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Returning to the topic of democracy, there are really good and high-quality ideas for creating it, but if it is too difficult to implement, then it seems to me that everything can be simplified to simple things

 

1)changeability of the ruler over a certain period of time (if the AI did not always take the newest reform, then it would be possible to implement a different amount f time between elections)

2)basic parties and influence on them/or random/or choose:

1. Liberals 

2. Conservatives

3. Nationalists

4. Socialists

5. Centrists

This can be implemented in different ways, from a simple choice of a party once at a certain time, to complex election mechanics, influence/popularity of parties

3)Difference between AI behavior and party:

Nationalists will start wars more often, liberals will invest more in research to discover new reforms, conservatives will emphasize economic development, socialists will emphasize for reforms too, centrists will balance, These are just examples, options may vary

 

 

That's all, I can add that there are cooler ideas for democracy that I would like to see in the game, but if they are too difficult to make, then I would like to see at least this

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9 hours ago, Fire Quickly said:

Nationalists will start wars more often, liberals will invest more in research to discover new reforms, conservatives will emphasize economic development, socialists will emphasize for reforms too, centrists will balance, These are just examples, options may vary

But the user plays for the countries. And he can carry out reforms and changes in the state more often for the conservatives. The Socialists will unleash inter ethnic conflicts and so on. What will happen in the state if you don't follow the demands of the parties?

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