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Age of History 3
Generał_wrzód

Trade, Army Supply, Food and Productions Mechanics.

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Posted (edited)
  1. Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit.

  2. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance.

  3. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage their food production and storage to prevent starvation. Additionally, introduce a production mechanic where players can manufacture goods and equipment using available resources. This could include farming for food, mining for raw materials, and crafting for equipment. The efficiency of production can be influenced by factors such as technology level, workforce, and availability of resources.

 
Edited by Generał_wrzód

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Posted (edited)

Concordo com as três ideias, é disso que o jogo precisa, um sistema de comércio e consumo, daria mais utilidade aos recursos, e daria pra fazer uma jogatina sem for focada na guerra.

Edited by Edmilson Gomes
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