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Wayne23lololh

Dynamic Monarchic Statues/Types + Tribal Types

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Posted (edited)

Hello everyone,

There were interesting foreshadowed features about monarchy, where monarchic countries were specified by rank, like minor countries count, major countries kingdoms, etc... This feature would make the game more immersive and skirmish. This feature would be mainly automatic, except for empires and caliphate.

This feature would be based on rank, religion and if it is added, cultures.

Imagine seeing that Ottoman Empire in 1444 is a sultanate, and in 1517 a caliphate ! It will bring more variety to the game.

Template :

Monarchy Level 

Monarch name 

Conditions (always the minimum)

Bonus 

 

Europe/Christian :

Will be available for these following cultures :

ROMANCE

  • Italian
  • Maltese
  • French
  • Occitan 
  • Arpitan
  • Spanish
  • Leonese
  • Asturian
  • Portuguese
  • Galician
  • Wallonian
  • Romanian

GERMANIC

  • German
  • English
  • Dutch
  • Flemish
  • Frisian
  • Luxemburgish

CELTIC

  • Breton

SLAVIC

  • Polish
  • Silesian
  • Slovak
  • Bohemian (Czech)
  • Russian
  • Ukrainian

BALTIC

  • Lithuanian
  • Latgalian
  • Latvian
  • Semigalian
  • Prussian

 

When a civilization upgrades, the monarchy can’t downgrade until the leader dies or change (Empire is the exception, where it must be proclaimed by the civilization, if German Empire lost a war and the emperor is still on the crown, it will downgrade to a king, bringing disadvantages). 

County (Disable in 1848):

Count 

Count 

Local power 

                         

 

Duchy :

Duchy  

Duke 

First half of Minor power

+3% Manpower

+3.5 Legacy Points 

+0.3 Prestiges 

+15% Tax Income 

Grand Duchy (disable in 1848):

Grand Duchy 

Grand Duke 

Second half of Minor power to fist half of major power 

 

+5% manpower 

-3% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

Principality :

Principality 

Prince 

First half of major power

 

(optional, an event will pop up)

+8% manpower 

-5% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 Can be an elector in HRE

Kingdom :

Kingdom 

King     

Second half of major power to first half of great power

 

+15% manpower 

-7% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

Empire :

Empire 

Emperor

second half of great power

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 50 

Gold Cost : 50 

 

+30% manpower 

-10% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+10% Subject Tribute Income 

+5% aggressive expansion 

The empire besides of other titles, must be proclaimed by the kingdom. When all conditions are archived, an event will pop up: 

Title:  Become an Empire

Simple Description: The country attains its full potential; it would be even more efficient if our king becomes an emperor ! Should the country accept ? 

Triggers: in the board 

Outcome 1: Yes, for our country greatness! (list of bonuses in the board) 

Outcome 2:  No (Nothing bad) 

And when the empire "lost" its title :

Title: Empire, no more 

Simple Description: By spontaneous reason, our prestige is lowered, and our title of empire is no longer reasonable.

Triggers: the empire downgrades its rank to kingdom

Outcome : Okay...     (bonuses are no longer active) 

 

Middle East/Sunni Islam :

Will be available for these following cultures :

SEMITIC

  • Amhara
  • Arabs
  • Tigré
  • Syriac
  • Mehri

CHUSHITIC

  • Afar
  • Beja
  • Sidama

Austronesian

  • Javanese
  • Malay
  • Bornean
  • Sulavesi

Emirate :

Emirate 

Emir

Local to fist half of minor power 

+10% Manpower 

+3% Economic Bonus 

Sultanate :

Sultanate 

Sultan 

Minor to major power

+15% manpower 

-5% Army Maintenance 

+1.5 Legacy Points 

+2 Prestiges 

+5% Tax Income 

Empire

Empire 

Emperor 

Great power

 

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 50 

Gold Cost : 50 

 

+25% manpower 

-10% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+10% Subject Tribute Income 

+5% aggressive expansion 

Empire is for strong countries which aren't a caliphate (not owning Mecca and Medina)

Caliphate (disable in 1924):

The Caliphate is for the strongest Islamic Sultanate, owning Mecca and Medina, giving several bonuses. The Caliphate could lose its title if it loses the ownership of Mecca and Medina, and the new owner of these cities will become the caliphate.

Caliphate 

Caliph 

Possess holy cities (Mecca, Medina) 

 

When all conditions are reunited, an even will pop up, with no right to decline. 

+30% manpower 

-10% Army Maintenance 

+4 Legacy Points 

+7 Prestiges 

+5% Tax Income 

+3% Subject Tribute Income 

+15% religion conversion 

+30 relations with all Shiite countries 

-3% agressive expansion 

 

Title:  Caliphate Title

Simple Description: Mecca and Medina are now ours, the title of Caliphate is now granted !

Triggers: in the board 

Outcome : OK (list of bonuses on the board, the Sultanate becomes a Caliphate) 

 

Persian/Shia Islam :

Will be available for Persian culture.

Shahdom :

Shahdom 

Shah 

                             

 

 

-7% Army Maintenance 

+2 Legacy Points 

+2 Prestiges 

+5% Tax Income 

 

Empire :

Empire 

Emperor

Great power

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 50 

Gold Cost : 50 

 

+25% manpower 

-10% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+10% Subject Tribute Income 

+5% aggressive expansion 

 

Japanese/Shintoism :

Will be available for Japanese group (Yamato, Ainu, Ryukyu)

Daimyo:

Daimyo 

Daimyo  

Minor power

+3% manpower 

+1 Prestiges 

Daimyos are mainly vassals of Shogunate.

Shogunate:

Shogunate (Later renamed

to Empire) 

Shogun (later renamed

to Emperor) 

Capital : Tokyo 

Major power

 

+15% manpower 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+5% Stability 

 

Chinese/Confucianism :

Will be available for Chinese group:

  • Han
  • Hui
  • Manchu
  • Hakka
  • Min
  • Yue
  • Miao-Yao

Kingdom :

Kingdom

Wang

Minor power to Major power

+5% manpower 

-5% Army Maintenance 

+2.5 Legacy Points 

+2 Prestiges 

+5% Tax Income 

Empire :

Empire 

Huangdi

Great power

+25% manpower 

-8% Army Maintenance 

+4 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

Special civilization monarchical types :

These types will be available only for these civilizations.

Archduchy of Austria (can level up to Empire, with all conditions earned): (disable in 1800)

Archduchy 

Archduc

Major power

 

+8% manpower 

-8% Army Maintenance 

+4 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

Khedivate of Egypt (became a sultanate if independent) : (disable in 1924)

Khedivate 

Khedive 

Vassal of Caliphate

No rank required

 

-3% Army Maintenance 

+1 Legacy Points 

+1.2 Prestiges 

+2% Tax Income 

And more....

Others (ancient time/religion, maybe before 600):

  • Roman paganism
  • Zoroastrianism
  • Hinduism
  • and more (not complete)

Kingdom :

Kingdom 

King     

Minor power

 

+5% manpower 

-2% Army Maintenance 

+0.5 Legacy Points 

+1.5 Prestiges 

+5% Tax Income 

Empire :

Empire 

Emperor 

Major power

 

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 25 

Gold Cost : 25

 

+20% manpower 

+3.5 Legacy Points 

+ 3 Prestiges 

+10% Tax Income 

+5% Subject Tribute Income 

+10% aggressive expansion 

 

Bonus : Tribal Government :

Tribal state is a level up tribe, and a more organized one, it will evolve to a tribal empire when it reaches a certain province number. 

1. If a nomadic tribe is not included in the concept of a "tribal kingdom", but can be included in tribal state :

  • Germanic paganism
  • Baltic Paganism
  • Slavic paganism
  • Finnish paganism
  • West African Paganism
  • Aztec paganism
  • Zun paganism
  • Bon paganism

and of course Hellenic paganism

2. If nomadic rulers enter the "tribal kingdom"

  • Tengrism (renamed to khanate)
  • Manichaean (renamed to khanate)
  • Shamanism (renamed to khanate)
  • Buddhism
  • Animism (general paganism)

Thanks to Денис Живков

 

Tribal State:

Tribal State 

Chieftain

Local power

An evolution of tribe, with lighted malus 

 

Construction Cost +10% 

Construction Time +10% 

Maximum   Manpower   –1000 

Units Attack –1 

Units Defense -1 

 

Tribal Kingdom:

Kingdom 

King

Local power to first half of Minor power

 

 

Construction Cost +15% 

Construction Time +15% 

Maximum   Manpower   +5% 

 

 

 

Tribal Empire :

Empire 

Emperor

Second half of Minor power

 

 

Construction Cost +5% 

Construction Time +5% 

Maximum   Manpower   +10% 

 

Tribal kingdom variant ; Khanate:

Khanate 

Khan 

Tribal kingdom with these religions :

  • Tengrism
  • Manichaean
  • Shamanism
  • Buddhism

Then it is converted to Islam (Sunni)

Major power

 

+25% manpower 

-7% Army Maintenance 

+2.5 Legacy Points 

+2 Prestiges 

+5% Tax Income 

 

___

Tribes, aside from tribal monarchy, should have harsher penalties in core construction, population growth, religion conversion, more easy to be converted, etc... This also will be lighted for tribal monarchy. If it is possible, make tribes more transparent than non-tribal and tribal state countries. 

 

There need to have the two conditions reunited.

 

As always, open to criticism and correction of your part.

Edited by Wayne23lololh
Automatic feature, add more, cultures

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23 hours ago, Wayne23lololh said:

Hello everyone,

There were interesting foreshadowed features about monarchy, where monarchic countries were specified by rank, like minor countries count, major countries kingdoms, etc... This feature would make the game more immersive and skirmish. This feature would be mainly automatic, except for empires and caliphate.

Imagine seeing that Ottoman Empire in 1444 is a sultanate, and in 1517 a caliphate !

Template :

Monarchy Level 

Monarch name 

Conditions 

Bonus 

 

 

Europe/Christian :

When a civilization upgrades, the monarchy can’t downgrade until the leader dies or change (Empire is the exception, where it must be proclaimed by the civilization, if German Empire lost a war and the emperor is still on the crown, it will downgrade to a king, bringing disadvantages). 

Duchy (disable in 1848):

Duchy  

Duke 

                

 

+3% Manpower

+3.5 Legacy Points 

+0.3 Prestiges 

+15% Tax Income 

Grand Duchy :

Grand Duchy 

Grand Duke 

Over 30 province

Rank in top 30% 

 

 

 

+5% manpower 

-3% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

Principality (disable in 1918):

Principality 

Prince 

Rank in top 20% 

 

+8% manpower 

-5% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

Kingdom :

Kingdom 

King     

Over 60 province 

Rank in top 15% 

 

 

+15% manpower 

-7% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

Empire :

Empire 

Emperor 

Over 200 province 

Rank in the top 10% and Rank in the top 5% in modern time (2000 and later)

 

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 50 

Gold Cost : 50 

 

+30% manpower 

-10% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+10% Subject Tribute Income 

+5% aggressive expansion 

The empire besides of other titles, must be proclaimed by the kingdom. When all conditions are archived, an event will pop up: 

Title:  Become an Empire

Simple Description: The country attains its full potential; it would be even more efficient if our king becomes an emperor ! Should the country accept ? 

Triggers: in the board 

Outcome 1: Yes, for our country greatness! (list of bonuses in the board) 

Outcome 2:  No (Nothing bad) 

And when the empire "lost" its title :

Title: Empire, no more

Simple Description: By spontaneous reason, our prestige is lowered, and our title of empire is no longer reasonable.

Triggers: the empire downgrades its rank to kingdom

Outcome 1: Okay...     (bonuses are no longer active) 

 

Middle East/Sunni Islam :

Emirate :

Emirate 

Emir

                         

+10% Manpower 

+3% Economic Bonus 

Sultanate :

Sultanate 

Sultan 

Rank in Top 80% 

Over 20 provinces 

 

+15% manpower 

-5% Army Maintenance 

+1.5 Legacy Points 

+2 Prestiges 

+5% Tax Income 

Empire

Empire 

Emperor 

Over 200 province 

Rank in the top 10% and Rank in the top 5% after 2000

 

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 50 

Gold Cost : 50 

 

+25% manpower 

-10% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+10% Subject Tribute Income 

+5% aggressive expansion 

Empire is for strong countries which aren't a caliphate (not owning Mecca and Medina)

Caliphate (disable in 1924):

The Caliphate is for the strongest Islamic Sultanate, owning Mecca and Medina, giving several bonuses. The Caliphate could lose its title if it loses the ownership of Mecca and Medina, and the new owner of these cities will become the caliphate.

Caliphate 

Caliph 

Strongest Sunni Muslim country 

                    or/and

Possess holy cities (Mecca, Medina) 

 

When all conditions are reunited, an even will pop up, with no right to decline. 

+30% manpower 

-10% Army Maintenance 

+4 Legacy Points 

+7 Prestiges 

+5% Tax Income 

+3% Subject Tribute Income 

+15% religion conversion 

+30 relations with all Shiite countries 

-3% agressive expansion 

 

Title:  Caliphate Title

Simple Description: Mecca and Medina are now ours, the title of Caliphate is now granted !

Triggers: in the board 

Outcome 1: OK (list of bonuses on the board, the Sultanate becomes a Caliphate) 

 

Persian/Shia Islam :

Shahdom 

Shah 

                             

 

 

-7% Army Maintenance 

+2 Legacy Points 

+2 Prestiges 

+5% Tax Income 

 

 

 

Japanese/Shintoism :

Shogunate (Later renamed

to Empire) 

Shogun (later renamed

to Emperor) 

 

Capital : Tokyo 

Rank in top 20% 

 

+15% manpower 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+5% Stability 

Daimyo 

Daimyo  

Vassal of a Shogunate 

 

+3% manpower 

+1 Prestiges 

Daimyos are vassals of Shogunate.

 

Chinese/Confucianism :

Kingdom :

Kingdom

Wang

Rank in top 70% 

 

+5% manpower 

-5% Army Maintenance 

+2.5 Legacy Points 

+2 Prestiges 

+5% Tax Income 

Empire :

Empire 

Huangdi

Rank in top 30% 

 

+25% manpower 

-8% Army Maintenance 

+4 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

 

Special civilization monarchical types :

These types will be available only for these civilizations.

Archduchy of Austria (can level up to Empire, with all conditions earned): (disable in 1800)

Archduchy 

Archduc

Rank in top 20% 

 

+8% manpower 

-8% Army Maintenance 

+4 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

Khedivate of Egypt (became a sultanate if independent) : (disable in 1924)

Khedivate 

Khedive 

Vassal of Caliphate

 

 

-3% Army Maintenance 

+1 Legacy Points 

+1.2 Prestiges 

+2% Tax Income 

And more....

 

Bonus : Tribal Government :

Tribal state is a level up tribe, and a more organized one, it will evolve to tribal empire when it reaches a certain province number.

Tribal State :

Tribal State 

Chieftain

Rank in the top 80% 

 

An evolution of tribe, with lighted malus 

 

Construction Cost +10% 

Construction Time +10% 

Maximum   Manpower   –1000 

Units Attack –1 

Units Defense -1 

(Tribal) Empire :

 

Empire 

Emperor

 

 

Province number : 45

 

 

 

Construction Cost +15% 

Construction Time +15% 

Maximum   Manpower   +5% 

 

 

Tribes, asides of tribal states, should have harsher penalties in core construction, population growth, religion conversion, more easy to be converted, etc... This also will be lighted for tribal states. If it is possible, make tribes more transparent than non-tribal and tribal state countries.

 

 

As always, open to criticism and correction of your part.

I thought about making a post about it, but you got ahead of my idea and made it even better. In more detail, I can't beat you.

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Posted (edited)
13 hours ago, Денис Живков said:

I thought about making a post about it, but you got ahead of my idea and made it even better. In more detail, I can't beat you.

I edited it by adding your suggestion, btw, I add for tribal kingdom Buddhism, Manichaean, Shamanism and Animism

Edited by Wayne23lololh

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Hello man, I am a huge fan of your ideas, you're also the reason why I created this account so I can compliment you and say your ideas are good and should be implemented ingame and btw did lukasz saw this already?

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22 minutes ago, Krakurt said:

Hello man, I am a huge fan of your ideas, you're also the reason why I created this account so I can compliment you and say your ideas are good and should be implemented ingame and btw did lukasz saw this already?

Thank you very much !

I don't know if Łukasz already saw this 😅

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