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I am Making Hex Maps I was wondering

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Posted (edited)

This question is really points to @Łukasz Jakowski (Sorry for pinging you)

I'm making hex maps, and I made a hex gen and i was wondering if the total number of tiles is really going to be a problem in AOC3?

In AOH2 it loads 63,279 hex tiles (Provinces in total) just fine

but the number of prov files doubles, so that's why I only made a small test map because of the numbered files

image.thumb.png.af17ca362904fc8e47f01b824b04bdb7.png

image.thumb.png.c109d6ff2d4ea41c3e4ef487bdde2ec4.png

now in the AOH3 map editor I did make a WC2 test map it generated

634,661 Provinces (hex tiles)

image.png.82671f3a6e4c9d61791be7c1625cf4e7.png

it loads fine in the AOH3 map editor

image.thumb.png.1520843a3af91656ccb03f6b89d0d19a.png

 So is the number of tiles really going to be a problem in AOH3? 

Edited by Unity

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Posted (edited)
4 hours ago, New port said:

How did you do it?

Kinda a long tutorial but ill will make one soon in my discord server

Edited by Unity

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5 hours ago, Naval said:

man what you cooking I really excited. Why you're doing that 😱😱😱

A lot of things are cooking I like hex maps so why not make them

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11 minutes ago, Unity said:

A lot of things are cooking I like hex maps so why not make them

you ported hex map to province map. Yeah That's nuts 😬😬😬

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8 minutes ago, Naval said:

you ported hex map to province map. Yeah That's nuts 😬😬😬

Looks good actually

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Posted (edited)
3 minutes ago, Łukasz Jakowski said:

I don't think 634,661 provinces will work fine

I got another hex style provinces, then all ill be doing is merging tiles that should drop the number drastically thanks for letting me know

Edited by Unity

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15 hours ago, Unity said:

This question is really points to @Łukasz Jakowski (Sorry for pinging you)

I'm making hex maps, and I made a hex gen and i was wondering if the total number of tiles is really going to be a problem in AOC3?

In AOH2 it loads 63,279 hex tiles (Provinces in total) just fine

but the number of prov files doubles, so that's why I only made a small test map because of the numbered files

image.thumb.png.af17ca362904fc8e47f01b824b04bdb7.png

image.thumb.png.c109d6ff2d4ea41c3e4ef487bdde2ec4.png

now in the AOH3 map editor I did make a WC2 test map it generated

634,661 Provinces (hex tiles)

image.png.82671f3a6e4c9d61791be7c1625cf4e7.png

it loads fine in the AOH3 map editor

image.thumb.png.1520843a3af91656ccb03f6b89d0d19a.png

 So is the number of tiles really going to be a problem in AOH3? 

This is sick

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20 hours ago, Unity said:

This question is really points to @Łukasz Jakowski (Sorry for pinging you)

I'm making hex maps, and I made a hex gen and i was wondering if the total number of tiles is really going to be a problem in AOC3?

In AOH2 it loads 63,279 hex tiles (Provinces in total) just fine

but the number of prov files doubles, so that's why I only made a small test map because of the numbered files

image.thumb.png.af17ca362904fc8e47f01b824b04bdb7.png

image.thumb.png.c109d6ff2d4ea41c3e4ef487bdde2ec4.png

now in the AOH3 map editor I did make a WC2 test map it generated

634,661 Provinces (hex tiles)

image.png.82671f3a6e4c9d61791be7c1625cf4e7.png

it loads fine in the AOH3 map editor

image.thumb.png.1520843a3af91656ccb03f6b89d0d19a.png

 So is the number of tiles really going to be a problem in AOH3? 

Beehive mod looks sick

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On 7/10/2024 at 8:59 PM, Unity said:

This question is really points to @Łukasz Jakowski (Sorry for pinging you)

I'm making hex maps, and I made a hex gen and i was wondering if the total number of tiles is really going to be a problem in AOC3?

In AOH2 it loads 63,279 hex tiles (Provinces in total) just fine

but the number of prov files doubles, so that's why I only made a small test map because of the numbered files

image.thumb.png.af17ca362904fc8e47f01b824b04bdb7.png

image.thumb.png.c109d6ff2d4ea41c3e4ef487bdde2ec4.png

now in the AOH3 map editor I did make a WC2 test map it generated

634,661 Provinces (hex tiles)

image.png.82671f3a6e4c9d61791be7c1625cf4e7.png

it loads fine in the AOH3 map editor

image.thumb.png.1520843a3af91656ccb03f6b89d0d19a.png

 So is the number of tiles really going to be a problem in AOH3? 

send an link to the aoc3 map editor

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