- 1
-
Popular Now
-
- 21 replies
- 1,012 views
-
-
Our picks
-
AoH3 – Help with translation of the Game
Łukasz Jakowski posted a topic in Translations,
Hi, I need your help translating the Age of History 3 to your native language.
Your translation into your native language would be very helpful! ❤️
In the attachment is a file with new texts in the game to be translated.
How to make translation:
In the file there is list of texts in the game
The Left side is the key, do not change it!
The right side of each line after = is the translation to your language
Example:
ChooseAnAdvisorToHire = Choose an Advisor to Hire
ChooseAnAdvisorToHire is the key, don't change it
Correctly made translation:
ChooseAnAdvisorToHire = Your translated text
ClickToHireAnAdvisor = Your translated text
ClickToFireAnAdvisor = Your translated text
etc.
ShiftClickToInvestXTimes = Shift + Click to invest {0} times
In the place of {0} will be placed number or text
PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}
For now the game is translated to: Only English language!
translation.txt- 755 replies
Picked By
Łukasz Jakowski, -
Bloody Europe II | New update
Trans-Amur posted a topic in Mods,
Bloody Europe II - it's a mod with a huge map of Europe.
In these mod is:
-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)
-Large count of scenarios from ancient times to alternative future
-New fonts and music
-Plenty of new civilizations, form civs and union
-You will see changes in the game code that will change the game significantly- 1,768 replies
Picked By
Łukasz Jakowski, -
Events - Common events for every civilization in the game
Łukasz Jakowski posted a topic in Ideas for the Age of History 3,
Hi,
in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
I'm also interested in Missions for every Civilization.
Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc.- 195 replies
Picked By
Łukasz Jakowski, -
First preview of the Alpha version of Age of History 3
Łukasz Jakowski posted a topic in Informations,
First preview of the Alpha version of Age of History 3, YouTube.
Release date: When it's ready 😛 Subscribe for more!
- 207 replies
Picked By
Łukasz Jakowski, -
Land units - Ideas AoH3
Łukasz Jakowski posted a topic in Ideas for the Age of History 3,
AoH3 will have different types of land units.
In this topic we will write ideas for new land units.
So the AoH 3 will have new battle system.
Representation of the battlefield in the game.
Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.
Groups determine the placement of units on the battlefield.
Each unit can be unlocked by researching technology and then upgraded.
Here is the current list of units with upgrades:
First line:
Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry
Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry
First line side:
Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank
Second line:
Archer -> Bowmen -> Crossbowman -> Elite Crossbowman
Canon -> Field Cannon -> Artillery -> Modern Artillery
Early Airplane -> Airplane -> Modern Airplane
This is a very early version, so maybe something should be changed?
Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.
- 227 replies
Picked By
Łukasz Jakowski,
Hi! Playing Age Of History 2, many players are furious that it is very difficult to use the editor, not because it is difficult to use, but because it is not functional enough and does not work as expected.
1. Will the editor have more functionality in Age Of History 3? If so, which one exactly?
2. Will it be possible to add your own flags for your countries directly in the game, and not through files?
3. When you form an alliance between countries, you often get very ugly flags, especially when you form an alliance several times in a row. Will it also be possible to choose a flag directly in the game and for the union?
4. Will there be an increased chance that bots will agree to interact with the player? For example, in AOH2, it often happened that bots did not agree with the player to trade, to become a vassal of the player, to ultimatums, and so on. Also, will bots be able to send ultimatums to other countries/players and send ultimatums to their vassals to join.
5. Will it be possible to rely on the borders of any country in the scenario to create the borders of your own country? That is, it would be possible to draw borders directly in a scenario in another country, and then save it. Well, or something that will help with the creation of the borders of your state.
6. Honestly, I do not know what functions are already available in the game, but will the functions of auto-assimilation of the country be added, the functionality for managing the army (line up along the border / gather all troops into one province / demobilize the army / mobilize). When sending an ultimatum, it will be possible to ask the state to change its ideology to any other (Not only to that of the state that sends the ultimatum).
7. In the modifications of MEGAMOD, Bloody Europe 2, Sieg Edition, New World Revolution Redux (Yes, it's not from this fashion, but still) there are many very interesting countries being formed. Will there be the same greater and interesting diversity of emerging countries? It seems to me that the more, the better and more interesting.
8. And a rather strange question. Whether the developers of AOH 2/3 are looking at the modifications of AOH2, many modifications have many interesting features. For example, the mods Bloody Europe 2 and UWUT. If these functions turn out to be in the original game, then most likely even mods may not be needed)
Edited by Wilson.Share this post
Link to post
Share on other sites