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Age of History 3
Łukasz Jakowski

Events - Resource Prices

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SIMILAR IDEA:

can you make inflation a thing where the economy keeps growing until the 2022 scenario, all it will take is numerical adjustments but the community would love it, empires could even fall out of popularity due to inflation and not being able to catch up with their neighbours economically!

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I know it's not exactly the concept of your game, but I love the idea of micromanaging the economy and society, not least because states spend more time planning the economy, society, and infrastructure than they do at war
Volatile markets are a step in that direction, and I really like it :)

I love the "peaceful" game style where you just expand your trade/colonies and make social reforms in ur mainland, maybe it's a thalassocracy style? Idk

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Posted (edited)

Cool! But I wish there were fixed (historical) price changes (like in EU4) to make the game less random 🤓

By the way, what if the game included a "non-random" mode where all starting rulers buffs and price changes were fixed🤔

Edited by Marerjh

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1 hour ago, Łukasz Jakowski said:

Possible event outcomes to add:

 

############
## Change price of resource random Resource

price_change_random=15=16=12=36

### Change price of random Resource, by:
# 15% min + Random(16)%, price will be randomly decreased or increased
# For 12 months + Random(36) Months

--------------------

price_change_random=5=35=24=36

## Change price of random Resource, by:
# 5% min + Random(35)%, price will be randomly decreased or increased
# For 24 months + Random(36) Months

--------------------

price_change_random_up=6=24=21=0

## Change price of random Resource, by:
# 6% min + Random(24)%, price will be Increased!
# For 21 months + Random(0) Months

--------------------

price_change_random_down=40=25=12=4

## Change price of random Resource, by:
# 40% min + Random(25)%, price will be Decreased!
# For 12 months + Random(4) Months

############
## Change price of resource Resource ID

price_change=0=10=15=12=24

## Change price of ResourceID: 0 -> Grain, by:
# 10% min + Random(15)%, price will be randomly decreased or increased
# For 12 months + Random(24) Months
## ResourceID can be find in: game/resources/Resources.json
## ID: 0 will be Grain

--------------------

price_change=9=20=12=96=12

## Change price of ResourceID: 9 -> Cocoa, by:
# 20% min + Random(12)%, price will be randomly decreased or increased
# For 96 months + Random(12) Months
## ResourceID can be find in: game/resources/Resources.json
## ID: 9 will be Cocoa

--------------------

price_change_up=0=20=40=18=24

## Change price of ResourceID: 0 -> Grain, by:
# 20% min + Random(40)%, price will be Increased!
# For 18 months + Random(24) Months
## ResourceID can be find in: game/resources/Resources.json
## ID: 0 will be Grain

--------------------

price_change_down=0=20=40=18=24

## Change price of ResourceID: 0 -> Grain, by:
# 20% min + Random(40)%, price will be Decreased!
# For 18 months + Random(24) Months
## ResourceID can be find in: game/resources/Resources.json
## ID: 0 will be Grain

--------------------

 

 

Use:

option_btn
name=Confirm
price_change_random=15=15=24=36
ai=25
option_end

Okay this is amazing. cant wait to inflate the prices!

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