Jump to content
Age of History 3
OwnM3Z0

Bug In the Rebels Mechanic Shown on Youtube And Suggestion On How To Fix It

Recommended Posts

Some patch for the problem of irrelevant tags will be the creation of a custom country based on the province where the uprising began. The uprising in the video began in Muscat. Historically, the UAE cannot exist, but Oman already exists. Let the game, after the success of the uprising, generate a country with the name Muscat and a random flag. Ideology is chosen with some probability from the existing ones in the world, and religion and nation are chosen according to the locality.

Share this post


Link to post
Share on other sites

1 hour ago, Matvey said:

Some patch for the problem of irrelevant tags will be the creation of a custom country based on the province where the uprising began. The uprising in the video began in Muscat. Historically, the UAE cannot exist, but Oman already exists. Let the game, after the success of the uprising, generate a country with the name Muscat and a random flag. Ideology is chosen with some probability from the existing ones in the world, and religion and nation are chosen according to the locality.

good idea, i also suggest adding minorities since there is no way muscat was 100% catholic portugese at the time

Share this post


Link to post
Share on other sites

7 hours ago, OwnM3Z0 said:

Vimos Portugal literalmente dividido em duas monarquias após uma rebelião bem-sucedida que capturou a capital, o que não é realista, então sugiro fazer com que, se uma rebelião acontecer no continente e capturar a capital/maior cidade depois de algum tempo, ela seja automaticamente bem-sucedida e forme uma democracia ou uma república (pós-guerras napoleônicas, é claro).

 

 

Também vimos no vídeo que os emirados controlados por Portugal eram 100% cristãos portugueses, mas quando se rebelaram formaram os Emirados Árabes Unidos. Haverá um sistema que funcione para fazer com que as rebeliões formem certas nações com base em onde elas estão? Porque isso parece doentio, mas não faria sentido que os Emirados Árabes Unidos se formassem em 100 d.C., então eu sugiro talvez um sistema mais aleatório para a era medieval, como um tópico que criei há um tempo e que vou vincular.

 aqui; o tópico que sugiro para isso

Não acho que isso seja um bug isso naverdade é muito bom pois se uma rebelião pegar 2 províncias uma com 2 Milhões de pessoas (capital) e outra com 150 pessoas OBVIAMENTE TODOS IRIAM ESCOLHER A CIDADE COM MAIS PESSOAS

Share this post


Link to post
Share on other sites

Posted (edited)
23 minutes ago, Kiwi said:

Não acho que isso seja um bug isso naverdade é muito bom pois se uma rebelião pegar 2 províncias uma com 2 Milhões de pessoas (capital) e outra com 150 pessoas OBVIAMENTE TODOS IRIAM ESCOLHER A CIDADE COM MAIS PESSOAS

if a rebellion is large and strong enough to take your capital of 2 MILLION in the 1440 scenario i think its pretty fair to say the rebellion was successful 

note that by automatically successful i mean the entire civ switches its ideology and loses it's puppet states

Edited by OwnM3Z0

Share this post


Link to post
Share on other sites

1 hour ago, OwnM3Z0 said:

se uma rebelião for grande e forte o suficiente para tomar seu capital de 2 MILHÕES no cenário de 1440, acho que é bastante justo dizer que a rebelião foi bem-sucedida 

observe que por sucesso automático quero dizer que toda a civilização muda sua ideologia e perde seus estados fantoches

Sabemos que o AoH não é um jogo que faça sentido! Eu posso pegar qualquer província que não tenha exército independente da tecnologia das tropas elas capturaram a província na parte de "Pegar os seus vassalos" é uma coisa que só aconteceria se a rebelião pegasse a capital 

 

 

Share this post


Link to post
Share on other sites

12 minutes ago, Kiwi said:

Sabemos que o AoH não é um jogo que faça sentido! Eu posso pegar qualquer província que não tenha exército independente da tecnologia das tropas elas capturaram a província na parte de "Pegar os seus vassalos" é uma coisa que só aconteceria se a rebelião pegasse a capital 

 

 

the game doesnt make sense because it is in alpha, but the fully finished project is supposed to make sense and be playable, this is an easy suggestion that doesnt need to be delayed with big patches like adding navy or creating a more dynamic economy

Share this post


Link to post
Share on other sites

Posted (edited)

I think there should be an event when this happens.

 

Title: Rebels takes our capital !

Simple Description: The revolt led to the capture of our capital.

Triggers: 45% of provinces captured, with capital include 

Outcome 1: Surrender - the government and leader changes for the continents which rebels occupy it (except for subjects).

Outcome 2: Keep going - the revolt continues, with moral decrease by 30%

 

 

Its only an example

Edited by Wayne23lololh

Share this post


Link to post
Share on other sites

9 hours ago, Wayne23lololh said:

I think there should be an event when this happens.

 

Title: Rebels takes our capital !

Simple Description: The revolt led to the capture of our capital.

Triggers: 45% of provinces captured, with capital include 

Outcome 1: Surrender - the government and leader changes for the continents which rebels occupy it (except for subjects).

Outcome 2: Keep going - the revolt continues, with moral decrease by 30%

 

 

if there are rebels in 

Its only an example

the AI should always choose the surrender option realistically speaking except maybe in hard mode

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 195 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games