will give the province income reduction and corruption. (keep it simple). This must be shown for each province.

Land :

  • Land fertility :

Land fertility is important for food production, aside with water advantage. 

  • Water advantage :

Some provinces have access to some rivers, sea, lakes and ocean. So it will give a bonus to food and clothes resources productions. The province containing a river is slower to cross, maybe by 60-80%.

  • Law efficiently :

In the topic Laws and Reforms, I proposed to add a system to add more depth to laws. Laws should take time to be imposed. Maybe around 6-12 months. We can adopt a new law/reform only if the law efficiency is above for all provinces more than 80%, which could be attained in 8 months.There could be some negative effects for more radical laws, which could be more likely to have revolts or happiness downfall.

 

This proposition could be useful for country management and to add more depth.

Edited by Wayne23lololh

Share this post


Link to post
Share on other sites

Posted (edited)

List of groups.

Germanic

North Germanic

  • Icelandic
  • Norwegian
  • Swedish
  • Danish

West Germanic

  • English
  • German
  • Dutch
  • Frisian
  • Luxemburgish

Romance

Western Romance

  • French
  • Occitan
  • Catalan
  • Portuguese
  • Galician
  • Spanish

Central Romance

  • Italian
  • Sardinian
  • (Latin)

Eastern Romance

  • Romanian
  • Aromanian

Slavic

West Slavic

  • Polish, Silesian
  • Sorbian
  • Slovak
  • Czech

East Slavic

  • Russian
  • Belarusian
  • Ukrainian, Rushyn

South Slavic

  • Slovenian
  • Croatian
  • Bosnian
  • Serbian, Montenegrin
  • Bulgarian
  • Macedonian

Albanian :

  • Albanian

Hellenic 

  • Greek

Armenian

  • Armenian

Uralic

Finnic

  • Finnish
  • Karelian
  • Estonian

Hungarian

  • Hungarian

Celtic

  • Scottish
  • Irish
  • Welsh
  • Breton

Baltic

  • Latvian, Latgallian
  • Lithuanian

Turkic

Oghuz

  • Turkish
  • Azerbaijan
  • Turkmen
  • Uyghur

Kipchak

  • Tatar
  • Nogai
  • Kazakh
  • Kyrgyz
  • Karakalpak
  • Bashkir

Iranian

  • Ossetian
  • Kurdish
  • Tadjik
  • Persian
  • Dari
  • Balochian
  • Pashto

Sino-Tibetan

Chinese

  • Han Chinese
  • Hui Chinese
  • Miao-Yao
  • Tai

Tibeto-Burmese

  • Tibetan
  • Bamar
  • Karen
  • Shan
  • Chen

Korean

  • Korean

Japanese

  • Japanese

Indo-Aryan

  • Hindi
  • Marathi
  • Konkani
  • Sinhala
  • Bangali
  • Bilhari
  • Rajasthani
  • Gujarati
  • Bhili
  • Punjabi
  • Sindhi
  • Nepali
  • Pahari

Dravidian

  • Telugu
  • Gondi
  • Kannada
  • Tamil
  • Malayalam
  • Brahui
  • Oriya
  • Asamiya

Autroasiatic

  • Mudari
  • Khmuic
  • Vietic
  • Bahnaric
  • Aslian

Tai

  • Northern Tai
  • Central Tai
  • South-Western Tai (Phu Thai)

Austronesian

  • Formosan
  • Sulu-Philipines
  • Bornean
  • Malagaso-Mentawaian
  • Malayo-Sumbawan
  • Sulavesi-Polinesian
  • Micronesian
  • Fijian-Polinesian

Melanesian

  • Oceano-Lapitan
  • Papuan
  • Aboriginal

Non or semi Natives 

  • African-American
  • Hispanic
  • Latin-American
  • Mestizos
  • Pardos

Native American

North America

  • Apache
  • Sioux
  • Creek
  • Iroquois
  • Eskimo

Latin and South America 

  • Aztec
  • Maya
  • Inca
  • Arawak
  • Caribe
  • Macro-Jê
  • Puelche-Het

Afroasiatic

Semitic

  • Amhara
  • Arabs
  • Tigré
  • Syriac
  • Hebrew
  • Mehri

Berbers

  • Tamazight
  • Tuareg
  • Kabyle
  • Tarift

Chusitic

  • Somali
  • Oromo
  • Afar
  • Beja

Chadic

  • Hausa

Nilo-Saharian

Niger-Congo

  • Wolof, Zula
  • Mande
  • Gur
  • Kwa
  • Adawama-Ubangi
  • Fula
  • Kru
  • Ijoid
  • Kordofanian
  • Dogon
  • Bantoid
  • Bantu

Khoisan

  • Khoisan

 

There could be some errors.

 

 

Edited by Wayne23lololh

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games