Jump to content
Age of History 3
IKayzerI

Usage of Resources

Recommended Posts

1. The Nitty-Gritty of Trade

Trade Routes and Outposts: Set up trade routes between countries and place outposts along the way to keep trade safe.

Resource Price Fluctuations: Let market prices change from time to time. For example, when there's a war, the prices of weapons and grain should spike. 

Trade Deals: Offer special agreements and bonuses for certain resources. 

2. Using Resources for Army and Building Construction

Creating an Army: Require resources like  stone, steel etc. to create an army. This will make players plan both their military and economy carefully.

City Development: Use different combinations of resources to build structures like libraries, castles, and farms. 

Share this post


Link to post
Share on other sites

On 6/4/2024 at 1:56 AM, IKayzerI said:

1. The Nitty-Gritty of Trade

Trade Routes and Outposts: Set up trade routes between countries and place outposts along the way to keep trade safe.

Resource Price Fluctuations: Let market prices change from time to time. For example, when there's a war, the prices of weapons and grain should spike.

Trade Deals: Offer special agreements and bonuses for certain resources.

However, maintaining a large and stable empire has a number of advantages. One of them, and this is another innovation, is the Silk Road. This news can be found in the trade tab, which shows regions connecting China (outside the visible map) and Europe. Provinces along the Silk Road receive bonuses to the economy, and this neighborhood is especially beneficial for cities in the provinces. Now trading powers will be able to build trading enterprises on the lands of such provinces, and not just, as was the case before, on the coast. Controlling the Silk Road is a surefire way to make a fortune.

An interesting mechanic of the Silk Road is concerned with the fact that if in the event of war a given trade route is found, then everything “downstream” is immediately turned off. Those. If, for example, the Horde made a deal to raid a province near Tibet, then all provinces entering Damascus lose their bonuses. The traders will try to find another route (and there are several), but waiting for the new caravan to increase in speed will have a noticeable effect.

Share this post


Link to post
Share on other sites

27 minutes ago, Денис Живков said:

Please do not flood, I have already fallen into such a trap once before...

what do u mean

Share this post


Link to post
Share on other sites

1 minute ago, Денис Живков said:

You can continue, but be afraid of a permanent ban

i wont also how do know this?/why r u warning me did lukas tell u to warn me or something?

Share this post


Link to post
Share on other sites

Just now, qxz said:

I do not think pinging someone is a bannable offence 

"spamming the same message 20 times" is a sin and a permanent ban

2 minutes ago, xox said:

i wont also how do know this?/why r u warning me did lukas tell u to warn me or something?

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games