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civilization What are the ways to destroy civilization?
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Денис Живков
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AoH3 – Help with translation of the Game
Łukasz Jakowski posted a topic in Translations,
Hi, I need your help translating the Age of History 3 to your native language.
Your translation into your native language would be very helpful! ❤️
In the attachment is a file with new texts in the game to be translated.
How to make translation:
In the file there is list of texts in the game
The Left side is the key, do not change it!
The right side of each line after = is the translation to your language
Example:
ChooseAnAdvisorToHire = Choose an Advisor to Hire
ChooseAnAdvisorToHire is the key, don't change it
Correctly made translation:
ChooseAnAdvisorToHire = Your translated text
ClickToHireAnAdvisor = Your translated text
ClickToFireAnAdvisor = Your translated text
etc.
ShiftClickToInvestXTimes = Shift + Click to invest {0} times
In the place of {0} will be placed number or text
PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}
For now the game is translated to: Only English language!
translation.txt- 756 replies
Picked By
Łukasz Jakowski, -
Bloody Europe II | New update
Trans-Amur posted a topic in Mods,
Bloody Europe II - it's a mod with a huge map of Europe.
In these mod is:
-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)
-Large count of scenarios from ancient times to alternative future
-New fonts and music
-Plenty of new civilizations, form civs and union
-You will see changes in the game code that will change the game significantly- 1,770 replies
Picked By
Łukasz Jakowski, -
Events - Common events for every civilization in the game
Łukasz Jakowski posted a topic in Ideas for the Age of History 3,
Hi,
in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
I'm also interested in Missions for every Civilization.
Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc.- 196 replies
Picked By
Łukasz Jakowski, -
First preview of the Alpha version of Age of History 3
Łukasz Jakowski posted a topic in Informations,
First preview of the Alpha version of Age of History 3, YouTube.
Release date: When it's ready 😛 Subscribe for more!
- 207 replies
Picked By
Łukasz Jakowski, -
Land units - Ideas AoH3
Łukasz Jakowski posted a topic in Ideas for the Age of History 3,
AoH3 will have different types of land units.
In this topic we will write ideas for new land units.
So the AoH 3 will have new battle system.
Representation of the battlefield in the game.
Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.
Groups determine the placement of units on the battlefield.
Each unit can be unlocked by researching technology and then upgraded.
Here is the current list of units with upgrades:
First line:
Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry
Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry
First line side:
Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank
Second line:
Archer -> Bowmen -> Crossbowman -> Elite Crossbowman
Canon -> Field Cannon -> Artillery -> Modern Artillery
Early Airplane -> Airplane -> Modern Airplane
This is a very early version, so maybe something should be changed?
Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.
- 228 replies
Picked By
Łukasz Jakowski,
Let's take apart the existing ones and move on to the idea.
Basic:
-Capture (You captured provinces in the war with civilization and civilization was completely annexed)
-The government lost support and rebelled against it (yes, or the government is authoritarian, then maybe with the support of other countries, the country can be captured by the rebellious population and it already decides what is better for him to accept, + you can sit down for a new or new the formed state)
What appeared or may appear in the new game:
-The displacement of the ruling party (yes, the ruling party loses support and is replaced by another one either through decisions and reforms, or the player wants it himself, but the state that we saw before has ceased to exist for us. Unlike the previous one, here the party chooses itself and rebels against the state)
?The destruction of the country by nuclear bombs (in a war against a sparsely populated country, you use a nuclear bomb in many provinces of the country and the country ceases to exist (maybe in principle, or maybe autonomous territories will appear somewhere))
-Accidentally exploded (if there is a leak in the province producing uranium, then the countries and provinces will receive a debit if the station explodes)
What can be added:
-The state will cease to exist if it cannot support the population (there are reasons for that. The state is in too much debt, but it is necessary to maintain the population and it either dies or runs away in small groups to neighboring provinces (if they are not colonized, then states with a large military force appear there and + when attacking and defending against the debtor state for 30-50 years)
If the population is steadily falling, then it can migrate to places where it is better (even to uninhabited provinces) IN ANY CASE, IF THE NUMBER OF PEOPLE IN THE PROVINCE IS 0, THEN THE PROVINCE BECOMES UNINHABITED
Mystical ways and they are implemented:
-Littering of the country (if your country either produces itself or is littered with other industries, then it steadily gets debauched into the population in the province and in the provinces themselves, which are littered. If you continue like this, the provinces will become uninhabitable)
-Your country was destroyed by the uprising of zombie people (if the number of attacks in your country is steadily falling due to illness and you do nothing about it, then people who have already died can rise up and destroy your state (+ you can play as a horde of the undead, which is controlled by one main goiter). A new state may have a population growth factor if a province is struck by a disease. + to the people of the country, which receives forever subordinate people, i.e. the maximum level of trust among the population and the smallest level of rebellion (but if it appears, it will be very strong). big - to production because nothing is being done and big - to technology because zombies are not strong in this.)
-Your power was destroyed by a battered superweapon (a country that has experienced and has not conspired with yours receives maximum reasoning from others. Perhaps the country conspired with yours (since the test gives you and the allied countries + to the relationship) In any case, whether it's a SOLAR LASER weapon, a KALI STORM, a COBALT BOMB or a "KING" AI must understand that 75% of the land must not be touched by a bomb, otherwise it must refuse (or act treacherously)))
- Everything is not in order in your country, and it is constantly torn apart by uprisings (Neighboring countries can divide the good territories of your country among themselves)
Conclusion: You are Poland.))))
@ALDI @Uruguargentina
@murai @AmericanLiberia@YouravaragebrazilianAoCfan @ALDI @mattxjpg @china peple @Das Moss Man@Dipto479, @Lim10, @aaaaaaaaaaaaaaaaaaa, @SerenDippTheGreat, @bun_dha4, @Wooodex, @Iceman, @Comrade_Parrot, @桂圆甜不甜, @PiePants, @sanitar4ick,@Gustav Heinrich @Nisnac@Avinetta @Evis7 @AleksGame @Nay_13
@IRn@bulbanoof @RMaRe@IKayzerI @thecarvalhogamer@ecl @Kiwi@aa30388,@wbladew5,@qxz,@Wayne23lololh, @Anyone,@Nowarhia, @Outlawexperience, @GalacticCakes, @Matvey, @bizacjum @paul2kdj @BALONA30, @Barbaris, @Rodak Polak, @wafflestein8, @Yahya @wbladew5, @Mihael1, @Warnnexx, @Free City of Łódź What answer would you give to my question ?
@Łukasz Jakowski
Y(1)
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