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Wayne23lololh

Dynamic Monarchic And tribal Statues/Types (Repost)

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Posted (edited)

Hello everyone,

There were interesting foreshadowed features about monarchy, where monarchic countries were specified by rank, like minor countries count, major countries kingdoms, etc... This feature would make the game more immersive and skirmish. This feature would be mainly automatic, except for empires and caliphate.

It will be based on three factors : cultures, religion and rank.

Based from the videos, I theorize that the rank order is such as it: 

Local power --------> Regional power --------> Minor power --------> Major power --------> Great power --------> Superpower (optional)

 

Imagine seeing that Ottoman Empire in 1444 is a sultanate, and in 1517 a caliphate ! It will bring more variety to the game.

Template :

Monarchy Level 

Monarch name 

rank needed

Benefits 

 

Europe/Christian :

Will be available for these following cultures :

ROMANCE

  • Italian
  • Maltese
  • French
  • Occitan 
  • Arpitan
  • Spanish
  • Leonese
  • Asturian
  • Portuguese
  • Galician
  • Wallonian
  • Romanian

GERMANIC

  • German
  • English
  • Dutch
  • Flemish
  • Frisian
  • Luxemburgish

CELTIC

  • Breton

SLAVIC

  • Polish
  • Silesian
  • Slovak
  • Bohemian (Czech)
  • Russian
  • Ukrainian

BALTIC

  • Lithuanian
  • Latgalian
  • Latvian
  • Semigalian
  • Prussian

 

When a civilization upgrades, the monarchy can’t downgrade until the leader dies or change (Empire is the exception, where it must be proclaimed by the civilization, if German Empire lost a war and the emperor is still on the crown, it will downgrade to a king, bringing disadvantages). 

County (Disable in 1848):

Count 

Count 

Need to be a Local power 

                         

 

Duchy :

Duchy  

Duke 

Need to be a Regional power

+3% Manpower

+3.5 Legacy Points 

+0.3 Prestiges 

+15% Tax Income 

Grand Duchy (disable in 1848):

Grand Duchy 

Grand Duke 

Need to be a Minor power

 

+5% manpower 

-3% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

OR

Principality :

Principality 

Prince 

Need to be a Minor power

 

(optional, an event will pop up)

+8% manpower 

-5% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 Can be an elector in HRE

Kingdom (Tsardom for Slavic) :

Kingdom  (Tsardom)

King  (Tsar)

Need to be a Major power

 

+15% manpower 

-7% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

Empire :

Empire 

Emperor (Tsar for Slavic)

Need to be a Great power

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 50 

Gold Cost : 50 

 

+30% manpower 

-10% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+10% Subject Tribute Income 

+5% aggressive expansion 

The empire besides of other titles, must be proclaimed by the kingdom. When all conditions are archived, an event will pop up: 

Title:  Become an Empire

Simple Description: The country attains its full potential; it would be even more efficient if our king becomes an emperor ! Should the country accept ? 

Triggers: in the board 

Outcome 1: Yes, for our country greatness! (list of bonuses in the board) 

Outcome 2:  No (Nothing bad) 

And when the empire "lost" its title :

Title: Empire, no more 

Simple Description: By spontaneous reason, our prestige is lowered, and our title of empire is no longer reasonable.

Triggers: the empire downgrades its rank to kingdom

Outcome : Okay...     (bonuses are no longer active) 

 

Middle East/Sunni Islam :

Will be available for these following cultures with Sunni Islam as religion:

Semitic

  • Amhara
  • Arabs
  • Tigré
  • Syriac
  • Mehri

Chusitic

  • Afar
  • Beja
  • Sidama

Austronesian

  • Javanese
  • Malay
  • Bornean
  • Sulavesi

Iranian

  • Ossetian
  • Kurdish
  • Tadjik
  • Persian
  • Dari
  • Balochian
  • Pashto

and Bengali.

Tribe :

Tribe 

Chieftain    

Need to be a Local power

 

Construction Cost +25% 

Construction Time +25% 

Maximum   Manpower   –5000 

Maximum number of Loans –1 

Units Attack –2 

Units Defense -2 

Sultanate :

Sultanate 

Sultan 

Need to be a Minor power 

+15% manpower 

-5% Army Maintenance 

+1.5 Legacy Points 

+2 Prestiges 

+5% Tax Income 

Empire

Empire 

Emperor 

Great power

 

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 50 

Gold Cost : 50 

 

+25% manpower 

-10% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+10% Subject Tribute Income 

+5% aggressive expansion 

Empire is for strong countries which aren't a caliphate (not owning Mecca and Medina)

Caliphate (disable in 1924):

The Caliphate is for the strongest Islamic Sultanate, owning Mecca and Medina, giving several bonuses. The Caliphate could lose its title if it loses the ownership of Mecca and Medina, and the new owner of these cities will become the caliphate.

Caliphate 

Caliph 

Possess holy cities (Mecca, Medina) 

 

When all conditions are reunited, an even will pop up, with no right to decline. 

+30% manpower 

-10% Army Maintenance 

+4 Legacy Points 

+7 Prestiges 

+5% Tax Income 

+3% Subject Tribute Income 

+15% religion conversion 

+30 relations with all Shiite countries 

-3% agressive expansion 

 

Title:  Caliphate Title

Simple Description: Mecca and Medina are now ours, the title of Caliphate is now granted !

Triggers: in the board 

Outcome : OK (list of bonuses on the board, the Sultanate becomes a Caliphate) 

 

Persian/Shia Islam :

Will be available for Persian culture wit Shia Islam as a religion:

Tribe :

Tribe 

Chieftain    

Need to be a Local power

 

Construction Cost +25% 

Construction Time +25% 

Maximum   Manpower   –5000 

Maximum number of Loans –1 

Units Attack –2 

Units Defense -2 

Shahdom :

Shahdom 

Shah 

Need to be a Major power 

 

 

-7% Army Maintenance 

+2 Legacy Points 

+2 Prestiges 

+5% Tax Income 

 

Empire :

Empire 

Emperor

Need to be a Great power

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 50 

Gold Cost : 50 

 

+25% manpower 

-10% Army Maintenance 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+10% Subject Tribute Income 

+5% aggressive expansion 

 

Japanese/Shintoism :

Will be available for the Japanese group (Yamato, Ainu, Ryukyu) with Shintoism as a religion:

  • Yamato
  • Ainu
  • Ryukyu

Tribe :

Tribe 

Chieftain    

Need to be a Local power

 

Construction Cost +25% 

Construction Time +25% 

Maximum   Manpower   –5000 

Maximum number of Loans –1 

Units Attack –2 

Units Defense -2 

Daimyo:

Daimyo 

Daimyo  

Need to be a Regional power

+3% manpower 

+1 Prestiges 

Daimyos are mainly vassals of Shogunate.

Shogunate:

Shogunate (Later renamed

to Empire) 

Shogun (later renamed

to Emperor) 

Capital : Tokyo 

Need to be a Major power

 

+15% manpower 

+3.5 Legacy Points 

+5 Prestiges 

+15% Tax Income 

+5% Stability 

 

Chinese/Confucianism :

Will be available for Chinese groups with Confucianism as a religion:

  • Han
  • Hui
  • Manchu
  • Hakka
  • Min
  • Yue
  • Miao-Yao

Tribe :

Tribe 

Chieftain    

Need to be a Local power

 

Construction Cost +25% 

Construction Time +25% 

Maximum   Manpower   –5000 

Maximum number of Loans –1 

Units Attack –2 

Units Defense -2 

Kingdom :

Kingdom

Wang

Need to be a Minor power

+5% manpower 

-5% Army Maintenance 

+2.5 Legacy Points 

+2 Prestiges 

+5% Tax Income 

Empire :

Empire 

Huangdi

Need to be a Great power

+25% manpower 

-8% Army Maintenance 

+4 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

Special civilization monarchical types :

These types will be available only for these civilizations.

Archduchy of Austria (can level up to Empire, with all conditions earned): (disable in 1800)

Archduchy 

Archduc

Need to be a Major power

 

+8% manpower 

-8% Army Maintenance 

+4 Legacy Points 

+5 Prestiges 

+15% Tax Income 

 

Khedivate of Egypt (became a sultanate if independent) : (disable in 1924)

Khedivate 

Khedive 

Vassal of Caliphate

No rank required

 

-3% Army Maintenance 

+1 Legacy Points 

+1.2 Prestiges 

+2% Tax Income 

Emirate : For Kuwait, UAE, etc...

Emirate 

Emir

Need to be a Regional power 

+10% Manpower 

+3% Economic Bonus 

And more....

Others (ancient time/religion, maybe before 600):

Roman paganism

  • Zoroastrianism
  • Hinduism
  • and more (not complete)

Tribe :

 

Tribe 

Chieftain    

Need to be a Local power

 

Construction Cost +25% 

Construction Time +25% 

Maximum   Manpower   –5000 

Maximum number of Loans –1 

Units Attack –2 

Units Defense -2 

Kingdom :

Kingdom 

King     

Need to be a Minor power

 

+5% manpower 

-2% Army Maintenance 

+0.5 Legacy Points 

+1.5 Prestiges 

+5% Tax Income 

Empire :

Empire 

Emperor 

Need to be a Major power

 

Must be proclaimed when all conditions are archived. 

 

Legacy points cost : 25 

Gold Cost : 25

 

+20% manpower 

+3.5 Legacy Points 

+ 3 Prestiges 

+10% Tax Income 

+5% Subject Tribute Income 

+10% aggressive expansion 

 

Tribal Government :

It would be like that if the country doesn't reach the conditions for the Middle East, Persian, Japanese, Chinese, and Others. I take the logic that a civilized tribe became a Monarchy, without government change, so the Hellenic tribes can be a democracy, by changing its government.

It would be based on these following requirements :

1. If a nomadic tribe is not included in the concept of a "tribal kingdom", but can be included in tribal state :

  • Germanic paganism
  • Baltic Paganism
  • Slavic paganism
  • Finnish paganism
  • West African Paganism
  • Aztec paganism
  • Zun paganism
  • Bon paganism

and of course Hellenic paganism

2. If nomadic rulers enter the "tribal kingdom"

  • Tengrism (renamed to khanate)
  • Manichaean (renamed to khanate)
  • Shamanism (renamed to khanate)
  • Buddhism
  • Animism (general paganism)

Thanks to Денис Живков

 

Tribal State:

Tribal State 

Chieftain

Need to be a Local power

An evolution of tribe, with lighted malus 

 

Construction Cost +10% 

Construction Time +10% 

Maximum   Manpower   –1000 

Units Attack –1 

Units Defense -1 

 

Tribal Kingdom:

Kingdom 

King

Need to be a Regional power

 

 

Construction Cost +15% 

Construction Time +15% 

Maximum   Manpower   +5% 

 

 

 

Tribal Empire :

Empire 

Emperor

Need to be a Minor power

 

 

Construction Cost +5% 

Construction Time +5% 

Maximum   Manpower   +10% 

 

Tribal kingdom variant ; Khanate:

Khanate 

Khan 

Tribal kingdom with these religions :

  • Tengrism
  • Manichaean
  • Shamanism
  • Buddhism

Then it is converted to Islam (Sunni)

With these cultures :

  • Kipchak sub-group (Turkic group)
  • Mongolic group
  • Iranian sub-group (Indo-Iranian group)

Need to be a Major power

 

+25% manpower 

-7% Army Maintenance 

+2.5 Legacy Points 

+2 Prestiges 

+5% Tax Income 

 

___

Tribes, aside from tribal monarchy, should have harsher penalties in core construction, population growth, religion conversion, more easy to be converted, etc... This also will be lighted for tribal monarchy. If it is possible, make tribes more transparent than non-tribal and tribal state countries. 

 

 

 

The lore can be difficult to visualize but not the gameplay.

As always, open to criticism and correction of your part.

 

Edited by Wayne23lololh

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