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OwnM3Z0

Homeland Territory - Idea To Destroy Bordergore (And Possibly Add Cultures easier)

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Posted (edited)

Homeland Territory is going to be territory for every nation which it considers its ''homeland'', for a territory to be homeland territory 3 conditions need to be met: 

1- Territory must be cored (Obviously)

2- Territory Must Have Atleast 80% Of Your People

3- Territory Must Not Have Any Other Cores (Optional) 

4- Territory Must Be Same Culture (IF THEY ARE EVER ADDED/THIS SYSTEM DOES NOT REPLACE CULTURES)

you may ask: How Will this prevent Bordergore? And How Will it Replace Cultures

well the answer To Those Questions boils down to two things 

1- How Civs Will Treat Their Homeland Territory

2- How This System Will Work

Point 1: Civs Will Make It their Upmost Priority To defend their homeland Territory From Foreign powers, they will do this by conquering surrounding Civs Until they have borders with mountains, Oceans Or Rivers, Additionally Civs will give away non Homeland Territory Any Day In Exchange For Keeping These Territories

 

This Means That We Will No Longer See Spain Pouring Out Of Iberia Somehow And Spreading In Africa While They Lose Their Homeland, Instead If Morroco Conquers South Spain in that 1600s scenario, spain will give morocco some of its colonies until morocco spends all their victory points, but if they still have victory points after that, THEN we will start to see Morocco take places like gibralter and south spain, and additionally Homeland territory of the enemy will cost 30% more since historically negotiating to take those territories was real hard, post WW2 this will translate into different stuff where the AI will pick Occupying land for X amount of time, changing ideology or religion (if secularism is added as a religious option) and AI Will refrain from annexing oversea's/non homeland territory unless that territory is on their borders, also AI will build way more things in homeland territory by a massive margin than non homeland territory

 

 

Point 2: How this system will work is basically: you will be able to assign certain civs homeland territory, this territory will stick with them for all scenario's (since basically people didnt get ethnically cleansed that often ☠️), for example hungary will have its ethnic borders as homeland territory, and so will france, germany and england, multiple civilizations could have the same homeland territory, and any civilizations with the same homeland territory will have the same people, meaning no more bavarian provinces, or prussian provinces etc, all territory within a homeland territory will have Germans as the group in the provinces, and french group etc, meaning no need to even assimilate territory since both realistically and historically, they are the same, this does come with one downside: most civilizations WILL NOT seek to increase their homeland territory unless they have fascism, nazism, nationalism if its a thing (or zionism lmao) as the chosen ideology since all previous ideologies mentioned are basically the same, instead civilizations will occasionally plunder or heavily tax non homeland provinces and focus on developing their homeland provinces, i think this previous concept goes well with a new mechanic for assimilation that i will link once i get around to writing

 

in short, you will be able to assign multiple civs one people and homeland that wont need to be assimilated in the scenario creator,, removing the hassle of adding different cultures, just add the main ethnic groups and assign them based on your scenario

@Das Moss Man thoughts? and ofc @Łukasz Jakowski

 

here it is

Edited by OwnM3Z0

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